+
+ profileDraw = (
+ function.name in self.draw_array_function_names or
+ function.name in self.draw_elements_function_names or
+ function.name in self.draw_indirect_function_names or
+ function.name in self.misc_draw_function_names or
+ function.name == 'glBegin'
+ )
+
+ if function.name in ('glUseProgram', 'glUseProgramObjectARB'):
+ print r' glretrace::Context *currentContext = glretrace::getCurrentContext();'
+ print r' if (currentContext) {'
+ print r' currentContext->activeProgram = call.arg(0).toUInt();'
+ print r' }'
+
+ # Only profile if not inside a list as the queries get inserted into list
+ if function.name == 'glNewList':
+ print r' glretrace::insideList = true;'
+
+ if function.name == 'glEndList':
+ print r' glretrace::insideList = false;'
+
+ if function.name != 'glEnd':
+ print r' if (!glretrace::insideList && !glretrace::insideGlBeginEnd && retrace::profiling) {'
+ if profileDraw:
+ print r' glretrace::beginProfile(call, true);'
+ else:
+ print r' glretrace::beginProfile(call, false);'
+ print r' }'
+