+ status = rr_client_request (game->client, entry_text, &response);
+ if (status) {
+ gtk_text_buffer_insert_at_cursor (game->message_buffer,
+ "ERROR: ", -1);
+ gtk_text_buffer_insert_at_cursor (game->message_buffer,
+ rr_status_str (status), -1);
+ gtk_text_buffer_insert_at_cursor (game->message_buffer,
+ "\n", -1);
+ } else {
+ for (i=0; response[i]; i++) {
+ gtk_text_buffer_insert_at_cursor (game->message_buffer,
+ response[i], -1);
+ gtk_text_buffer_insert_at_cursor (game->message_buffer,
+ " ", -1);
+ }
+ gtk_text_buffer_insert_at_cursor (game->message_buffer, "\n", -1);
+ }