#endif (DirectX_D3D8_FOUND)
# d3d9.dll
- #if (DirectX_D3DX9_FOUND)
- # include_directories (${DirectX_D3DX9_INCLUDE_DIR})
- # add_custom_command (
- # OUTPUT d3d9.cpp
- # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
- # DEPENDS d3d9.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py
- # )
- # add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp)
- # set_target_properties (d3d9 PROPERTIES PREFIX "")
- #endif (DirectX_D3DX9_FOUND)
+ if (DirectX_D3DX9_FOUND)
+ include_directories (${DirectX_D3DX9_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT d3d9.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
+ DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py
+ )
+ add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp)
+ set_target_properties (d3d9 PROPERTIES PREFIX "")
+ endif (DirectX_D3DX9_FOUND)
# d3d10.dll
#if (DirectX_D3D10_FOUND)