-from glenum import GLenum
-
-
-
-I = Int
-F = Float
-
-parameters = [
- (F, 1, "GL_POINT_SIZE"), # 0x0B11
- (F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12
- (F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13
- (I, 1, "GL_LINE_SMOOTH"), # 0x0B20
- (F, 1, "GL_LINE_WIDTH"), # 0x0B21
- (F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22
- (F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23
- (I, 1, "GL_POLYGON_SMOOTH"), # 0x0B41
- (I, 1, "GL_CULL_FACE"), # 0x0B44
- (I, 1, "GL_CULL_FACE_MODE"), # 0x0B45
- (I, 1, "GL_FRONT_FACE"), # 0x0B46
- (F, 2, "GL_DEPTH_RANGE"), # 0x0B70
- (I, 1, "GL_DEPTH_TEST"), # 0x0B71
- (I, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72
- (F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73
- (I, 1, "GL_DEPTH_FUNC"), # 0x0B74
- (I, 1, "GL_STENCIL_TEST"), # 0x0B90
- (I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91
- (I, 1, "GL_STENCIL_FUNC"), # 0x0B92
- (I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93
- (I, 1, "GL_STENCIL_FAIL"), # 0x0B94
- (I, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95
- (I, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96
- (I, 1, "GL_STENCIL_REF"), # 0x0B97
- (I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98
- (I, 4, "GL_VIEWPORT"), # 0x0BA2
- (I, 1, "GL_DITHER"), # 0x0BD0
- (I, 1, "GL_BLEND_DST"), # 0x0BE0
- (I, 1, "GL_BLEND_SRC"), # 0x0BE1
- (I, 1, "GL_BLEND"), # 0x0BE2
- (I, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0
- (I, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
- (I, 1, "GL_DRAW_BUFFER"), # 0x0C01
- (I, 1, "GL_READ_BUFFER"), # 0x0C02
- (I, 4, "GL_SCISSOR_BOX"), # 0x0C10
- (I, 1, "GL_SCISSOR_TEST"), # 0x0C11
- (F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22
- (I, 4, "GL_COLOR_WRITEMASK"), # 0x0C23
- (I, 1, "GL_DOUBLEBUFFER"), # 0x0C32
- (I, 1, "GL_STEREO"), # 0x0C33
- (I, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52
- (I, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53
- (I, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0
- (I, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1
- (I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2
- (I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
- (I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4
- (I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5
- (I, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00
- (I, 1, "GL_PACK_LSB_FIRST"), # 0x0D01
- (I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02
- (I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03
- (I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04
- (I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05
- (I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33
- (F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A
- (I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50
- (I, 1, "GL_TEXTURE_1D"), # 0x0DE0
- (I, 1, "GL_TEXTURE_2D"), # 0x0DE1
- (F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
- (I, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01
- (I, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02
- (I, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
- (F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038
- (I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
- (I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
- (F, 4, "GL_CURRENT_COLOR"), # 0x0B00
- (F, 1, "GL_CURRENT_INDEX"), # 0x0B01
- (F, 3, "GL_CURRENT_NORMAL"), # 0x0B02
- (F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03
- (F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04
- (F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05
- (F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06
- (F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07
- (I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08
- (F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09
- (I, 1, "GL_POINT_SMOOTH"), # 0x0B10
- (I, 1, "GL_LINE_STIPPLE"), # 0x0B24
- (I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25
- (I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26
- (I, 1, "GL_LIST_MODE"), # 0x0B30
- (I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31
- (I, 1, "GL_LIST_BASE"), # 0x0B32
- (I, 1, "GL_LIST_INDEX"), # 0x0B33
- (I, 2, "GL_POLYGON_MODE"), # 0x0B40
- (I, 1, "GL_POLYGON_STIPPLE"), # 0x0B42
- (I, 1, "GL_EDGE_FLAG"), # 0x0B43
- (I, 1, "GL_LIGHTING"), # 0x0B50
- (I, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
- (I, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52
- (F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53
- (I, 1, "GL_SHADE_MODEL"), # 0x0B54
- (I, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55
- (I, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
- (I, 1, "GL_COLOR_MATERIAL"), # 0x0B57
- (I, 1, "GL_FOG"), # 0x0B60
- (I, 1, "GL_FOG_INDEX"), # 0x0B61
- (F, 1, "GL_FOG_DENSITY"), # 0x0B62
- (F, 1, "GL_FOG_START"), # 0x0B63
- (F, 1, "GL_FOG_END"), # 0x0B64
- (I, 1, "GL_FOG_MODE"), # 0x0B65
- (F, 4, "GL_FOG_COLOR"), # 0x0B66
- (F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80
- (I, 1, "GL_MATRIX_MODE"), # 0x0BA0
- (I, 1, "GL_NORMALIZE"), # 0x0BA1
- (I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3
- (I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4
- (I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5
- (F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6
- (F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7
- (F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8
- (I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0
- (I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1
