# COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
# DEPENDS d3d8.py d3d8types.py d3d8caps.py winapi.py stdapi.py
# )
- # add_library (d3d8 SHARED d3d8.def d3d8.cpp log.cpp os_win32.cpp)
+ # add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp)
# set_target_properties (d3d8 PROPERTIES PREFIX "")
#endif (DirectX_D3D8_FOUND)
# COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
# DEPENDS d3d9.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py
# )
- # add_library (d3d9 SHARED d3d9.def d3d9.cpp log.cpp os_win32.cpp)
+ # add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp)
# set_target_properties (d3d9 PROPERTIES PREFIX "")
#endif (DirectX_D3DX9_FOUND)
# COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
# DEPENDS d3d10misc.py winapi.py stdapi.py
# )
- # add_library (d3d10 SHARED d3d10.def d3d10.cpp log.cpp os_win32.cpp)
+ # add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_write.cpp os_win32.cpp)
# set_target_properties (d3d10 PROPERTIES PREFIX "")
#endif (DirectX_D3D10_FOUND)
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/opengl32.cpp
DEPENDS wgltrace.py trace.py wglapi.py glapi.py glenum.py winapi.py stdapi.py
)
- add_library (opengl SHARED opengl32.def opengl32.cpp log.cpp os_win32.cpp)
+ add_library (opengl SHARED opengl32.def opengl32.cpp trace_write.cpp os_win32.cpp)
set_target_properties (opengl PROPERTIES
PREFIX ""
OUTPUT_NAME opengl32)
DEPENDS glxtrace.py trace.py glxapi.py glapi.py glenum.py stdapi.py
)
- add_library (glxtrace SHARED glxtrace.cpp log.cpp os_posix.cpp)
+ add_library (glxtrace SHARED glxtrace.cpp trace_write.cpp os_posix.cpp)
set_target_properties (glxtrace PROPERTIES PREFIX "")
target_link_libraries (glxtrace dl)
endif ()