install (TARGETS d3d10 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
endif (DirectX_D3D10_INCLUDE_DIR)
+ # d3d10_1.dll
+ if (DirectX_D3D10_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT d3d10_1trace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10_1trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10_1trace.cpp
+ DEPENDS d3d10_1trace.py trace.py specs/d3d10_1.py specs/d3d10.py specs/d3d10sdklayers.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py
+ )
+ add_library (d3d10_1 MODULE specs/d3d10_1.def d3d10_1trace.cpp)
+ target_link_libraries (d3d10_1
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ )
+ set_target_properties (d3d10_1
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ install (TARGETS d3d10_1 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+ endif (DirectX_D3D10_INCLUDE_DIR)
+
# opengl32.dll
add_custom_command (
OUTPUT wgltrace.cpp
glws.cpp
)
+add_dependencies (retrace_common glproc)
+
set_property (
TARGET retrace_common
APPEND
install (TARGETS eglretrace RUNTIME DESTINATION bin)
endif ()
+if (WIN32 AND DirectX_D3DX9_FOUND)
+ add_custom_command (
+ OUTPUT d3dretrace_d3d9.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3dretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp
+ DEPENDS d3dretrace.py retrace.py specs/d3d9.py specs/d3d9types.py specs/d3d9caps.py specs/winapi.py specs/stdapi.py
+ )
+
+ include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
+ add_executable (d3dretrace
+ retrace.cpp
+ retrace_stdc.cpp
+ d3dretrace_main.cpp
+ d3dretrace_d3d9.cpp
+ )
+ target_link_libraries (d3dretrace
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ ${DirectX_D3D9_LIBRARY}
+ )
+endif ()
+
##############################################################################
# CLI