+ // TODO: Take the slice in consideration
+ switch (Desc.ViewDimension) {
+ case D3D10_DSV_DIMENSION_TEXTURE1D:
+ MipSlice = Desc.Texture1D.MipSlice;
+ break;
+ case D3D10_DSV_DIMENSION_TEXTURE1DARRAY:
+ MipSlice = Desc.Texture1DArray.MipSlice;
+ break;
+ case D3D10_DSV_DIMENSION_TEXTURE2D:
+ MipSlice = Desc.Texture2D.MipSlice;
+ MipSlice = 0;
+ break;
+ case D3D10_DSV_DIMENSION_TEXTURE2DARRAY:
+ MipSlice = Desc.Texture2DArray.MipSlice;
+ break;
+ case D3D10_DSV_DIMENSION_TEXTURE2DMS:
+ MipSlice = 0;
+ break;
+ case D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY:
+ MipSlice = 0;
+ break;
+ case D3D10_SRV_DIMENSION_UNKNOWN:
+ default:
+ assert(0);
+ goto no_map;
+ }
+ Subresource = MipSlice;
+
+ Width = std::max(Width >> MipSlice, 1U);
+ Height = std::max(Height >> MipSlice, 1U);
+ Depth = std::max(Depth >> MipSlice, 1U);
+
+ hr = mapResource(pStagingResource, Subresource, D3D10_MAP_READ, 0, &MappedSubresource);
+ if (FAILED(hr)) {
+ goto no_map;
+ }
+
+ image = ConvertImage(Desc.Format,
+ MappedSubresource.pData,
+ MappedSubresource.RowPitch,
+ Width, Height);
+