# Set default built type
if (NOT CMAKE_BUILD_TYPE)
- set (CMAKE_BUILD_TYPE Debug
- CACHE
- STRING "Choose the build type, options are: None, Debug, Release, RelWithDebInfo, or MinSizeRel."
- FORCE)
+ set (CMAKE_BUILD_TYPE Debug
+ CACHE
+ STRING "Choose the build type, options are: None, Debug, Release, RelWithDebInfo, or MinSizeRel."
+ FORCE)
endif (NOT CMAKE_BUILD_TYPE)
+set (CMAKE_USE_PYTHON_VERSION 2.6)
+
find_package (PythonInterp REQUIRED)
find_package (OpenGL REQUIRED)
-find_package (ZLIB)
-
-find_package (DirectX)
+find_package (Qt4 COMPONENTS QtCore QtGui QtWebKit)
+find_package (QJSON)
-find_package (GLUT)
-
-find_library (GLEW_glew_LIBRARY GLEW
- /usr/lib
-)
-
-find_path (GLEW_INCLUDE_DIR GL/glew.h
- /usr/include/GL
-)
+if (NOT WIN32)
+ # Always use the bundled zlib and libpng sources on Windows to make it easy
+ # to deploy the wrappers DLLs
+ find_package (ZLIB)
+ find_package (PNG)
+ find_package (X11 REQUIRED)
+else (NOT WIN32)
+ find_package (DirectX)
+endif (NOT WIN32)
if (WIN32)
- # MSVC & MinGW only define & use APIENTRY
- add_definitions (-DGLAPIENTRY=__stdcall)
+ # MSVC & MinGW only define & use APIENTRY
+ add_definitions (-DGLAPIENTRY=__stdcall)
endif (WIN32)
if (MSVC)
- # Enable math constants defines
- add_definitions (-D_USE_MATH_DEFINES)
-
- # Adjust warnings
- add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
- add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
- add_definitions (-W4)
- add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
- add_definitions (-wd4505) # unreferenced local function has been removed
- add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning)
- # XXX: it's safer to use ssize_t everywhere instead of disabling warning
- add_definitions (-wd4018) # signed/unsigned mismatch
-
- # Use static runtime
- # http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F
- foreach (flag_var
- CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO
- CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO
- )
- if (${flag_var} MATCHES "/MD")
- string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
- endif (${flag_var} MATCHES "/MD")
- endforeach (flag_var)
+ # C99 includes for msvc
+ include_directories (msvc)
+
+ # Enable math constants defines
+ add_definitions (-D_USE_MATH_DEFINES)
+
+ # Adjust warnings
+ add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
+ add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
+ add_definitions (-W4)
+ add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
+ add_definitions (-wd4505) # unreferenced local function has been removed
+ add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning)
+ # XXX: it's safer to use ssize_t everywhere instead of disabling warning
+ add_definitions (-wd4018) # signed/unsigned mismatch
+
+ # Use static runtime
+ # http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F
+ foreach (flag_var
+ CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO
+ CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO
+ )
+ if (${flag_var} MATCHES "/MD")
+ string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
+ endif (${flag_var} MATCHES "/MD")
+ endforeach (flag_var)
else ()
- # Adjust warnings
- add_definitions (-Wall)
- # XXX: it's safer to use ssize_t everywhere instead of disabling warning
- add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions
+ # Adjust warnings
+ add_definitions (-Wall)
+ # XXX: it's safer to use ssize_t everywhere instead of disabling warning
+ add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions
endif ()
# Use bundled ZLIB if system one can't be found
-if (NOT ZLIB_FOUND)
- add_library (zlib STATIC
- zlib/adler32.c
- zlib/compress.c
- zlib/crc32.c
- zlib/gzio.c
- zlib/uncompr.c
- zlib/deflate.c
- zlib/trees.c
- zlib/zutil.c
- zlib/inflate.c
- zlib/infback.c
- zlib/inftrees.c
- zlib/inffast.c
- )
-
- include_directories (zlib)
