##############################################################################
# Options
-#
+
+# On Mac OS X build fat binaries with i386 and x86_64 architectures by default.
+if (APPLE AND NOT CMAKE_OSX_ARCHITECTURES)
+ set (CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX" FORCE)
+endif ()
+
# We use a cached string variable instead of the standard (boolean) OPTION
# command so that we can default to auto-detecting optional depencies, while
# still providing a mechanism to force/disable these optional dependencies, as
# prescribed in http://www.gentoo.org/proj/en/qa/automagic.xml
-
set (ENABLE_GUI "AUTO" CACHE STRING "Enable Qt GUI.")
+set (ENABLE_CLI true CACHE BOOL "Enable command Line interface.")
+
+set (ENABLE_EGL true CACHE BOOL "Enable EGL support.")
+
##############################################################################
# Find dependencies
set (CMAKE_USE_PYTHON_VERSION 2.7 2.6)
-find_package (PythonInterp REQUIRED)
-find_package (OpenGL REQUIRED)
+if (ANDROID)
+ set (ENABLE_GUI false)
+else ()
+ macro (find_host_package)
+ find_package (${ARGN})
+ endmacro()
+endif ()
+
+find_host_package (PythonInterp REQUIRED)
+find_package (Threads)
if (ENABLE_GUI)
if (NOT (ENABLE_GUI STREQUAL "AUTO"))
find_package (QJSON ${REQUIRE_GUI})
endif ()
-if (NOT WIN32)
- find_package (X11 REQUIRED)
-
- # On Mac OS X, GLX is provided as a separate OpenGL implementation, different
- # from the standard OpenGL framework which provides support for native Mac OS X
- # applications.
- if (APPLE)
- find_path (X11_GL_INCLUDE_PATH GL/glx.h ${X11_INC_SEARCH_PATH})
- if (NOT X11_GL_INCLUDE_PATH)
- message (SEND_ERROR "Could not find GL/glx.h")
- endif (NOT X11_GL_INCLUDE_PATH)
- set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${X11_GL_INCLUDE_PATH})
-
- find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH})
- if (NOT X11_GL_LIB)
- message (SEND_ERROR "Could not find libGL.dylib")
- endif (NOT X11_GL_LIB)
- else ()
- set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
- set (X11_GL_LIB ${OPENGL_gl_LIBRARY})
- endif ()
-
- include_directories (${X11_INCLUDE_DIR})
-endif (NOT WIN32)
-
if (WIN32)
find_package (DirectX)
-endif (WIN32)
+ set (ENABLE_EGL false)
+elseif (APPLE)
+ set (ENABLE_EGL false)
+else ()
+ find_package (X11)
+
+ if (X11_FOUND)
+ include_directories (${X11_INCLUDE_DIR})
+ add_definitions (-DHAVE_X11)
+ endif ()
+endif ()
##############################################################################
include (CheckCXXCompilerFlag)
if (WIN32)
- # MSVC & MinGW only define & use APIENTRY
- add_definitions (-DGLAPIENTRY=__stdcall)
-
# http://msdn.microsoft.com/en-us/library/aa383745.aspx
- add_definitions (-D_WIN32_WINNT=0x0500 -DWINVER=0x0500)
+ add_definitions (-D_WIN32_WINNT=0x0501 -DWINVER=0x0501)
else (WIN32)
CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" CXX_COMPILER_FLAG_VISIBILITY)
if (CXX_COMPILER_FLAG_VISIBILITY)
add_definitions ("-fvisibility=hidden")
- endif (CXX_COMPILER_FLAG_VISIBILITY)
-endif (WIN32)
+ endif ()
+endif ()
if (MSVC)
# C99 includes for msvc
add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
add_definitions (-W4)
+ # XXX: it's safer to use ssize_t everywhere instead of disabling warning
+ add_definitions (-wd4018) # signed/unsigned mismatch
add_definitions (-wd4063) # not a valid value for switch of enum
+ add_definitions (-wd4100) # unreferenced formal parameter
add_definitions (-wd4127) # conditional expression is constant
add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
add_definitions (-wd4505) # unreferenced local function has been removed
+ add_definitions (-wd4512) # assignment operator could not be generated
add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning)
- # XXX: it's safer to use ssize_t everywhere instead of disabling warning
- add_definitions (-wd4018) # signed/unsigned mismatch
# Use static runtime
# http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F
)
if (${flag_var} MATCHES "/MD")
string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
- endif (${flag_var} MATCHES "/MD")
+ endif ()
endforeach (flag_var)
else ()
