+D3D10_FORMAT_SUPPORT = Flags(UINT, [
+ "D3D10_FORMAT_SUPPORT_BUFFER",
+ "D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER",
+ "D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER",
+ "D3D10_FORMAT_SUPPORT_SO_BUFFER",
+ "D3D10_FORMAT_SUPPORT_TEXTURE1D",
+ "D3D10_FORMAT_SUPPORT_TEXTURE2D",
+ "D3D10_FORMAT_SUPPORT_TEXTURE3D",
+ "D3D10_FORMAT_SUPPORT_TEXTURECUBE",
+ "D3D10_FORMAT_SUPPORT_SHADER_LOAD",
+ "D3D10_FORMAT_SUPPORT_SHADER_SAMPLE",
+ "D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON",
+ "D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT",
+ "D3D10_FORMAT_SUPPORT_MIP",
+ "D3D10_FORMAT_SUPPORT_MIP_AUTOGEN",
+ "D3D10_FORMAT_SUPPORT_RENDER_TARGET",
+ "D3D10_FORMAT_SUPPORT_BLENDABLE",
+ "D3D10_FORMAT_SUPPORT_DEPTH_STENCIL",
+ "D3D10_FORMAT_SUPPORT_CPU_LOCKABLE",
+ "D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE",
+ "D3D10_FORMAT_SUPPORT_DISPLAY",
+ "D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT",
+ "D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET",
+ "D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD",
+ "D3D10_FORMAT_SUPPORT_SHADER_GATHER",
+])
+