+void MainWindow::updateActionsState(bool traceLoaded, bool stopped)
+{
+ if (traceLoaded) {
+ /* Edit */
+ m_ui.actionFind ->setEnabled(true);
+ m_ui.actionGo ->setEnabled(true);
+ m_ui.actionGoFrameStart ->setEnabled(true);
+ m_ui.actionGoFrameEnd ->setEnabled(true);
+
+ /* Trace */
+ if (stopped) {
+ m_ui.actionStop->setEnabled(false);
+ m_ui.actionReplay->setEnabled(true);
+ }
+ else {
+ m_ui.actionStop->setEnabled(true);
+ m_ui.actionReplay->setEnabled(false);
+ }
+
+ m_ui.actionProfile ->setEnabled(true);
+ m_ui.actionLookupState ->setEnabled(true);
+ m_ui.actionShowThumbnails->setEnabled(true);
+ m_ui.actionTrim ->setEnabled(true);
+ }
+ else {
+ /* Edit */
+ m_ui.actionFind ->setEnabled(false);
+ m_ui.actionGo ->setEnabled(false);
+ m_ui.actionGoFrameStart ->setEnabled(false);
+ m_ui.actionGoFrameEnd ->setEnabled(false);
+
+ /* Trace */
+ m_ui.actionReplay ->setEnabled(false);
+ m_ui.actionProfile ->setEnabled(false);
+ m_ui.actionStop ->setEnabled(false);
+ m_ui.actionLookupState ->setEnabled(false);
+ m_ui.actionShowThumbnails->setEnabled(false);
+ m_ui.actionTrim ->setEnabled(false);
+ }
+}
+