+ # GL_OES_draw_texture
+ GlFunction(Void, "glDrawTexfOES", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "width"), (GLfloat, "height")]),
+ GlFunction(Void, "glDrawTexfvOES", [(Array(Const(GLfloat), 4), "coords")]),
+ GlFunction(Void, "glDrawTexiOES", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "width"), (GLint, "height")]),
+ GlFunction(Void, "glDrawTexivOES", [(Array(Const(GLint), 4), "coords")]),
+ GlFunction(Void, "glDrawTexsOES", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "width"), (GLshort, "height")]),
+ GlFunction(Void, "glDrawTexsvOES", [(Array(Const(GLshort), 4), "coords")]),
+