if function.name in self.createDeviceFunctionNames:
print r' if (FAILED(_result)) {'
if function.name.startswith('D3D10CreateDevice'):
print r' if (_result == E_FAIL && (Flags & D3D10_CREATE_DEVICE_DEBUG)) {'
print r' retrace::warning(call) << "debug layer (d3d10sdklayers.dll) not installed\n";'
if function.name in self.createDeviceFunctionNames:
print r' if (FAILED(_result)) {'
if function.name.startswith('D3D10CreateDevice'):
print r' if (_result == E_FAIL && (Flags & D3D10_CREATE_DEVICE_DEBUG)) {'
print r' retrace::warning(call) << "debug layer (d3d10sdklayers.dll) not installed\n";'