- if shaderTimes.has_key(activeShader):
- shaderTimes[activeShader]['draws'] += 1
- shaderTimes[activeShader]['duration'] += duration
- if duration > shaderTimes[activeShader]['longestDuration']:
- shaderTimes[activeShader]['longest'] = id
- shaderTimes[activeShader]['longestDuration'] = duration
+ if duration > times[shader]['longestDuration']:
+ times[shader]['longest'] = id
+ times[shader]['longestDuration'] = duration