+ TYPE: player-info
+
+ WHEN: When a client first connects
+
+ WHAT: Information about the current player (ID, name, and team)
+
+ NOTE: The player-info event is unique among player-* events in
+ that it only describes the player associated with the
+ current client connection. Meanwhile, player-enter and
+ player-update events can describe the current player or
+ any other. The player-info event is significant because
+ the client may not know its own name other than
+ receiving it here, (such as if the client offers up a
+ pre-existing cookie and the server uses that to return a
+ player name from a server-side session object).
+
+ EXAMPLE:
+
+ event: player-info
+ data: {"id":0,"name":"Carl","team":"X"}
+
+ TYPE: player-enter
+
+ WHEN: Whenever a new player enters the game. Also: these
+ events will be streamed out for all existing players
+ when a client first connects
+
+ WHAT: Information about the new player (ID, name, and team)
+
+ EXAMPLE:
+
+ event: player-enter
+ data: {"id":1,"name":"Stacy","team":"O"}
+
+ TYPE: player-update
+
+ WHEN: Whenever a player updates their information
+
+ WHAT: All information about the updating player. The ID value
+ cannot be changed, so it can be used by the client to
+ know which player object to update. Player may change
+ either their name, their team, or both.
+
+ EXAMPLE:
+
+ event: player-update
+ data: {"id":0,"name":"Carl Worth","team":"O"}
+