+ ("glGet", I, 1, "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"), # 0x8262
+ ("glGet", I, 1, "GL_MAX_COMPUTE_UNIFORM_COMPONENTS"), # 0x8263
+ ("glGet", I, 1, "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"), # 0x8264
+ ("glGet", I, 1, "GL_MAX_COMPUTE_ATOMIC_COUNTERS"), # 0x8265
+ ("glGet", I, 1, "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"), # 0x8266
+ ("", X, 1, "GL_COMPUTE_LOCAL_WORK_SIZE"), # 0x8267
+ ("", X, 1, "GL_DEBUG_TYPE_MARKER"), # 0x8268
+ ("", X, 1, "GL_DEBUG_TYPE_PUSH_GROUP"), # 0x8269
+ ("", X, 1, "GL_DEBUG_TYPE_POP_GROUP"), # 0x826A
+ ("", X, 1, "GL_DEBUG_SEVERITY_NOTIFICATION"), # 0x826B
+ ("", X, 1, "GL_MAX_DEBUG_GROUP_STACK_DEPTH"), # 0x826C
+ ("", X, 1, "GL_DEBUG_GROUP_STACK_DEPTH"), # 0x826D
+ ("glGet", I, 1, "GL_MAX_UNIFORM_LOCATIONS"), # 0x826E
+ ("", X, 1, "GL_INTERNALFORMAT_SUPPORTED"), # 0x826F
+ ("", X, 1, "GL_INTERNALFORMAT_PREFERRED"), # 0x8270
+ ("", X, 1, "GL_INTERNALFORMAT_RED_SIZE"), # 0x8271
+ ("", X, 1, "GL_INTERNALFORMAT_GREEN_SIZE"), # 0x8272
+ ("", X, 1, "GL_INTERNALFORMAT_BLUE_SIZE"), # 0x8273
+ ("", X, 1, "GL_INTERNALFORMAT_ALPHA_SIZE"), # 0x8274
+ ("", X, 1, "GL_INTERNALFORMAT_DEPTH_SIZE"), # 0x8275
+ ("", X, 1, "GL_INTERNALFORMAT_STENCIL_SIZE"), # 0x8276
+ ("", X, 1, "GL_INTERNALFORMAT_SHARED_SIZE"), # 0x8277
+ ("", X, 1, "GL_INTERNALFORMAT_RED_TYPE"), # 0x8278
+ ("", X, 1, "GL_INTERNALFORMAT_GREEN_TYPE"), # 0x8279
+ ("", X, 1, "GL_INTERNALFORMAT_BLUE_TYPE"), # 0x827A
+ ("", X, 1, "GL_INTERNALFORMAT_ALPHA_TYPE"), # 0x827B
+ ("", X, 1, "GL_INTERNALFORMAT_DEPTH_TYPE"), # 0x827C
+ ("", X, 1, "GL_INTERNALFORMAT_STENCIL_TYPE"), # 0x827D
+ ("", X, 1, "GL_MAX_WIDTH"), # 0x827E
+ ("", X, 1, "GL_MAX_HEIGHT"), # 0x827F
+ ("", X, 1, "GL_MAX_DEPTH"), # 0x8280
+ ("", X, 1, "GL_MAX_LAYERS"), # 0x8281
+ ("", X, 1, "GL_MAX_COMBINED_DIMENSIONS"), # 0x8282
+ ("", X, 1, "GL_COLOR_COMPONENTS"), # 0x8283
+ ("", X, 1, "GL_DEPTH_COMPONENTS"), # 0x8284
+ ("", X, 1, "GL_STENCIL_COMPONENTS"), # 0x8285
+ ("", X, 1, "GL_COLOR_RENDERABLE"), # 0x8286
+ ("", X, 1, "GL_DEPTH_RENDERABLE"), # 0x8287
+ ("", X, 1, "GL_STENCIL_RENDERABLE"), # 0x8288
+ ("", X, 1, "GL_FRAMEBUFFER_RENDERABLE"), # 0x8289
+ ("", X, 1, "GL_FRAMEBUFFER_RENDERABLE_LAYERED"), # 0x828A
+ ("", X, 1, "GL_FRAMEBUFFER_BLEND"), # 0x828B
+ ("", X, 1, "GL_READ_PIXELS"), # 0x828C
+ ("", X, 1, "GL_READ_PIXELS_FORMAT"), # 0x828D
