/usr/include/GL
)
-if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
+if (WIN32)
# Nobody likes to include windows.h:
# - Microsoft's GL/gl.h header depends on windows.h but doesn't include it;
# - GLEW temporarily defines the necessary defines but undefines them later
add_definitions (-DGLAPIENTRY=__stdcall)
link_libraries (winmm)
-endif (${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
+endif (WIN32)
if (MSVC)
# Enable math constants defines
include_directories (${CMAKE_CURRENT_SOURCE_DIR})
-if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
+if (WIN32)
# d3d8.dll
- if (D3D8_FOUND)
- include_directories (${D3D8_INCLUDE_DIR})
+ if (DirectX_D3D8_FOUND)
+ include_directories (${DirectX_D3D8_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d8.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
)
add_library (d3d8 SHARED d3d8.def d3d8.cpp log.cpp os_win32.cpp)
set_target_properties (d3d8 PROPERTIES PREFIX "")
- endif (D3D8_FOUND)
+ endif (DirectX_D3D8_FOUND)
# d3d9.dll
- if (D3DX9_FOUND)
- include_directories (${D3DX9_INCLUDE_DIR})
+ if (DirectX_D3DX9_FOUND)
+ include_directories (${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d9.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
)
add_library (d3d9 SHARED d3d9.def d3d9.cpp log.cpp os_win32.cpp)
set_target_properties (d3d9 PROPERTIES PREFIX "")
- endif (D3DX9_FOUND)
+ endif (DirectX_D3DX9_FOUND)
# d3d10.dll
- if (D3D10_FOUND)
- include_directories (${D3D10_INCLUDE_DIR})
+ if (DirectX_D3D10_FOUND)
+ include_directories (${DirectX_D3D10_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d10.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
)
add_library (d3d10 SHARED d3d10.def d3d10.cpp log.cpp os_win32.cpp)
set_target_properties (d3d10 PROPERTIES PREFIX "")
- endif (D3D10_FOUND)
+ endif (DirectX_D3D10_FOUND)
# opengl32.dll
add_custom_command (
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.py > ${CMAKE_CURRENT_BINARY_DIR}/opengl32.cpp
DEPENDS opengl32.py gl.py windows.py base.py
)
- add_library (opengl32 SHARED opengl32.def opengl32.cpp log.cpp os_win32.cpp)
- set_target_properties (opengl32 PROPERTIES PREFIX "")
+ add_library (opengl SHARED opengl32.def opengl32.cpp log.cpp os_win32.cpp)
+ set_target_properties (opengl PROPERTIES PREFIX "")
+ set_target_properties (opengl PROPERTIES OUTPUT_NAME opengl32)
+ if (MINGW)
+ SET_TARGET_PROPERTIES(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
+ endif (MINGW)
else ()