##############################################################################
# Common libraries / utilities
-include_directories (${CMAKE_CURRENT_SOURCE_DIR})
+include_directories (
+ ${CMAKE_CURRENT_SOURCE_DIR}
+ ${CMAKE_CURRENT_SOURCE_DIR}/common
+)
add_custom_command (
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
endif (WIN32)
add_library (common
- trace_file.cpp
- trace_snappyfile.cpp
- trace_model.cpp
- trace_parser.cpp
- trace_writer.cpp
- trace_local_writer.cpp
- trace_model_writer.cpp
- image.cpp
- image_bmp.cpp
- image_pnm.cpp
- image_png.cpp
- ${os}
+ common/trace_file.cpp
+ common/trace_snappyfile.cpp
+ common/trace_model.cpp
+ common/trace_parser.cpp
+ common/trace_writer.cpp
+ common/trace_local_writer.cpp
+ common/trace_model_writer.cpp
+ common/trace_loader.cpp
+ common/image.cpp
+ common/image_bmp.cpp
+ common/image_pnm.cpp
+ common/image_png.cpp
+ common/${os}
)
set_target_properties (common PROPERTIES
if (DirectX_D3D_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR})
add_custom_command (
- OUTPUT ddraw.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d.py > ${CMAKE_CURRENT_BINARY_DIR}/ddraw.cpp
- DEPENDS d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py
+ OUTPUT ddrawtrace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/ddrawtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/ddrawtrace.cpp
+ DEPENDS ddrawtrace.py d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py
)
- add_library (ddraw MODULE ddraw.def ddraw.cpp)
+ add_library (ddraw MODULE ddraw.def ddrawtrace.cpp)
set_target_properties (ddraw
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
- OUTPUT d3d8.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
- DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py
+ OUTPUT d3d8trace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp
+ DEPENDS d3d8trace.py d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py
)
- add_library (d3d8 MODULE d3d8.def d3d8.cpp d3dshader.cpp)
+ add_library (d3d8 MODULE d3d8.def d3d8trace.cpp d3dshader.cpp)
set_target_properties (d3d8
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
if (DirectX_D3DX9_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
- OUTPUT d3d9.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
- DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py
+ OUTPUT d3d9trace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp
+ DEPENDS d3d9trace.py d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py
)
- add_library (d3d9 MODULE d3d9.def d3d9.cpp d3dshader.cpp)
+ add_library (d3d9 MODULE d3d9.def d3d9trace.cpp d3dshader.cpp)
set_target_properties (d3d9
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
# include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
# add_custom_command (
# OUTPUT d3d10.cpp
- # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
+ # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp
# DEPENDS d3d10misc.py winapi.py stdapi.py
# )
- # add_library (d3d10 MODULE d3d10.def d3d10.cpp)
+ # add_library (d3d10 MODULE d3d10.def d3d10trace.cpp)
# set_target_properties (d3d10 PROPERTIES PREFIX "")
# install (TARGETS d3d10 LIBRARY DESTINATION wrappers)
#endif (DirectX_D3D10_INCLUDE_DIR)
glstate_params.cpp
retrace.cpp
${glws}
- image.cpp
${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
)
FILES
BUGS.markdown
LICENSE
+ NEWS.markdown
README.markdown
TODO.markdown
DESTINATION doc)