+static void
+dumpShaders(JSONWriter &json, ID3D11DeviceContext *pDeviceContext)
+{
+ json.beginMember("shaders");
+ json.beginObject();
+
+ ID3D11VertexShader *pVertexShader = NULL;
+ pDeviceContext->VSGetShader(&pVertexShader, NULL, NULL);
+ if (pVertexShader) {
+ dumpShader<ID3D11DeviceChild>(json, "VS", pVertexShader);
+ pVertexShader->Release();
+ }
+
+ ID3D11GeometryShader *pGeometryShader = NULL;
+ pDeviceContext->GSGetShader(&pGeometryShader, NULL, NULL);
+ if (pGeometryShader) {
+ dumpShader<ID3D11DeviceChild>(json, "GS", pGeometryShader);
+ pGeometryShader->Release();
+ }
+
+ ID3D11PixelShader *pPixelShader = NULL;
+ pDeviceContext->PSGetShader(&pPixelShader, NULL, NULL);
+ if (pPixelShader) {
+ dumpShader<ID3D11DeviceChild>(json, "PS", pPixelShader);
+ }
+
+ json.endObject();
+ json.endMember(); // shaders
+}
+
+