+ # Debug layers with Windows 8 or Windows 7 Platform update are a mess.
+ # It's not possible to know before hand whether they are or not
+ # available, so always retry with debug flag off..
+ if function.name in self.createDeviceFunctionNames:
+ print r' if (FAILED(_result)) {'
+
+ if function.name.startswith('D3D10CreateDevice'):
+ print r' if (_result == E_FAIL && (Flags & D3D10_CREATE_DEVICE_DEBUG)) {'
+ print r' retrace::warning(call) << "debug layer (d3d10sdklayers.dll) not installed\n";'
+ print r' Flags &= ~D3D10_CREATE_DEVICE_DEBUG;'
+ Retracer.invokeFunction(self, function)
+ print r' }'
+ elif function.name.startswith('D3D11CreateDevice'):
+ print r' if (_result == E_FAIL && (Flags & D3D11_CREATE_DEVICE_DEBUG)) {'
+ print r' retrace::warning(call) << "debug layer (d3d11sdklayers.dll for Windows 7, d3d11_1sdklayers.dll for Windows 8 or Windows 7 with KB 2670838) not properly installed\n";'
+ print r' Flags &= ~D3D11_CREATE_DEVICE_DEBUG;'
+ Retracer.invokeFunction(self, function)
+ print r' }'
+ else:
+ assert False
+
+ print r' if (FAILED(_result)) {'
+ print r' exit(1);'
+ print r' }'
+
+ print r' }'
+