+ # GL_KHR_debug
+ GlFunction(Void, "glDebugMessageControl", [(GLenum, "source"), (GLenum, "type"), (GLenum, "severity"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "ids"), (GLboolean, "enabled")], sideeffects=True),
+ GlFunction(Void, "glDebugMessageInsert", [(GLenum, "source"), (GLenum, "type"), (GLuint, "id"), (GLenum, "severity"), (GLsizei, "length"), InGlString(GLchar, "length", "buf")], sideeffects=True),
+ GlFunction(Void, "glDebugMessageCallback", [(GLDEBUGPROC, "callback"), (OpaquePointer(Const(Void)), "userParam")], sideeffects=False),
+ GlFunction(GLuint, "glGetDebugMessageLog", [(GLuint, "count"), (GLsizei, "bufsize"), Out(Array(GLenum, "count"), "sources"), Out(Array(GLenum, "count"), "types"), Out(Array(GLuint, "count"), "ids"), Out(Array(GLenum, "count"), "severities"), Out(Array(GLsizei, "count"), "lengths"), Out(String(GLchar, "_glGetDebugMessageLog_length(messageLog, lengths, _result)"), "messageLog")], sideeffects=False),
+ GlFunction(Void, "glPushDebugGroup", [(GLenum, "source"), (GLuint, "id"), (GLsizei, "length"), InGlString(GLchar, "length", "message")], sideeffects=True),
+ GlFunction(Void, "glPopDebugGroup", [], sideeffects=True),
+ GlFunction(Void, "glObjectLabel", [(GLenum, "identifier"), (GLuint, "name"), (GLsizei, "length"), InGlString(GLchar, "length", "label")], sideeffects=True),
+ GlFunction(Void, "glGetObjectLabel", [(GLenum, "identifier"), (GLuint, "name"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), OutGlString(GLchar, "length", "label")], sideeffects=False),
+ GlFunction(Void, "glObjectPtrLabel", [(OpaquePointer(Const(Void)), "ptr"), (GLsizei, "length"), InGlString(GLchar, "length", "label")], sideeffects=True),
+ GlFunction(Void, "glGetObjectPtrLabel", [(OpaquePointer(Const(Void)), "ptr"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), OutGlString(GLchar, "length", "label")], sideeffects=False),
+
+ # GL_ARB_clear_buffer_object
+ GlFunction(Void, "glClearBufferData", [(GLenum, "target"), (GLenum, "internalformat"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(Void), "_glClearBufferData_size(format, type)"), "data")]),
+ GlFunction(Void, "glClearBufferSubData", [(GLenum, "target"), (GLenum, "internalformat"), (GLintptr, "offset"), (GLsizeiptr, "size"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(Void), "_glClearBufferData_size(format, type)"), "data")]),
+ GlFunction(Void, "glClearNamedBufferDataEXT", [(GLbuffer, "buffer"), (GLenum, "internalformat"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(Void), "_glClearBufferData_size(format, type)"), "data")]),
+ GlFunction(Void, "glClearNamedBufferSubDataEXT", [(GLbuffer, "buffer"), (GLenum, "internalformat"), (GLenum, "format"), (GLenum, "type"), (GLsizeiptr, "offset"), (GLsizeiptr, "size"), (Blob(Const(Void), "_glClearBufferData_size(format, type)"), "data")]),
+
+ # GL_ARB_compute_shader
+ GlFunction(Void, "glDispatchCompute", [(GLuint, "num_groups_x"), (GLuint, "num_groups_y"), (GLuint, "num_groups_z")]),
+ GlFunction(Void, "glDispatchComputeIndirect", [(GLintptr, "indirect")]),
+
+ # GL_ARB_copy_image
+ GlFunction(Void, "glCopyImageSubData", [(GLname("srcTarget"), "srcName"), (GLenum, "srcTarget"), (GLint, "srcLevel"), (GLint, "srcX"), (GLint, "srcY"), (GLint, "srcZ"), (GLname("dstTarget"), "dstName"), (GLenum, "dstTarget"), (GLint, "dstLevel"), (GLint, "dstX"), (GLint, "dstY"), (GLint, "dstZ"), (GLsizei, "srcWidth"), (GLsizei, "srcHeight"), (GLsizei, "srcDepth")]),
+
+ # GL_ARB_texture_view
+ GlFunction(Void, "glTextureView", [(GLtexture, "texture"), (GLenum, "target"), (GLtexture, "origtexture"), (GLenum, "internalformat"), (GLuint, "minlevel"), (GLuint, "numlevels"), (GLuint, "minlayer"), (GLuint, "numlayers")]),
+
+ # GL_ARB_vertex_attrib_binding
+ GlFunction(Void, "glBindVertexBuffer", [(GLuint, "bindingindex"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizei, "stride")]),
+ GlFunction(Void, "glVertexAttribFormat", [(GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "relativeoffset")]),
+ GlFunction(Void, "glVertexAttribIFormat", [(GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
+ GlFunction(Void, "glVertexAttribLFormat", [(GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
+ GlFunction(Void, "glVertexAttribBinding", [(GLuint, "attribindex"), (GLuint, "bindingindex")]),
+ GlFunction(Void, "glVertexBindingDivisor", [(GLuint, "bindingindex"), (GLuint, "divisor")]),
+ GlFunction(Void, "glVertexArrayBindVertexBufferEXT", [(GLarray, "vaobj"), (GLuint, "bindingindex"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizei, "stride")]),
+ GlFunction(Void, "glVertexArrayVertexAttribFormatEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "relativeoffset")]),
+ GlFunction(Void, "glVertexArrayVertexAttribIFormatEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