- link_libraries (zlib)
-else (NOT ZLIB_FOUND)
- include_directories (${ZLIB_INCLUDE_DIRS})
- link_libraries (${ZLIB_LIBRARIES})
-endif (NOT ZLIB_FOUND)
+if (ZLIB_FOUND)
+ include_directories (${ZLIB_INCLUDE_DIRS})
+ link_libraries (${ZLIB_LIBRARIES})
+else (ZLIB_FOUND)
+ add_library (zlib STATIC
+ zlib/adler32.c
+ zlib/compress.c
+ zlib/crc32.c
+ zlib/gzio.c
+ zlib/uncompr.c
+ zlib/deflate.c
+ zlib/trees.c
+ zlib/zutil.c
+ zlib/inflate.c
+ zlib/infback.c
+ zlib/inftrees.c
+ zlib/inffast.c
+ )
+ include_directories (zlib)
+ link_libraries (zlib)
+endif (ZLIB_FOUND)
+
+# Use bundled LIBPNG if system one can't be found
+if (PNG_FOUND)
+ include_directories (${PNG_INCLUDE_DIR})
+ add_definitions (${PNG_DEFINITIONS})
+ link_libraries (${PNG_LIBRARIES})
+else (PNG_FOUND)
+ add_library (png STATIC
+ libpng/png.c
+ libpng/pngerror.c
+ libpng/pngget.c
+ libpng/pngmem.c
+ libpng/pngpread.c
+ libpng/pngread.c
+ libpng/pngrio.c
+ libpng/pngrtran.c
+ libpng/pngrutil.c
+ libpng/pngset.c
+ libpng/pngtrans.c
+ libpng/pngwio.c
+ libpng/pngwrite.c
+ libpng/pngwtran.c
+ libpng/pngwutil.c
+ )
+ include_directories (libpng)
+ link_libraries (png)
+endif (PNG_FOUND)
include_directories (${CMAKE_CURRENT_SOURCE_DIR})
+add_custom_command (
+ OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+ DEPENDS glproc.py dispatch.py wglapi.py glxapi.py glapi.py glenum.py stdapi.py
+)
+
if (WIN32)
- # Put wrappers in a separate directory
- set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers)
+ # Put wrappers in a separate directory
+ set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers)
- # d3d8.dll
+ # d3d8.dll
#if (DirectX_D3D8_FOUND)
- # include_directories (${DirectX_D3D8_INCLUDE_DIR})
- # add_custom_command (
- # OUTPUT d3d8.cpp
- # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
- # DEPENDS d3d8.py d3d8types.py d3d8caps.py winapi.py stdapi.py
- # )
- # add_library (d3d8 SHARED d3d8.def d3d8.cpp log.cpp os_win32.cpp)
- # set_target_properties (d3d8 PROPERTIES PREFIX "")
- #endif (DirectX_D3D8_FOUND)
-
- # d3d9.dll
- #if (DirectX_D3DX9_FOUND)
- # include_directories (${DirectX_D3DX9_INCLUDE_DIR})
- # add_custom_command (
- # OUTPUT d3d9.cpp
- # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
- # DEPENDS d3d9.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py
- # )
- # add_library (d3d9 SHARED d3d9.def d3d9.cpp log.cpp os_win32.cpp)
- # set_target_properties (d3d9 PROPERTIES PREFIX "")
- #endif (DirectX_D3DX9_FOUND)
-
- # d3d10.dll
- #if (DirectX_D3D10_FOUND)
- # include_directories (${DirectX_D3D10_INCLUDE_DIR})
- # add_custom_command (
- # OUTPUT d3d10.cpp
- # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
- # DEPENDS d3d10misc.py winapi.py stdapi.py
- # )
- # add_library (d3d10 SHARED d3d10.def d3d10.cpp log.cpp os_win32.cpp)
- # set_target_properties (d3d10 PROPERTIES PREFIX "")
- #endif (DirectX_D3D10_FOUND)
-
- # opengl32.dll
- add_custom_command (
- OUTPUT opengl32.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.py > ${CMAKE_CURRENT_BINARY_DIR}/opengl32.cpp
- DEPENDS opengl32.py trace.py wglapi.py glenum.py glapi.py glenum.py winapi.py stdapi.py
- )
- add_library (opengl SHARED opengl32.def opengl32.cpp log.cpp os_win32.cpp)
- set_target_properties (opengl PROPERTIES
- PREFIX ""
- OUTPUT_NAME opengl32)
- if (MINGW)
- SET_TARGET_PROPERTIES(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
- endif (MINGW)
+ # include_directories (${DirectX_D3D8_INCLUDE_DIR})
+ # add_custom_command (
+ # OUTPUT d3d8.cpp
+ # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
+ # DEPENDS d3d8.py d3d8types.py d3d8caps.py winapi.py stdapi.py
+ # )
+ # add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp)
+ # set_target_properties (d3d8 PROPERTIES PREFIX "")
+ #endif (DirectX_D3D8_FOUND)
+
+ # d3d9.dll
+ if (DirectX_D3DX9_FOUND)
