+ pShaderResourceView->GetResource(&pResource);
+ assert(pResource);
+
+ pShaderResourceView->GetDesc(&Desc);
+
+ // TODO: Take the slice in consideration
+ switch (Desc.ViewDimension) {
+ case D3D10_SRV_DIMENSION_BUFFER:
+ MipSlice = 0;
+ break;
+ case D3D10_SRV_DIMENSION_TEXTURE1D:
+ MipSlice = Desc.Texture1D.MostDetailedMip;
+ break;
+ case D3D10_SRV_DIMENSION_TEXTURE1DARRAY:
+ MipSlice = Desc.Texture1DArray.MostDetailedMip;
+ break;
+ case D3D10_SRV_DIMENSION_TEXTURE2D:
+ MipSlice = Desc.Texture2D.MostDetailedMip;
+ break;
+ case D3D10_SRV_DIMENSION_TEXTURE2DARRAY:
+ MipSlice = Desc.Texture2DArray.MostDetailedMip;
+ break;
+ case D3D10_SRV_DIMENSION_TEXTURE2DMS:
+ MipSlice = 0;
+ break;
+ case D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY:
+ MipSlice = 0;
+ break;
+ case D3D10_SRV_DIMENSION_TEXTURE3D:
+ MipSlice = Desc.Texture3D.MostDetailedMip;
+ break;
+ case D3D10_SRV_DIMENSION_TEXTURECUBE:
+ MipSlice = Desc.TextureCube.MostDetailedMip;
+ break;
+ case D3D10_SRV_DIMENSION_UNKNOWN:
+ default:
+ assert(0);
+ return NULL;
+ }
+
+ return getSubResourceImage(pDevice, pResource, Desc.Format, MipSlice);
+}
+
+
+static image::Image *
+getRenderTargetViewImage(ID3D10Device *pDevice,
+ ID3D10RenderTargetView *pRenderTargetView) {
+ D3D10_RENDER_TARGET_VIEW_DESC Desc;
+ ID3D10Resource *pResource = NULL;
+ UINT MipSlice;
+
+ if (!pRenderTargetView) {
+ return NULL;
+ }
+
+ pRenderTargetView->GetResource(&pResource);
+ assert(pResource);
+
+ pRenderTargetView->GetDesc(&Desc);
+