+ # d2d1.dll, dwrite.dll
+ if (DirectX_D2D1_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D2D1_INCLUDE_DIR})
+
+ add_custom_command (
+ OUTPUT d2d1trace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d2d1trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d2d1trace.cpp
+ DEPENDS
+ d2d1trace.py
+ trace.py
+ ${CMAKE_SOURCE_DIR}/specs/d2d1.py
+ ${CMAKE_SOURCE_DIR}/specs/d2d1.py
+ ${CMAKE_SOURCE_DIR}/specs/d2dbasetypes.py
+ ${CMAKE_SOURCE_DIR}/specs/d2derr.py
+ ${CMAKE_SOURCE_DIR}/specs/dwrite.py
+ ${CMAKE_SOURCE_DIR}/specs/dcommon.py
+ ${CMAKE_SOURCE_DIR}/specs/dxgi.py
+ ${CMAKE_SOURCE_DIR}/specs/dxgitype.py
+ ${CMAKE_SOURCE_DIR}/specs/dxgiformat.py
+ ${CMAKE_SOURCE_DIR}/specs/winapi.py
+ ${CMAKE_SOURCE_DIR}/specs/stdapi.py
+ )
+ add_library (d2d1 MODULE d2d1.def d2d1trace.cpp)
+ target_link_libraries (d2d1
+ common_trace
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ )
+ set_target_properties (d2d1
+ PROPERTIES PREFIX ""
+ OUTPUT_NAME d2d1
+ )
+ install (TARGETS d2d1 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+
+ add_custom_command (
+ OUTPUT dwritetrace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/dwritetrace.py > ${CMAKE_CURRENT_BINARY_DIR}/dwritetrace.cpp
+ DEPENDS
+ dwritetrace.py
+ trace.py
+ ${CMAKE_SOURCE_DIR}/specs/d2d1.py
+ ${CMAKE_SOURCE_DIR}/specs/d2d1.py
+ ${CMAKE_SOURCE_DIR}/specs/d2dbasetypes.py
+ ${CMAKE_SOURCE_DIR}/specs/d2derr.py
+ ${CMAKE_SOURCE_DIR}/specs/dwrite.py
+ ${CMAKE_SOURCE_DIR}/specs/dcommon.py
+ ${CMAKE_SOURCE_DIR}/specs/dxgi.py
+ ${CMAKE_SOURCE_DIR}/specs/dxgitype.py
+ ${CMAKE_SOURCE_DIR}/specs/dxgiformat.py
+ ${CMAKE_SOURCE_DIR}/specs/winapi.py
+ ${CMAKE_SOURCE_DIR}/specs/stdapi.py
+ )
+ add_library (dwrite MODULE dwrite.def dwritetrace.cpp)
+ target_link_libraries (dwrite
+ common_trace
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ )
+ set_target_properties (dwrite
+ PROPERTIES PREFIX ""
+ OUTPUT_NAME dwrite
+ )
+ install (TARGETS dwrite LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+ endif (DirectX_D2D1_INCLUDE_DIR)
+