-cmake_minimum_required (VERSION 2.6)
+cmake_minimum_required (VERSION 2.8)
project (apitrace)
set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
+# Set default built type
+if (NOT CMAKE_BUILD_TYPE)
+ set (CMAKE_BUILD_TYPE Debug
+ CACHE
+ STRING "Choose the build type, options are: None, Debug, Release, RelWithDebInfo, or MinSizeRel."
+ FORCE)
+endif (NOT CMAKE_BUILD_TYPE)
+
find_package (PythonInterp REQUIRED)
find_package (OpenGL REQUIRED)
find_package (ZLIB)
/usr/include/GL
)
-if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
- # Nobody likes to include windows.h:
- # - Microsoft's GL/gl.h header depends on windows.h but doesn't include it;
- # - GLEW temporarily defines the necessary defines but undefines them later
- # - certain GLUT distributions don't include it;
- # - most of our programs are meant to be portable so don't include it.
- #
- # We could try to replicate the windows.h definitions required by
- # GL/gl.h, but the build time savings don't compensate the constant
- # headaches that brings, so instead we force windows.h to be included
- # on every file.
- if (MSVC)
- add_definitions (-FIwindows.h)
- else (MSVC)
- add_definitions (--include windows.h)
- endif (MSVC)
-
+if (WIN32)
# MSVC & MinGW only define & use APIENTRY
add_definitions (-DGLAPIENTRY=__stdcall)
-
- link_libraries (winmm)
-endif (${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
+endif (WIN32)
if (MSVC)
# Enable math constants defines
add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
add_definitions (-wd4505) # unreferenced local function has been removed
add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning)
+ # XXX: it's safer to use ssize_t everywhere instead of disabling warning
+ add_definitions (-wd4018) # signed/unsigned mismatch
+
+ # Use static runtime
+ # http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F
+ foreach (flag_var
+ CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO
+ CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO
+ )
+ if (${flag_var} MATCHES "/MD")
+ string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
+ endif (${flag_var} MATCHES "/MD")
+ endforeach (flag_var)
else ()
+ # Adjust warnings
add_definitions (-Wall)
+ # XXX: it's safer to use ssize_t everywhere instead of disabling warning
+ add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions
endif ()
# Use bundled ZLIB if system one can't be found
include_directories (${CMAKE_CURRENT_SOURCE_DIR})
-if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
+if (WIN32)
+ # Put wrappers in a separate directory
+ set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers)
+
# d3d8.dll
- if (D3D8_FOUND)
- include_directories (${D3D8_INCLUDE_DIR})
- add_custom_command (
- OUTPUT d3d8.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
- DEPENDS d3d8.py d3d8types.py d3d8caps.py windows.py base.py
- )
- add_library (d3d8 SHARED d3d8.def d3d8.cpp log.cpp os_win32.cpp)
- set_target_properties (d3d8 PROPERTIES PREFIX "")
- endif (D3D8_FOUND)
+ #if (DirectX_D3D8_FOUND)
+ # include_directories (${DirectX_D3D8_INCLUDE_DIR})
+ # add_custom_command (
+ # OUTPUT d3d8.cpp
+ # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
+ # DEPENDS d3d8.py d3d8types.py d3d8caps.py winapi.py stdapi.py
+ # )
+ # add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp)
+ # set_target_properties (d3d8 PROPERTIES PREFIX "")
+ #endif (DirectX_D3D8_FOUND)
# d3d9.dll
- if (D3DX9_FOUND)
- include_directories (${D3DX9_INCLUDE_DIR})
- add_custom_command (
- OUTPUT d3d9.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
- DEPENDS d3d9.py d3d9types.py d3d9caps.py d3dshader.py windows.py base.py
- )
- add_library (d3d9 SHARED d3d9.def d3d9.cpp log.cpp os_win32.cpp)
- set_target_properties (d3d9 PROPERTIES PREFIX "")
- endif (D3DX9_FOUND)
+ #if (DirectX_D3DX9_FOUND)
+ # include_directories (${DirectX_D3DX9_INCLUDE_DIR})
+ # add_custom_command (
+ # OUTPUT d3d9.cpp
+ # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
+ # DEPENDS d3d9.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py
+ # )
+ # add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp)
+ # set_target_properties (d3d9 PROPERTIES PREFIX "")
+ #endif (DirectX_D3DX9_FOUND)
# d3d10.dll
- if (D3D10_FOUND)
- include_directories (${D3D10_INCLUDE_DIR})
- add_custom_command (
- OUTPUT d3d10.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
- DEPENDS d3d10misc.py windows.py base.py
- )
- add_library (d3d10 SHARED d3d10.def d3d10.cpp log.cpp os_win32.cpp)
- set_target_properties (d3d10 PROPERTIES PREFIX "")
- endif (D3D10_FOUND)
+ #if (DirectX_D3D10_FOUND)
+ # include_directories (${DirectX_D3D10_INCLUDE_DIR})
+ # add_custom_command (
+ # OUTPUT d3d10.cpp
+ # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
+ # DEPENDS d3d10misc.py winapi.py stdapi.py
+ # )
+ # add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_write.cpp os_win32.cpp)
+ # set_target_properties (d3d10 PROPERTIES PREFIX "")
+ #endif (DirectX_D3D10_FOUND)
# opengl32.dll
add_custom_command (
OUTPUT opengl32.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.py > ${CMAKE_CURRENT_BINARY_DIR}/opengl32.cpp
- DEPENDS opengl32.py gl.py windows.py base.py
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/opengl32.cpp
+ DEPENDS wgltrace.py trace.py wglapi.py glapi.py glenum.py winapi.py stdapi.py
)
- add_library (opengl32 SHARED opengl32.def opengl32.cpp log.cpp os_win32.cpp)
- set_target_properties (opengl32 PROPERTIES PREFIX "")
+ add_library (opengl SHARED opengl32.def opengl32.cpp trace_write.cpp os_win32.cpp)
+ set_target_properties (opengl PROPERTIES
+ PREFIX ""
+ OUTPUT_NAME opengl32)
+ if (MINGW)
+ SET_TARGET_PROPERTIES(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
+ endif (MINGW)
else ()
# libGL.so
add_custom_command (
- OUTPUT glx.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glx.py > ${CMAKE_CURRENT_BINARY_DIR}/glx.cpp
- DEPENDS glx.py gl.py dl.py base.py
+ OUTPUT glxtrace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
+ DEPENDS glxtrace.py trace.py glxapi.py glapi.py glenum.py stdapi.py
)
- add_library (glxtrace SHARED glx.cpp log.cpp os_posix.cpp)
+
+ add_library (glxtrace SHARED glxtrace.cpp trace_write.cpp os_posix.cpp)
set_target_properties (glxtrace PROPERTIES PREFIX "")
target_link_libraries (glxtrace dl)
endif ()
add_custom_command (
OUTPUT glretrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace.cpp
- DEPENDS glretrace.py glx.py gl.py dl.py base.py
+ DEPENDS glretrace.py retrace.py glapi.py glenum.py stdapi.py
)
include_directories (