- D3D10CompileEffectFromMemory
- D3D10CompileShader
- D3D10CreateBlob
- D3D10CreateDevice
- D3D10CreateDeviceAndSwapChain
- D3D10CreateEffectFromMemory
- D3D10CreateEffectPoolFromMemory
- D3D10CreateStateBlock
- D3D10DisassembleEffect
- D3D10DisassembleShader
- D3D10GetGeometryShaderProfile
- D3D10GetInputAndOutputSignatureBlob
- D3D10GetInputSignatureBlob
- D3D10GetOutputSignatureBlob
- D3D10GetPixelShaderProfile
- D3D10GetShaderDebugInfo
- D3D10GetVersion
- D3D10GetVertexShaderProfile
- D3D10PreprocessShader
- D3D10ReflectShader
- D3D10RegisterLayers
- D3D10StateBlockMaskDifference
- D3D10StateBlockMaskDisableAll
- D3D10StateBlockMaskDisableCapture
- D3D10StateBlockMaskEnableAll
- D3D10StateBlockMaskEnableCapture
- D3D10StateBlockMaskGetSetting
- D3D10StateBlockMaskIntersect
- D3D10StateBlockMaskUnion
+ D3D10CompileEffectFromMemory
+ D3D10CompileShader
+ D3D10CreateBlob
+ D3D10CreateDevice
+ D3D10CreateDeviceAndSwapChain
+ D3D10CreateEffectFromMemory
+ D3D10CreateEffectPoolFromMemory
+ D3D10CreateStateBlock
+ D3D10DisassembleEffect
+ D3D10DisassembleShader
+ D3D10GetGeometryShaderProfile
+ D3D10GetInputAndOutputSignatureBlob
+ D3D10GetInputSignatureBlob
+ D3D10GetOutputSignatureBlob
+ D3D10GetPixelShaderProfile
+ D3D10GetShaderDebugInfo
+ D3D10GetVersion
+ D3D10GetVertexShaderProfile
+ D3D10PreprocessShader
+ D3D10ReflectShader
+ D3D10RegisterLayers
+ D3D10StateBlockMaskDifference
+ D3D10StateBlockMaskDisableAll
+ D3D10StateBlockMaskDisableCapture
+ D3D10StateBlockMaskEnableAll
+ D3D10StateBlockMaskEnableCapture
+ D3D10StateBlockMaskGetSetting
+ D3D10StateBlockMaskIntersect
+ D3D10StateBlockMaskUnion