# Adjust warnings
add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions
endif ()
+if (MINGW)
+ # Avoid depending on MinGW runtime DLLs
+ check_cxx_compiler_flag (-static-libgcc HAVE_STATIC_LIBGCC_FLAG)
+ if (HAVE_STATIC_LIBGCC_FLAG)
+ set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libgcc")
+ set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libgcc")
+ set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -static-libgcc")
+ endif ()
+ check_cxx_compiler_flag (-static-libstdc++ HAVE_STATIC_LIBSTDCXX_FLAG)
+ if (HAVE_STATIC_LIBSTDCXX_FLAG)
+ set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++")
+ set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libstdc++")
+ set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -static-libstdc++")
+ endif ()
+endif ()
+
# Put all executables into the same top level build directory, regardless of
# which subdirectory they are declared
##############################################################################
# Bundled dependencies
#
-# We always use the bundled zlib and libpng sources:
+# We always use the bundled zlib, libpng, and snappy sources:
# - on Windows to make it easy to deploy the wrappers DLLs
# - on unices to prevent symbol collisions when tracing applications that link
# against other versions of these libraries
add_subdirectory (thirdparty/zlib EXCLUDE_FROM_ALL)
include_directories (${ZLIB_INCLUDE_DIRS})
-link_libraries (${ZLIB_LIBRARIES})
+
+set (SNAPPY_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/snappy)
+set (SNAPPY_LIBRARIES snappy_bundled)
+add_subdirectory (thirdparty/snappy EXCLUDE_FROM_ALL)
+
+include_directories (${SNAPPY_INCLUDE_DIRS})
set (PNG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/libpng)
set (PNG_DEFINITIONS "")
add_subdirectory (thirdparty/libpng EXCLUDE_FROM_ALL)
include_directories (${PNG_INCLUDE_DIR})
add_definitions (${PNG_DEFINITIONS})
-link_libraries (${PNG_LIBRARIES})
-# For glext headers
-include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty)
+if (MSVC)
+ add_subdirectory (thirdparty/getopt EXCLUDE_FROM_ALL)
+ include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/getopt)
+ set (GETOPT_LIBRARIES getopt_bundled)
+endif ()
+
+if (WIN32)
+ add_subdirectory (thirdparty/less)
+endif ()
+
+# The Qt website provides binaries for Windows and MacOSX, and they are
+# automatically found by cmake without any manual intervention. The situation
+# for QJSON is substantially different: there are no binaries for QJSON
+# available, and there is no standard installation directory that is detected
+# by cmake.
+#
+# By bundling the QJSON source, we make it much more easier to build the GUI on
+# Windows and MacOSX. But we only use the bundled sources when ENABLE_GUI is
+# AUTO.
+if (QT4_FOUND AND NOT QJSON_FOUND AND (ENABLE_GUI STREQUAL "AUTO"))
+ add_subdirectory (thirdparty/qjson EXCLUDE_FROM_ALL)
+ set (QJSON_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty)
+ set (QJSON_LIBRARY_DIRS)
+ set (QJSON_LIBRARIES qjson_bundled)
+ set (QJSON_FOUND TRUE)
+endif ()
+
+# We use bundled headers for all Khronos APIs, to guarantee support for both
+# OpenGL and OpenGL ES at build time, because the OpenGL and OpenGL ES 1 APIs
+# are so intertwined that conditional compilation extremely difficult. This
+# also avoids missing/inconsistent declarations in system headers.
+include_directories (BEFORE ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/khronos)
+
+##############################################################################
+# Installation directories
+
+if (WIN32 OR APPLE)
+ # On Windows/MacOSX, applications are usually installed on a directory of
+ # their own
+ set (DOC_INSTALL_DIR doc)
+ set (LIB_INSTALL_DIR lib)
+else ()
+ set (DOC_INSTALL_DIR share/doc/${CMAKE_PROJECT_NAME})
+ set (LIB_INSTALL_DIR lib/${CMAKE_PROJECT_NAME})
+endif ()
+
+set(SCRIPTS_INSTALL_DIR ${LIB_INSTALL_DIR}/scripts)
+set(WRAPPER_INSTALL_DIR ${LIB_INSTALL_DIR}/wrappers)
+
+# Expose the binary/install directories to source
+#
+# TODO: Use the same directory layout, for both build and install directories,
+# so that binaries can find each other using just relative paths.
