- for (int i = 0; i < m_sources.count(); ++i) {
- QString source = m_sources[i];
- m_ui.shadersCB->insertItem(
- i,
- tr("Shader %1").arg(i));
+ QMap<QString, QString>::const_iterator itr;
+ for (itr = m_sources.constBegin(); itr != m_sources.constEnd(); ++itr) {
+ m_ui.shadersCB->addItem(itr.key());