+glGetVertexAttribivARB http://www.opengl.org/registry/specs/ARB/vertex_program.txt
+glGetVertexAttribivARB http://www.opengl.org/registry/specs/ARB/vertex_shader.txt
+glGetnColorTableARB http://www.opengl.org/registry/specs/ARB/robustness.txt
+glGetnCompressedTexImageARB http://www.opengl.org/registry/specs/ARB/robustness.txt
+glGetnConvolutionFilterARB http://www.opengl.org/registry/specs/ARB/robustness.txt
+glGetnHistogramARB http://www.opengl.org/registry/specs/ARB/robustness.txt
+glGetnMapdvARB http://www.opengl.org/registry/specs/ARB/robustness.txt
+glGetnMapfvARB http://www.opengl.org/registry/specs/ARB/robustness.txt
+glGetnMapivARB http://www.opengl.org/registry/specs/ARB/robustness.txt
+glGetnMinmaxARB http://www.opengl.org/registry/specs/ARB/robustness.txt
+glGetnPixelMapfvARB http://www.opengl.org/registry/specs/ARB/robustness.txt
+glGetnPixelMapuivARB http://www.opengl.org/registry/specs/ARB/robustness.txt
+glGetnPixelMapusvARB http://www.opengl.org/registry/specs/ARB/robustness.txt
+glGetnPolygonStippleARB http://www.opengl.org/registry/specs/ARB/robustness.txt
+glGetnSeparableFilterARB http://www.opengl.org/registry/specs/ARB/robustness.txt
+glGetnTexImageARB http://www.opengl.org/registry/specs/ARB/robustness.txt
+glGetnUniformdvARB http://www.opengl.org/registry/specs/ARB/robustness.txt
+glGetnUniformfvARB http://www.opengl.org/registry/specs/ARB/robustness.txt
+glGetnUniformivARB http://www.opengl.org/registry/specs/ARB/robustness.txt
+glGetnUniformuivARB http://www.opengl.org/registry/specs/ARB/robustness.txt