-if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
+if (WIN32)
+ if (DirectX_D3D8_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D8_INCLUDE_DIR})
+ set (HAVE_D3D8 1)
+ set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}
+ d3d8state.cpp
+ d3d8state_images.cpp
+ )
+ else ()
+ set (HAVE_D3D8 0)
+ endif ()
+ add_custom_command (
+ OUTPUT d3dretrace_d3d8.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d8 ${HAVE_D3D8} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d8.cpp
+ DEPENDS
+ d3d9retrace.py
+ dllretrace.py
+ retrace.py
+ ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d8.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d8types.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d8caps.py
+ ${CMAKE_SOURCE_DIR}/specs/winapi.py
+ ${CMAKE_SOURCE_DIR}/specs/stdapi.py
+ )
+
+ if (DirectX_D3D9_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR})
+ set (HAVE_D3D9 1)
+ else ()
+ set (HAVE_D3D9 0)
+ endif ()