# prescribed in http://www.gentoo.org/proj/en/qa/automagic.xml
set (ENABLE_GUI "AUTO" CACHE STRING "Enable Qt GUI.")
-set (ENABLE_EGL "AUTO" CACHE STRING "Enable EGL support.")
+set (ENABLE_CLI true CACHE BOOL "Enable command Line interface.")
+
+set (ENABLE_EGL true CACHE BOOL "Enable EGL support.")
##############################################################################
# Find dependencies
-include (FindPkgConfig)
-
set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
set (CMAKE_USE_PYTHON_VERSION 2.7 2.6)
-find_package (PythonInterp REQUIRED)
-find_package (OpenGL REQUIRED)
+if (ANDROID)
+ set (ENABLE_GUI false)
+else ()
+ macro (find_host_package)
+ find_package (${ARGN})
+ endmacro()
+endif ()
+
+find_host_package (PythonInterp REQUIRED)
+find_package (Threads)
if (ENABLE_GUI)
if (NOT (ENABLE_GUI STREQUAL "AUTO"))
find_package (QJSON ${REQUIRE_GUI})
endif ()
-include_directories (${OPENGL_INCLUDE_DIR})
-
if (WIN32)
find_package (DirectX)
+ set (ENABLE_EGL false)
elseif (APPLE)
+ set (ENABLE_EGL false)
else ()
find_package (X11)
include_directories (${X11_INCLUDE_DIR})
add_definitions (-DHAVE_X11)
endif ()
-
- if (ENABLE_EGL)
- if (NOT ENABLE_EGL STREQUAL "AUTO")
- set (REQUIRE_EGL REQUIRED)
- endif ()
- pkg_check_modules (EGL egl glesv1_cm glesv2 ${REQUIRE_EGL})
- if (EGL_FOUND)
- include_directories (${EGL_INCLUDE_DIR})
- add_definitions (-DHAVE_EGL)
- endif ()
- else ()
- set (EGL_FOUND 0)
- endif ()
endif ()
include (CheckCXXCompilerFlag)
if (WIN32)
- # MSVC & MinGW only define & use APIENTRY
- add_definitions (-DGLAPIENTRY=__stdcall)
-
# http://msdn.microsoft.com/en-us/library/aa383745.aspx
add_definitions (-D_WIN32_WINNT=0x0500 -DWINVER=0x0500)
else (WIN32)
add_subdirectory (thirdparty/zlib EXCLUDE_FROM_ALL)
include_directories (${ZLIB_INCLUDE_DIRS})
-link_libraries (${ZLIB_LIBRARIES})
set (SNAPPY_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/snappy)
set (SNAPPY_LIBRARIES snappy_bundled)
add_subdirectory (thirdparty/snappy EXCLUDE_FROM_ALL)
include_directories (${SNAPPY_INCLUDE_DIRS})
-link_libraries (${SNAPPY_LIBRARIES})
set (PNG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/libpng)
set (PNG_DEFINITIONS "")
add_subdirectory (thirdparty/libpng EXCLUDE_FROM_ALL)
include_directories (${PNG_INCLUDE_DIR})
add_definitions (${PNG_DEFINITIONS})
-link_libraries (${PNG_LIBRARIES})
if (MSVC)
add_subdirectory (thirdparty/getopt EXCLUDE_FROM_ALL)
set (GETOPT_LIBRARIES getopt_bundled)
endif ()
+if (WIN32)
+ add_subdirectory (thirdparty/less)
+endif ()
+
# The Qt website provides binaries for Windows and MacOSX, and they are
# automatically found by cmake without any manual intervention. The situation
# for QJSON is substantially different: there are no binaries for QJSON
set (QJSON_FOUND TRUE)
endif ()
-# For glext headers. Needs to be before system includes as often system's GL
-# headers bundle and include glext.h and glxext.h
-include_directories (BEFORE ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/glext)
-
-# For EGL headers
-include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/khr)
+# We use bundled headers for all Khronos APIs, to guarantee support for both
+# OpenGL and OpenGL ES at build time, because the OpenGL and OpenGL ES 1 APIs
+# are so intertwined that conditional compilation extremely difficult. This
+# also avoids missing/inconsistent declarations in system headers.