+ GlFunction(Void, "glVertexArrayVertexAttribLFormatEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
+ GlFunction(Void, "glVertexArrayVertexAttribBindingEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLuint, "bindingindex")]),
+ GlFunction(Void, "glVertexArrayVertexBindingDivisorEXT", [(GLarray, "vaobj"), (GLuint, "bindingindex"), (GLuint, "divisor")]),
+
+ # GL_ARB_framebuffer_no_attachments
+ GlFunction(Void, "glFramebufferParameteri", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glGetFramebufferParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "_gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glNamedFramebufferParameteriEXT", [(GLframebuffer, "framebuffer"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glGetNamedFramebufferParameterivEXT", [(GLframebuffer, "framebuffer"), (GLenum, "pname"), Out(Array(GLint, "_gl_param_size(pname)"), "params")], sideeffects=False),
+
+ # GL_ARB_internalformat_query2
+ GlFunction(Void, "glGetInternalformati64v", [(GLenum, "target"), (GLenum, "internalformat"), (GLenum, "pname"), (GLsizei, "bufSize"), Out(Array(GLint64, "bufSize"), "params")], sideeffects=False),
+
+ # GL_ARB_invalidate_subdata
+ GlFunction(Void, "glInvalidateTexSubImage", [(GLtexture, "texture"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth")]),
+ GlFunction(Void, "glInvalidateTexImage", [(GLtexture, "texture"), (GLint, "level")]),
+ GlFunction(Void, "glInvalidateBufferSubData", [(GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "length")]),
+ GlFunction(Void, "glInvalidateBufferData", [(GLbuffer, "buffer")]),
+ GlFunction(Void, "glInvalidateFramebuffer", [(GLenum, "target"), (GLsizei, "numAttachments"), (Array(Const(GLenum), "numAttachments"), "attachments")]),
+ GlFunction(Void, "glInvalidateSubFramebuffer", [(GLenum, "target"), (GLsizei, "numAttachments"), (Array(Const(GLenum), "numAttachments"), "attachments"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+
+ # GL_ARB_multi_draw_indirect
+ GlFunction(Void, "glMultiDrawArraysIndirect", [(GLenum, "mode"), (OpaqueArray(Const(Void), "_glMultiDrawArraysIndirect_size(drawcount, stride)"), "indirect"), (GLsizei, "drawcount"), (GLsizei, "stride")]),
+ GlFunction(Void, "glMultiDrawElementsIndirect", [(GLenum, "mode"), (GLenum, "type"), (OpaqueArray(Const(Void), "_glMultiDrawElementsIndirect_size(drawcount, stride)"), "indirect"), (GLsizei, "drawcount"), (GLsizei, "stride")]),
+
+ # GL_ARB_program_interface_query
+ GlFunction(Void, "glGetProgramInterfaceiv", [(GLprogram, "program"), (GLenum, "programInterface"), (GLenum, "pname"), Out(Array(GLint, "_gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(GLuint, "glGetProgramResourceIndex", [(GLprogram, "program"), (GLenum, "programInterface"), (OpaqueArray(Const(GLchar), "_glGetProgramResourceIndex_size(name)"), "name")], sideeffects=False),
+ GlFunction(Void, "glGetProgramResourceName", [(GLprogram, "program"), (GLenum, "programInterface"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), OutGlString(GLchar, "length", "name")], sideeffects=False),
+ GlFunction(Void, "glGetProgramResourceiv", [(GLprogram, "program"), (GLenum, "programInterface"), (GLuint, "index"), (GLsizei, "propCount"), (Array(Const(GLenum), "propCount"), "props"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLint, "bufSize"), "params")], sideeffects=False),
+ GlFunction(GLlocation, "glGetProgramResourceLocation", [(GLprogram, "program"), (GLenum, "programInterface"), (GLstringConst, "name")], sideeffects=False),
+ GlFunction(GLlocation, "glGetProgramResourceLocationIndex", [(GLprogram, "program"), (GLenum, "programInterface"), (GLstringConst, "name")], sideeffects=False),
+
+ # GL_ARB_shader_storage_buffer_object
+ GlFunction(Void, "glShaderStorageBlockBinding", [(GLprogram, "program"), (GLuint, "storageBlockIndex"), (GLuint, "storageBlockBinding")]),
+
+ # GL_ARB_texture_buffer_range
+ GlFunction(Void, "glTexBufferRange", [(GLenum, "target"), (GLenum, "internalformat"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "size")]),
+ GlFunction(Void, "glTextureBufferRangeEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "internalformat"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "size")]),
+
+ # GL_ARB_texture_storage_multisample
+ GlFunction(Void, "glTexStorage2DMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedsamplelocations")]),
+ GlFunction(Void, "glTexStorage3DMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedsamplelocations")]),
+ GlFunction(Void, "glTextureStorage2DMultisampleEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedsamplelocations")]),
+ GlFunction(Void, "glTextureStorage3DMultisampleEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedsamplelocations")]),
+