- print ' if (__vertex_attrib == VERTEX_ATTRIB_ARB) {'
- print ' GLint __max_vertex_attribs = 0;'
- print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &__max_vertex_attribs);'
- print ' for (GLint index = 0; index < __max_vertex_attribs; ++index) {'
- print ' GLint __enabled = 0;'
- print ' __glGetVertexAttribivARB(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB, &__enabled);'
- print ' if (__enabled) {'
- print ' GLint __binding = 0;'
- print ' __glGetVertexAttribivARB(index, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB, &__binding);'
- print ' if (!__binding) {'
+ print ' if (_vertex_attrib == VERTEX_ATTRIB_ARB) {'
+ print ' GLint _max_vertex_attribs = 0;'
+ print ' _glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &_max_vertex_attribs);'
+ print ' for (GLint index = 0; index < _max_vertex_attribs; ++index) {'
+ print ' GLint _enabled = 0;'
+ print ' _glGetVertexAttribivARB(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB, &_enabled);'
+ print ' if (_enabled) {'
+ print ' GLint _binding = 0;'
+ print ' _glGetVertexAttribivARB(index, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB, &_binding);'
+ print ' if (!_binding) {'