+ include_directories (${DirectX_D3DX9_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT d3d9.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
+ DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py
+ )
+ add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp)
+ set_target_properties (d3d9 PROPERTIES PREFIX "")
+ endif (DirectX_D3DX9_FOUND)
+
+ # d3d10.dll
+ #if (DirectX_D3D10_FOUND)
+ # include_directories (${DirectX_D3D10_INCLUDE_DIR})
+ # add_custom_command (
+ # OUTPUT d3d10.cpp
+ # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
+ # DEPENDS d3d10misc.py winapi.py stdapi.py
+ # )
+ # add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_write.cpp os_win32.cpp)
+ # set_target_properties (d3d10 PROPERTIES PREFIX "")
+ #endif (DirectX_D3D10_FOUND)
+
+ # opengl32.dll
+ add_custom_command (
+ OUTPUT wgltrace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
+ DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glenum.py winapi.py stdapi.py
+ )
+ add_library (opengl SHARED opengl32.def wgltrace.cpp trace_write.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
+ set_target_properties (opengl PROPERTIES
+ PREFIX ""
+ OUTPUT_NAME opengl32)
+ if (MINGW)
+ set_target_properties(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
+ endif (MINGW)
else ()
+ include_directories (${X11_INCLUDE_DIR})
- # libGL.so
- add_custom_command (
- OUTPUT glxtrace.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
- DEPENDS glxtrace.py trace.py glapi.py glenum.py stdapi.py
- )
+ # libGL.so
+ add_custom_command (
+ OUTPUT glxtrace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
+ DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glenum.py stdapi.py
+ )
- add_library (glxtrace SHARED glxtrace.cpp log.cpp os_posix.cpp)
- set_target_properties (glxtrace PROPERTIES PREFIX "")
- target_link_libraries (glxtrace dl)
+ add_library (glxtrace SHARED glxtrace.cpp trace_write.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
+
+ set_target_properties (glxtrace PROPERTIES
+ PREFIX ""
+ )
+
+ target_link_libraries (glxtrace dl)
endif ()
-add_executable (dump dump.cpp trace_model.cpp)
+if (WIN32)
+ set (os os_win32.cpp)
+ set (glws glws_wgl.cpp)
+else (WIN32)
+ set (os os_posix.cpp)
+ set (glws glws_glx.cpp)
+endif (WIN32)
+add_library (trace trace_model.cpp trace_parser.cpp trace_write.cpp ${os})
-if (GLEW_INCLUDE_DIR)
- add_custom_command (
- OUTPUT glretrace.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace.cpp
- DEPENDS glretrace.py retrace.py glapi.py glenum.py stdapi.py
- )
+add_executable (dump dump.cpp)
+target_link_libraries (dump trace)
- include_directories (
- ${OPENGL_INCLUDE_PATH}
- ${GLUT_INCLUDE_DIR}
- ${GLEW_INCLUDE_DIR}
- )
+add_custom_command (
+ OUTPUT glretrace_gl.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp
+ DEPENDS glretrace.py retrace.py codegen.py glapi.py glenum.py stdapi.py
+)
- add_executable (glretrace glretrace.cpp trace_model.cpp)
+add_custom_command (
+ OUTPUT glretrace_state.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_state.cpp
+ DEPENDS glstate.py glapi.py glenum.py stdapi.py
+)
- target_link_libraries (glretrace
- ${OPENGL_gl_LIBRARY}
- ${OPENGL_glu_LIBRARY}
- ${GLUT_glut_LIBRARY}
- ${GLEW_glew_LIBRARY}
- )
-endif (GLEW_INCLUDE_DIR)
+include_directories (
+ ${CMAKE_CURRENT_BINARY_DIR}
+ ${OPENGL_INCLUDE_PATH}
+)
+
+add_executable (glretrace
+ glretrace_gl.cpp
+ glretrace_main.cpp
+ glretrace_state.cpp
+ retrace.cpp
+ ${glws}
+ image.cpp
+ ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+)
+
+set_property (
+ TARGET glretrace
+ APPEND
+ PROPERTY COMPILE_DEFINITIONS "RETRACE"
+)
+
+target_link_libraries (glretrace
+ trace
+ ${OPENGL_gl_LIBRARY}
+ ${OPENGL_glu_LIBRARY}
+ ${X11_LIBRARIES}
+)
+if (NOT WIN32)
+ target_link_libraries (glretrace ${X11_LIBRARIES})
+endif (NOT WIN32)
+if (QT4_FOUND AND QJSON_FOUND)
+ add_subdirectory(gui)
+endif (QT4_FOUND AND QJSON_FOUND)