+ if (pixel_depth < 8)
+ {
+ /* For pixel depths up to 4 bpp the 8-pixel mask can be expanded to fit
+ * into 32 bits, then a single loop over the bytes using the four byte
+ * values in the 32-bit mask can be used. For the 'display' option the
+ * expanded mask may also not require any masking within a byte. To
+ * make this work the PACKSWAP option must be taken into account - it
+ * simply requires the pixels to be reversed in each byte.
+ *
+ * The 'regular' case requires a mask for each of the first 6 passes,
+ * the 'display' case does a copy for the even passes in the range
+ * 0..6. This has already been handled in the test above.
+ *
+ * The masks are arranged as four bytes with the first byte to use in
+ * the lowest bits (little-endian) regardless of the order (PACKSWAP or
+ * not) of the pixels in each byte.
+ *
+ * NOTE: the whole of this logic depends on the caller of this function
+ * only calling it on rows appropriate to the pass. This function only
+ * understands the 'x' logic; the 'y' logic is handled by the caller.
+ *
+ * The following defines allow generation of compile time constant bit
+ * masks for each pixel depth and each possibility of swapped or not
+ * swapped bytes. Pass 'p' is in the range 0..6; 'x', a pixel index,
+ * is in the range 0..7; and the result is 1 if the pixel is to be
+ * copied in the pass, 0 if not. 'S' is for the sparkle method, 'B'
+ * for the block method.
+ *
+ * With some compilers a compile time expression of the general form:
+ *
+ * (shift >= 32) ? (a >> (shift-32)) : (b >> shift)
+ *
+ * Produces warnings with values of 'shift' in the range 33 to 63
+ * because the right hand side of the ?: expression is evaluated by
+ * the compiler even though it isn't used. Microsoft Visual C (various
+ * versions) and the Intel C compiler are known to do this. To avoid
+ * this the following macros are used in 1.5.6. This is a temporary
+ * solution to avoid destabilizing the code during the release process.
+ */
+# if PNG_USE_COMPILE_TIME_MASKS
+# define PNG_LSR(x,s) ((x)>>((s) & 0x1f))
+# define PNG_LSL(x,s) ((x)<<((s) & 0x1f))
+# else
+# define PNG_LSR(x,s) ((x)>>(s))
+# define PNG_LSL(x,s) ((x)<<(s))
+# endif
+# define S_COPY(p,x) (((p)<4 ? PNG_LSR(0x80088822,(3-(p))*8+(7-(x))) :\
+ PNG_LSR(0xaa55ff00,(7-(p))*8+(7-(x)))) & 1)
+# define B_COPY(p,x) (((p)<4 ? PNG_LSR(0xff0fff33,(3-(p))*8+(7-(x))) :\
+ PNG_LSR(0xff55ff00,(7-(p))*8+(7-(x)))) & 1)
+
+ /* Return a mask for pass 'p' pixel 'x' at depth 'd'. The mask is
+ * little endian - the first pixel is at bit 0 - however the extra
+ * parameter 's' can be set to cause the mask position to be swapped
+ * within each byte, to match the PNG format. This is done by XOR of
+ * the shift with 7, 6 or 4 for bit depths 1, 2 and 4.
+ */
+# define PIXEL_MASK(p,x,d,s) \
+ (PNG_LSL(((PNG_LSL(1U,(d)))-1),(((x)*(d))^((s)?8-(d):0))))