- if (frame.gpuStart > m_timeMax) {
- break;
- }
-
- if ((frame.gpuStart + frame.gpuDuration) < m_timeMin) {
- continue;
- }
-
- for (Call::const_iterator jtr = frame.calls.begin(); jtr != frame.calls.end(); ++jtr) {
- const Call& call = *jtr;
+ for (std::vector<DrawCall>::const_iterator jtr = program.drawCalls.begin(); jtr != program.drawCalls.end(); ++jtr) {
+ const DrawCall& call = *jtr;