endif (DirectX_D3D_INCLUDE_DIR)
# d3d8.dll
- if (DirectX_D3D8_INCLUDE_DIR)
- include_directories (${DirectX_D3D8_INCLUDE_DIR})
+ if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
+ include_directories (${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d8.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
install (TARGETS d3d8 RUNTIME DESTINATION wrappers)
- endif (DirectX_D3D8_INCLUDE_DIR)
+ endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
# d3d9.dll
if (DirectX_D3DX9_INCLUDE_DIR)