+static const char*
+getDebugOutputSource(GLenum source) {
+ switch(source) {
+ case GL_DEBUG_SOURCE_API_ARB:
+ return "API";
+ case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
+ return "Window System";
+ case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
+ return "Shader Compiler";
+ case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
+ return "Third Party";
+ case GL_DEBUG_SOURCE_APPLICATION_ARB:
+ return "Application";
+ case GL_DEBUG_SOURCE_OTHER_ARB:
+ default:
+ return "";
+ }
+}
+
+static const char*
+getDebugOutputType(GLenum type) {
+ switch(type) {
+ case GL_DEBUG_TYPE_ERROR_ARB:
+ return "error";
+ case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
+ return "deprecated behaviour";
+ case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
+ return "undefined behaviour";
+ case GL_DEBUG_TYPE_PORTABILITY_ARB:
+ return "portability issue";
+ case GL_DEBUG_TYPE_PERFORMANCE_ARB:
+ return "performance issue";
+ case GL_DEBUG_TYPE_OTHER_ARB:
+ default:
+ return "unknown issue";
+ }
+}
+
+static const char*
+getDebugOutputSeverity(GLenum severity) {
+ switch(severity) {
+ case GL_DEBUG_SEVERITY_HIGH_ARB:
+ return "High";
+ case GL_DEBUG_SEVERITY_MEDIUM_ARB:
+ return "Medium";
+ case GL_DEBUG_SEVERITY_LOW_ARB:
+ return "Low";
+ default:
+ return "usnknown";
+ }
+}
+
+static void APIENTRY
+debugOutputCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam) {
+ std::cerr << retrace::callNo << ": ";
+ std::cerr << "glDebugOutputCallback: ";
+ std::cerr << getDebugOutputSeverity(severity) << " severity ";
+ std::cerr << getDebugOutputSource(source) << " " << getDebugOutputType(type);
+ std::cerr << " " << id;
+ std::cerr << ", " << message;
+ std::cerr << std::endl;
+}
+