+include_directories (BEFORE ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/khronos)
##############################################################################
# Installation directories
COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_CXX_FLAGS}"
)
-link_libraries (common)
+if (ANDROID)
+ target_link_libraries (common log)
+endif ()
##############################################################################
DEPENDS ddrawtrace.py trace.py specs/d3d.py specs/d3dtypes.py specs/d3dcaps.py specs/ddraw.py specs/winapi.py specs/stdapi.py
)
add_library (ddraw MODULE specs/ddraw.def ddrawtrace.cpp)
+ target_link_libraries (ddraw
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ )
set_target_properties (ddraw
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
DEPENDS d3d8trace.py trace.py specs/d3d8.py specs/d3d8types.py specs/d3d8caps.py specs/winapi.py specs/stdapi.py
)
add_library (d3d8 MODULE specs/d3d8.def d3d8trace.cpp d3dshader.cpp)
+ target_link_libraries (d3d8
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ )
set_target_properties (d3d8
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
DEPENDS d3d9trace.py trace.py specs/d3d9.py specs/d3d9types.py specs/d3d9caps.py specs/winapi.py specs/stdapi.py
)
add_library (d3d9 MODULE specs/d3d9.def d3d9trace.cpp d3dshader.cpp)
+ target_link_libraries (d3d9
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ )
set_target_properties (d3d9
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
add_custom_command (
OUTPUT d3d10trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp
- DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py
+ DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/d3d10sdklayers.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py
)
add_library (d3d10 MODULE specs/d3d10.def d3d10trace.cpp)
+ target_link_libraries (d3d10
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ )
set_target_properties (d3d10
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
install (TARGETS d3d10 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
endif (DirectX_D3D10_INCLUDE_DIR)
+ # d3d10_1.dll
+ if (DirectX_D3D10_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT d3d10_1trace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10_1trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10_1trace.cpp
+ DEPENDS d3d10_1trace.py trace.py specs/d3d10_1.py specs/d3d10.py specs/d3d10sdklayers.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py
+ )
+ add_library (d3d10_1 MODULE specs/d3d10_1.def d3d10_1trace.cpp)
+ target_link_libraries (d3d10_1
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ )
+ set_target_properties (d3d10_1
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ install (TARGETS d3d10_1 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+ endif (DirectX_D3D10_INCLUDE_DIR)
+
# opengl32.dll
add_custom_command (
OUTPUT wgltrace.cpp
glproc_gl.cpp
)
add_dependencies (wgltrace glproc)
+ target_link_libraries (wgltrace
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ )
set_target_properties (wgltrace PROPERTIES
PREFIX ""
OUTPUT_NAME opengl32
)
target_link_libraries (cgltrace
- pthread
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ ${CMAKE_THREAD_LIBS_INIT}
dl
)
)
target_link_libraries (glxtrace
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
${X11_X11_LIB}
- pthread
+ ${CMAKE_THREAD_LIBS_INIT}
dl
)
endif ()
-if (EGL_FOUND)
+if (ENABLE_EGL AND NOT WIN32 AND NOT APPLE)
# libEGL.so/libGL.so
add_custom_command (
OUTPUT egltrace.cpp
add_dependencies (egltrace glproc)
- set_property (
- TARGET egltrace
- APPEND
- PROPERTY COMPILE_DEFINITIONS "TRACE_EGL"
- )
-
set_target_properties (egltrace PROPERTIES
# avoid the default "lib" prefix
PREFIX ""
)
target_link_libraries (egltrace
- pthread
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ ${CMAKE_THREAD_LIBS_INIT}
dl
)
add_custom_command (
OUTPUT glstate_params.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp
- DEPENDS glstate.py specs/glparams.py specs/gltypes.py specs/stdapi.py
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate_params.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp
+ DEPENDS glstate_params.py specs/glparams.py specs/gltypes.py specs/stdapi.py
)
-set (retrace_sources
+add_library (retrace_common
glretrace_gl.cpp
glretrace_cgl.cpp
glretrace_glx.cpp
glretrace_egl.cpp
glretrace_main.cpp
glstate.cpp
+ glstate_images.cpp
glstate_params.cpp
+ glstate_shaders.cpp
retrace.cpp
retrace_stdc.cpp
glws.cpp
)
+add_dependencies (retrace_common glproc)
+
+set_property (
+ TARGET retrace_common
+ APPEND
+ PROPERTY COMPILE_DEFINITIONS "RETRACE"
+)
+
if (WIN32 OR APPLE OR X11_FOUND)
add_executable (glretrace
- ${retrace_sources}
${glws_os}
glproc_gl.cpp
)
)
target_link_libraries (glretrace
+ retrace_common
common
+ ${PNG_LIBRARIES}
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
)
if (WIN32)
target_link_libraries (glretrace
"-framework Cocoa"
"-framework ApplicationServices" # CGS*
- ${OPENGL_gl_LIBRARY} # CGL*
+ #"-framework OpenGL" # CGL*
)
else ()
target_link_libraries (glretrace ${X11_X11_LIB})
# gdb doesn't like when pthreads is loaded through dlopen (which happens
# when dlopen'ing libGL), so link pthreads to avoid this issue. See also
# http://stackoverflow.com/questions/2702628/gdb-cannot-find-new-threads-generic-error
- pthread
+ ${CMAKE_THREAD_LIBS_INIT}
dl
)
install (TARGETS glretrace RUNTIME DESTINATION bin)
endif ()
-if (EGL_FOUND AND X11_FOUND AND NOT WIN32 AND NOT APPLE)
+if (ENABLE_EGL AND X11_FOUND AND NOT WIN32 AND NOT APPLE)
add_executable (eglretrace
- ${retrace_sources}
glws_egl_xlib.cpp
glproc_egl.cpp
)
TARGET eglretrace
APPEND
PROPERTY COMPILE_DEFINITIONS "RETRACE"
- PROPERTY COMPILE_DEFINITIONS "TRACE_EGL"
)
target_link_libraries (eglretrace
+ retrace_common
common
+ ${PNG_LIBRARIES}
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
${X11_X11_LIB}
- pthread
+ ${CMAKE_THREAD_LIBS_INIT}
dl
)
##############################################################################
# CLI
-add_subdirectory(cli)
+if (ENABLE_CLI)
+ add_subdirectory(cli)
+endif ()
##############################################################################
# Scripts (to support the CLI)
LICENSE
NEWS.markdown
README.markdown
- TODO.markdown
DESTINATION ${DOC_INSTALL_DIR}
)