endif (DirectX_D3DX9_INCLUDE_DIR)
# d3d10.dll
- #if (DirectX_D3D10_INCLUDE_DIR)
- # include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
- # add_custom_command (
- # OUTPUT d3d10.cpp
- # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp
- # DEPENDS d3d10misc.py winapi.py stdapi.py
- # )
- # add_library (d3d10 MODULE d3d10.def d3d10trace.cpp)
- # set_target_properties (d3d10 PROPERTIES PREFIX "")
- # install (TARGETS d3d10 LIBRARY DESTINATION wrappers)
- #endif (DirectX_D3D10_INCLUDE_DIR)
+ if (DirectX_D3D10_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT d3d10trace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp
+ DEPENDS d3d10misc.py d3d10.py winapi.py stdapi.py
+ )
+ add_library (d3d10 MODULE d3d10.def d3d10trace.cpp)
+ set_target_properties (d3d10 PROPERTIES PREFIX "")
+ install (TARGETS d3d10 LIBRARY DESTINATION wrappers)
+ endif (DirectX_D3D10_INCLUDE_DIR)
# opengl32.dll
add_custom_command (