+ # Update buffer mappings
+ if function.name in self.map_function_names:
+ print r' if (__result) {'
+ print r' unsigned long long __address = call.ret->toUIntPtr();'
+ if 'BufferRange' not in function.name:
+ print r' GLint length = 0;'
+ if function.name == 'glMapBuffer':
+ print r' glGetBufferParameteriv(target, GL_BUFFER_SIZE, &length);'
+ elif function.name == 'glMapBufferARB':
+ print r' glGetBufferParameterivARB(target, GL_BUFFER_SIZE_ARB, &length);'
+ elif function.name == 'glMapNamedBufferEXT':
+ print r' glGetNamedBufferParameterivEXT(buffer, GL_BUFFER_SIZE, &length);'
+ else:
+ assert False
+ print r' retrace::addRegion(__address, __result, length);'
+ print r' }'
+ if function.name in self.unmap_function_names:
+ print r' GLvoid *ptr = NULL;'
+ if function.name == 'glUnmapBuffer':
+ print r' glGetBufferPointerv(target, GL_BUFFER_MAP_POINTER, &ptr);'
+ elif function.name == 'glUnmapBufferARB':
+ print r' glGetBufferPointervARB(target, GL_BUFFER_MAP_POINTER_ARB, &ptr);'
+ elif function.name == 'glUnmapNamedBufferEXT':
+ print r' glGetNamedBufferPointervEXT(buffer, GL_BUFFER_MAP_POINTER, &ptr);'
+ else:
+ assert False
+ print r' if (ptr) {'
+ print r' retrace::delRegionByPointer(ptr);'
+ print r' }'
+