+ if (DirectX_D3D10_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+ set (D3D10_MODULES d3d10)
+ if (DirectX_D3D10_1_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
+ set (D3D10_MODULES ${D3D10_MODULES} d3d10_1)
+ endif ()
+ endif ()
+
+ if (DirectX_D3D11_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
+ set (D3D10_MODULES ${D3D10_MODULES} d3d11)
+ if (DirectX_D3D11_1_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
+ set (D3D10_MODULES ${D3D10_MODULES} d3d11_1)
+ endif ()
+ set (D3D11STATE_SOURCES
+ d3d11state.cpp
+ d3d11state_images.cpp
+ )
+ endif ()
+
+ add_custom_command (
+ OUTPUT d3dretrace_d3d10.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3dcommonretrace.py ${D3D10_MODULES} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d10.cpp
+ DEPENDS
+ d3dcommonretrace.py
+ dllretrace.py
+ retrace.py
+ ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d11_1.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d11.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d11sdklayers.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d10_1.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d10.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d10misc.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d10shader.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d10effect.py
+ ${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
+ ${CMAKE_SOURCE_DIR}/specs/dxgi.py
+ ${CMAKE_SOURCE_DIR}/specs/dxgitype.py
+ ${CMAKE_SOURCE_DIR}/specs/dxgiformat.py
+ ${CMAKE_SOURCE_DIR}/specs/winapi.py
+ ${CMAKE_SOURCE_DIR}/specs/stdapi.py
+ )
+