+ if (DirectX_D3D10_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+ set (DXGI_MODULES d3d10)
+ if (DirectX_D3D10_1_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
+ set (DXGI_MODULES ${DXGI_MODULES} d3d10_1)
+ endif ()
+ set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}
+ d3d10state.cpp
+ d3d10state_images.cpp
+ )
+ endif ()
+
+ if (DirectX_D3D11_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM
+ ${DirectX_D3D11_INCLUDE_DIR}
+ ${CMAKE_SOURCE_DIR}/thirdparty/directxtex/DirectXTex
+ )
+ set (DXGI_MODULES ${DXGI_MODULES} d3d11)
+ if (DirectX_D3D11_1_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
+ set (DXGI_MODULES ${DXGI_MODULES} d3d11_1)
+ endif ()
+ set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}
+ d3d11state.cpp
+ d3d11state_images.cpp
+ )
+ endif ()
+