+ ("", X, 1, "GL_READ_PIXELS_TYPE"), # 0x828E
+ ("", X, 1, "GL_TEXTURE_IMAGE_FORMAT"), # 0x828F
+ ("", X, 1, "GL_TEXTURE_IMAGE_TYPE"), # 0x8290
+ ("", X, 1, "GL_GET_TEXTURE_IMAGE_FORMAT"), # 0x8291
+ ("", X, 1, "GL_GET_TEXTURE_IMAGE_TYPE"), # 0x8292
+ ("", X, 1, "GL_MIPMAP"), # 0x8293
+ ("", X, 1, "GL_MANUAL_GENERATE_MIPMAP"), # 0x8294
+ ("", X, 1, "GL_AUTO_GENERATE_MIPMAP"), # 0x8295
+ ("", X, 1, "GL_COLOR_ENCODING"), # 0x8296
+ ("", X, 1, "GL_SRGB_READ"), # 0x8297
+ ("", X, 1, "GL_SRGB_WRITE"), # 0x8298
+ ("", X, 1, "GL_SRGB_DECODE_ARB"), # 0x8299
+ ("", X, 1, "GL_FILTER"), # 0x829A
+ ("", X, 1, "GL_VERTEX_TEXTURE"), # 0x829B
+ ("", X, 1, "GL_TESS_CONTROL_TEXTURE"), # 0x829C
+ ("", X, 1, "GL_TESS_EVALUATION_TEXTURE"), # 0x829D
+ ("", X, 1, "GL_GEOMETRY_TEXTURE"), # 0x829E
+ ("", X, 1, "GL_FRAGMENT_TEXTURE"), # 0x829F
+ ("", X, 1, "GL_COMPUTE_TEXTURE"), # 0x82A0
+ ("", X, 1, "GL_TEXTURE_SHADOW"), # 0x82A1
+ ("", X, 1, "GL_TEXTURE_GATHER"), # 0x82A2
+ ("", X, 1, "GL_TEXTURE_GATHER_SHADOW"), # 0x82A3
+ ("", X, 1, "GL_SHADER_IMAGE_LOAD"), # 0x82A4
+ ("", X, 1, "GL_SHADER_IMAGE_STORE"), # 0x82A5
+ ("", X, 1, "GL_SHADER_IMAGE_ATOMIC"), # 0x82A6
+ ("", X, 1, "GL_IMAGE_TEXEL_SIZE"), # 0x82A7
+ ("", X, 1, "GL_IMAGE_COMPATIBILITY_CLASS"), # 0x82A8
+ ("", X, 1, "GL_IMAGE_PIXEL_FORMAT"), # 0x82A9
+ ("", X, 1, "GL_IMAGE_PIXEL_TYPE"), # 0x82AA
+ ("", X, 1, "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"), # 0x82AC
+ ("", X, 1, "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"), # 0x82AD
+ ("", X, 1, "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"), # 0x82AE
+ ("", X, 1, "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"), # 0x82AF
+ ("", X, 1, "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"), # 0x82B1
+ ("", X, 1, "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"), # 0x82B2
+ ("", X, 1, "GL_TEXTURE_COMPRESSED_BLOCK_SIZE"), # 0x82B3
+ ("", X, 1, "GL_CLEAR_BUFFER"), # 0x82B4
+ ("", X, 1, "GL_TEXTURE_VIEW"), # 0x82B5
+ ("", X, 1, "GL_VIEW_COMPATIBILITY_CLASS"), # 0x82B6
+ ("", X, 1, "GL_FULL_SUPPORT"), # 0x82B7
+ ("", X, 1, "GL_CAVEAT_SUPPORT"), # 0x82B8
+ ("", X, 1, "GL_IMAGE_CLASS_4_X_32"), # 0x82B9
+ ("", X, 1, "GL_IMAGE_CLASS_2_X_32"), # 0x82BA
+ ("", X, 1, "GL_IMAGE_CLASS_1_X_32"), # 0x82BB
+ ("", X, 1, "GL_IMAGE_CLASS_4_X_16"), # 0x82BC
+ ("", X, 1, "GL_IMAGE_CLASS_2_X_16"), # 0x82BD