- (I, 1, "GL_ALPHA_TEST"), # 0x0BC0
- (I, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1
- (F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2
- (I, 1, "GL_INDEX_LOGIC_OP"), # 0x0BF1
- (I, 1, "GL_LOGIC_OP"), # 0x0BF1
- (I, 1, "GL_AUX_BUFFERS"), # 0x0C00
- (I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20
- (I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21
- (I, 1, "GL_INDEX_MODE"), # 0x0C30
- (I, 1, "GL_RGBA_MODE"), # 0x0C31
- (I, 1, "GL_RENDER_MODE"), # 0x0C40
- (I, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50
- (I, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51
- (I, 1, "GL_FOG_HINT"), # 0x0C54
- (I, 1, "GL_TEXTURE_GEN_S"), # 0x0C60
- (I, 1, "GL_TEXTURE_GEN_T"), # 0x0C61
- (I, 1, "GL_TEXTURE_GEN_R"), # 0x0C62
- (I, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63
- (I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0
- (I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1
- (I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2
- (I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3
- (I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4
- (I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5
- (I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6
- (I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7
- (I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8
- (I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9
- (I, 1, "GL_MAP_COLOR"), # 0x0D10
- (I, 1, "GL_MAP_STENCIL"), # 0x0D11
- (I, 1, "GL_INDEX_SHIFT"), # 0x0D12
- (I, 1, "GL_INDEX_OFFSET"), # 0x0D13
- (F, 1, "GL_RED_SCALE"), # 0x0D14
- (F, 1, "GL_RED_BIAS"), # 0x0D15
- (F, 1, "GL_ZOOM_X"), # 0x0D16
- (F, 1, "GL_ZOOM_Y"), # 0x0D17
- (F, 1, "GL_GREEN_SCALE"), # 0x0D18
- (F, 1, "GL_GREEN_BIAS"), # 0x0D19
- (F, 1, "GL_BLUE_SCALE"), # 0x0D1A
- (F, 1, "GL_BLUE_BIAS"), # 0x0D1B
- (F, 1, "GL_ALPHA_SCALE"), # 0x0D1C
- (F, 1, "GL_ALPHA_BIAS"), # 0x0D1D
- (F, 1, "GL_DEPTH_SCALE"), # 0x0D1E
- (F, 1, "GL_DEPTH_BIAS"), # 0x0D1F
- (I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30
- (I, 1, "GL_MAX_LIGHTS"), # 0x0D31
- (I, 1, "GL_MAX_CLIP_PLANES"), # 0x0D32
- (I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34
- (I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35
- (I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36
- (I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37
- (I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38
- (I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39
- (I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B
- (I, 1, "GL_INDEX_BITS"), # 0x0D51
- (I, 1, "GL_RED_BITS"), # 0x0D52
- (I, 1, "GL_GREEN_BITS"), # 0x0D53
- (I, 1, "GL_BLUE_BITS"), # 0x0D54
- (I, 1, "GL_ALPHA_BITS"), # 0x0D55
- (I, 1, "GL_DEPTH_BITS"), # 0x0D56
- (I, 1, "GL_STENCIL_BITS"), # 0x0D57
- (I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58
- (I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59
- (I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A
- (I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B
- (I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70
- (I, 1, "GL_AUTO_NORMAL"), # 0x0D80
- (I, 1, "GL_MAP1_COLOR_4"), # 0x0D90
- (I, 1, "GL_MAP1_INDEX"), # 0x0D91
- (I, 1, "GL_MAP1_NORMAL"), # 0x0D92
- (I, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93
- (I, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94
- (I, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95
- (I, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96
- (I, 1, "GL_MAP1_VERTEX_3"), # 0x0D97
- (I, 1, "GL_MAP1_VERTEX_4"), # 0x0D98
- (I, 1, "GL_MAP2_COLOR_4"), # 0x0DB0
- (I, 1, "GL_MAP2_INDEX"), # 0x0DB1
- (I, 1, "GL_MAP2_NORMAL"), # 0x0DB2
- (I, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3
- (I, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4
- (I, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5
- (I, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6
- (I, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7
- (I, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8
- (F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0
- (I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1
- (F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
- (I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3
- (I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1
- (I, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
- (I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4
- (I, 1, "GL_VERTEX_ARRAY"), # 0x8074
- (I, 1, "GL_NORMAL_ARRAY"), # 0x8075
- (I, 1, "GL_COLOR_ARRAY"), # 0x8076
- (I, 1, "GL_INDEX_ARRAY"), # 0x8077
- (I, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078
- (I, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079
- (I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A
- (I, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B
- (I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C
- (I, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E
- (I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F
- (I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081
- (I, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082
- (I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083
- (I, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085
- (I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086
- (I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088
- (I, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089
- (I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A
- (I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C