]> git.cworth.org Git - apitrace/blobdiff - CMakeLists.txt
Get d3d9 in buildable state again.
[apitrace] / CMakeLists.txt
index 78a6f2d6b34650b9bf436ce5a216e9e02eb5d294..1c04b5051115d0bc848951fb690f0c1b9df0a652 100644 (file)
@@ -102,16 +102,16 @@ if (WIN32)
        #endif (DirectX_D3D8_FOUND)
 
        # d3d9.dll
-    #if (DirectX_D3DX9_FOUND)
-       #       include_directories (${DirectX_D3DX9_INCLUDE_DIR})
-       #       add_custom_command (
-       #               OUTPUT d3d9.cpp
-       #               COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
-       #               DEPENDS d3d9.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py
-       #       )
-       #       add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp)
-       #       set_target_properties (d3d9 PROPERTIES PREFIX "")
-       #endif (DirectX_D3DX9_FOUND)
+    if (DirectX_D3DX9_FOUND)
+               include_directories (${DirectX_D3DX9_INCLUDE_DIR})
+               add_custom_command (
+                       OUTPUT d3d9.cpp
+                       COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
+                       DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py
+               )
+               add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp)
+               set_target_properties (d3d9 PROPERTIES PREFIX "")
+       endif (DirectX_D3DX9_FOUND)
 
        # d3d10.dll
        #if (DirectX_D3D10_FOUND)