+ ("", X, 1, "GL_IMAGE_CLASS_1_X_16"), # 0x82BE
+ ("", X, 1, "GL_IMAGE_CLASS_4_X_8"), # 0x82BF
+ ("", X, 1, "GL_IMAGE_CLASS_2_X_8"), # 0x82C0
+ ("", X, 1, "GL_IMAGE_CLASS_1_X_8"), # 0x82C1
+ ("", X, 1, "GL_IMAGE_CLASS_11_11_10"), # 0x82C2
+ ("", X, 1, "GL_IMAGE_CLASS_10_10_10_2"), # 0x82C3
+ ("", X, 1, "GL_VIEW_CLASS_128_BITS"), # 0x82C4
+ ("", X, 1, "GL_VIEW_CLASS_96_BITS"), # 0x82C5
+ ("", X, 1, "GL_VIEW_CLASS_64_BITS"), # 0x82C6
+ ("", X, 1, "GL_VIEW_CLASS_48_BITS"), # 0x82C7
+ ("", X, 1, "GL_VIEW_CLASS_32_BITS"), # 0x82C8
+ ("", X, 1, "GL_VIEW_CLASS_24_BITS"), # 0x82C9
+ ("", X, 1, "GL_VIEW_CLASS_16_BITS"), # 0x82CA
+ ("", X, 1, "GL_VIEW_CLASS_8_BITS"), # 0x82CB
+ ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT1_RGB"), # 0x82CC
+ ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT1_RGBA"), # 0x82CD
+ ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT3_RGBA"), # 0x82CE
+ ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT5_RGBA"), # 0x82CF
+ ("", X, 1, "GL_VIEW_CLASS_RGTC1_RED"), # 0x82D0
+ ("", X, 1, "GL_VIEW_CLASS_RGTC2_RG"), # 0x82D1
+ ("", X, 1, "GL_VIEW_CLASS_BPTC_UNORM"), # 0x82D2
+ ("", X, 1, "GL_VIEW_CLASS_BPTC_FLOAT"), # 0x82D3
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_BINDING"), # 0x82D4
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D5
+ ("", I, 1, "GL_VERTEX_BINDING_DIVISOR"), # 0x82D6
+ ("", I, 1, "GL_VERTEX_BINDING_OFFSET"), # 0x82D7
+ ("", I, 1, "GL_VERTEX_BINDING_STRIDE"), # 0x82D8
+ ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D9
+ ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_BINDINGS"), # 0x82DA
+ ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LEVEL"), # 0x82DB
+ ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_NUM_LEVELS"), # 0x82DC
+ ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LAYER"), # 0x82DD
+ ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_NUM_LAYERS"), # 0x82DE
+ ("glGetTexParameter", I, 1, "GL_TEXTURE_IMMUTABLE_LEVELS"), # 0x82DF
+ ("", X, 1, "GL_BUFFER"), # 0x82E0
+ ("", X, 1, "GL_SHADER"), # 0x82E1
+ ("", X, 1, "GL_PROGRAM"), # 0x82E2
+ ("", X, 1, "GL_QUERY"), # 0x82E3
+ ("", X, 1, "GL_PROGRAM_PIPELINE"), # 0x82E4
+ ("", X, 1, "GL_SAMPLER"), # 0x82E6
+ ("", X, 1, "GL_DISPLAY_LIST"), # 0x82E7
+ ("", X, 1, "GL_MAX_LABEL_LENGTH"), # 0x82E8
+ ("", X, 1, "GL_NUM_SHADING_LANGUAGE_VERSIONS"), # 0x82E9