- def get_function_address(self, function):
- return '__%s' % (function.name,)
+ def is_public_function(self, function):
+ # The symbols visible in libGL.so can vary, so expose them all
+ return True
+
+ def trace_function_impl_body(self, function):
+ GlTracer.trace_function_impl_body(self, function)
+
+ # Take snapshots
+ if function.name == 'glXSwapBuffers':
+ print ' glsnapshot::snapshot(__call);'
+ if function.name in ('glFinish', 'glFlush'):
+ print ' GLint __draw_framebuffer = 0;'
+ print ' __glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &__draw_framebuffer);'
+ print ' if (__draw_framebuffer == 0) {'
+ print ' GLint __draw_buffer = GL_NONE;'
+ print ' __glGetIntegerv(GL_DRAW_BUFFER, &__draw_buffer);'
+ print ' if (__draw_buffer == GL_FRONT) {'
+ print ' glsnapshot::snapshot(__call);'
+ print ' }'
+ print ' }'