GLregion = Handle("region", GLuint)
GLmap = Handle("map", OpaquePointer(GLvoid))
GLpipeline = Handle("pipeline", GLuint)
GLregion = Handle("region", GLuint)
GLmap = Handle("map", OpaquePointer(GLvoid))
GLpipeline = Handle("pipeline", GLuint)
GLsync_ = Opaque("GLsync")
GLsync = Handle("sync", GLsync_)
GLsync_ = Opaque("GLsync")
GLsync = Handle("sync", GLsync_)