+#
+add_definitions(
+ -DAPITRACE_BINARY_DIR="${CMAKE_BINARY_DIR}"
+ -DAPITRACE_INSTALL_PREFIX="${CMAKE_INSTALL_PREFIX}"
+ -DAPITRACE_WRAPPER_INSTALL_DIR="${CMAKE_INSTALL_PREFIX}/${WRAPPER_INSTALL_DIR}"
+)
##############################################################################
# Common libraries / utilities
-include_directories (${CMAKE_CURRENT_SOURCE_DIR})
-
-add_custom_command (
- OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
- DEPENDS glproc.py dispatch.py wglapi.py glxapi.py cglapi.py glapi.py gltypes.py stdapi.py
+include_directories (
+ ${CMAKE_CURRENT_BINARY_DIR}
+ ${CMAKE_CURRENT_SOURCE_DIR}
+ ${CMAKE_CURRENT_SOURCE_DIR}/common
)
if (WIN32)
set (os os_win32.cpp)
- set (glws glws_wgl.cpp)
-else (WIN32)
+ set (glws_os glws_wgl.cpp)
+else ()
set (os os_posix.cpp)
- set (glws glws_glx.cpp)
-endif (WIN32)
-
-add_library (common
- trace_model.cpp
- trace_parser.cpp
- trace_writer.cpp
- trace_model_writer.cpp
- image.cpp
- image_bmp.cpp
- image_pnm.cpp
- image_png.cpp
- ${os}
+ if (APPLE)
+ set (glws_os glws_cocoa.mm)
+ else ()
+ set (glws_os glws_glx.cpp)
+ endif ()
+endif ()
+
+add_library (common STATIC
+ common/trace_callset.cpp
+ common/trace_dump.cpp
+ common/trace_file.cpp
+ common/trace_file_read.cpp
+ common/trace_file_write.cpp
+ common/trace_file_zlib.cpp
+ common/trace_file_snappy.cpp
+ common/trace_model.cpp
+ common/trace_parser.cpp
+ common/trace_parser_flags.cpp
+ common/trace_writer.cpp
+ common/trace_writer_local.cpp
+ common/trace_writer_model.cpp
+ common/trace_loader.cpp
+ common/trace_resource.cpp
+ common/trace_tools_trace.cpp
+ common/image.cpp
+ common/image_bmp.cpp
+ common/image_pnm.cpp
+ common/image_png.cpp
+ common/${os}
)
set_target_properties (common PROPERTIES
+ COMPILE_DEFINITIONS APITRACE_SOURCE_DIR="${CMAKE_SOURCE_DIR}"
# Ensure it can be statically linked in shared libraries
- COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_C_FLAGS}"
+ COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_CXX_FLAGS}"
)
-link_libraries (common)
-
-add_executable (tracedump tracedump.cpp)
-install (TARGETS tracedump RUNTIME DESTINATION bin)
+if (ANDROID)
+ target_link_libraries (common log)
+endif ()
##############################################################################
-# API tracers
-
-if (WIN32)
- # ddraw.dll
- if (DirectX_D3D_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR})
- add_custom_command (
- OUTPUT ddraw.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d.py > ${CMAKE_CURRENT_BINARY_DIR}/ddraw.cpp
- DEPENDS d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py
- )
- add_library (ddraw MODULE ddraw.def ddraw.cpp)
- set_target_properties (ddraw
- PROPERTIES PREFIX ""
- RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
- LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
- )
- install (TARGETS ddraw LIBRARY DESTINATION wrappers)
- endif (DirectX_D3D_INCLUDE_DIR)
-
- # d3d8.dll
- if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
- add_custom_command (
- OUTPUT d3d8.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
- DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py
- )
- add_library (d3d8 MODULE d3d8.def d3d8.cpp d3dshader.cpp)
- set_target_properties (d3d8
- PROPERTIES PREFIX ""
- RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
- LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
- )
- install (TARGETS d3d8 LIBRARY DESTINATION wrappers)
- endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
-
- # d3d9.dll
- if (DirectX_D3DX9_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
- add_custom_command (
- OUTPUT d3d9.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
- DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py
- )
- add_library (d3d9 MODULE d3d9.def d3d9.cpp d3dshader.cpp)
- set_target_properties (d3d9
- PROPERTIES PREFIX ""
- RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
- LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
- )
- install (TARGETS d3d9 LIBRARY DESTINATION wrappers)
- endif (DirectX_D3DX9_INCLUDE_DIR)
-
- # d3d10.dll
- #if (DirectX_D3D10_INCLUDE_DIR)
- # include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
- # add_custom_command (
- # OUTPUT d3d10.cpp
- # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
- # DEPENDS d3d10misc.py winapi.py stdapi.py
- # )
- # add_library (d3d10 MODULE d3d10.def d3d10.cpp)
- # set_target_properties (d3d10 PROPERTIES PREFIX "")
- # install (TARGETS d3d10 LIBRARY DESTINATION wrappers)
- #endif (DirectX_D3D10_INCLUDE_DIR)
-
- # opengl32.dll
- add_custom_command (
- OUTPUT wgltrace.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
- DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py
- )
- add_library (wgltrace MODULE opengl32.def
- wgltrace.cpp
- glcaps.cpp
- ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
- )
- set_target_properties (wgltrace PROPERTIES
- PREFIX ""
- OUTPUT_NAME opengl32
- RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
- LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
- )
- if (MINGW)
- set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
- endif (MINGW)
- install (TARGETS wgltrace LIBRARY DESTINATION wrappers)
+# Sub-directories
-elseif (APPLE)
- # OpenGL framework
- add_custom_command (
- OUTPUT cgltrace.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp
- DEPENDS cgltrace.py gltrace.py trace.py cglapi.py glapi.py glparams.py gltypes.py stdapi.py
- )
-
- add_library (cgltrace SHARED
- cgltrace.cpp
- glcaps.cpp
- ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
- )
-
- set_target_properties (cgltrace PROPERTIES
- # OpenGL framework name
- PREFIX "" OUTPUT_NAME "OpenGL" SUFFIX ""
- # Specificy the version and reexport GLU symbols
- LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0 -Wl,-reexport_library,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib"
- RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
- LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
- )
-
- target_link_libraries (cgltrace dl)
+add_subdirectory (dispatch)
+add_subdirectory (wrappers)
+add_subdirectory (retrace)
- install (TARGETS cgltrace LIBRARY DESTINATION wrappers)
-else ()
- # libGL.so
- add_custom_command (
- OUTPUT glxtrace.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
- DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py
- )
-
- add_library (glxtrace SHARED
- ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
- glxtrace.cpp
- glcaps.cpp
- glsnapshot.cpp
- )
- set_target_properties (glxtrace PROPERTIES
- # avoid the default "lib" prefix
- PREFIX ""
- )
-
- # Prevent symbol relocations internal to our wrapper library to be
- # overwritten by the application.
- set_target_properties (glxtrace PROPERTIES
- LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions"
- )
+##############################################################################
+# CLI
- target_link_libraries (glxtrace dl ${X11_X11_LIB})
-
- install (TARGETS glxtrace LIBRARY DESTINATION lib)
+if (ENABLE_CLI)
+ add_subdirectory(cli)
endif ()
-
##############################################################################
-# API retracers
-
-add_custom_command (
- OUTPUT glretrace_gl.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp
- DEPENDS glretrace.py retrace.py codegen.py glapi.py gltypes.py stdapi.py
-)
-
-add_custom_command (
- OUTPUT glstate_params.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp
- DEPENDS glstate.py glparams.py gltypes.py stdapi.py
-)
-
-include_directories (
- ${CMAKE_CURRENT_BINARY_DIR}
- ${OPENGL_INCLUDE_PATH}
-)
-
-add_executable (glretrace
- glretrace_gl.cpp
- glretrace_cgl.cpp
- glretrace_glx.cpp
- glretrace_wgl.cpp
- glretrace_main.cpp
- glstate.cpp
- glstate_params.cpp
- retrace.cpp
- ${glws}
- image.cpp
- ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
-)
-
-set_property (
- TARGET glretrace
- APPEND
- PROPERTY COMPILE_DEFINITIONS "RETRACE"
+# Scripts (to support the CLI)
+
+install (
+ PROGRAMS
+ ${CMAKE_CURRENT_SOURCE_DIR}/scripts/tracediff.py
+ ${CMAKE_CURRENT_SOURCE_DIR}/scripts/jsondiff.py
+ ${CMAKE_CURRENT_SOURCE_DIR}/scripts/snapdiff.py
+ DESTINATION ${SCRIPTS_INSTALL_DIR}
)
-target_link_libraries (glretrace
- common
-)
-
-if (WIN32)
- target_link_libraries (glretrace ${OPENGL_gl_LIBRARY})
-elseif (APPLE)
- # XXX: We use GLX on MacOSX, which is in a separate library.
- target_link_libraries (glretrace
- ${X11_GL_LIB}
- ${X11_X11_LIB}
- "-framework ApplicationServices" # CGS*
- ${OPENGL_gl_LIBRARY} # CGL*
- )
-else ()
- target_link_libraries (glretrace ${OPENGL_gl_LIBRARY} ${X11_X11_LIB})
-endif ()
-
-install (TARGETS glretrace RUNTIME DESTINATION bin)
-
-
##############################################################################
# GUI
##############################################################################
# Packaging
-install (FILES LICENSE README.markdown TODO.markdown DESTINATION doc)
+install (
+ FILES
+ BUGS.markdown
+ LICENSE
+ NEWS.markdown
+ README.markdown
+ DESTINATION ${DOC_INSTALL_DIR}
+)
-set (CPACK_PACKAGE_VERSION_MAJOR "1")
+set (CPACK_PACKAGE_VERSION_MAJOR "3")
set (CPACK_PACKAGE_VERSION_MINOR "0")
# Use current date in YYYYMMDD format as patch number
OUTPUT_VARIABLE CPACK_PACKAGE_VERSION_PATCH
)
+# cpack mistakenly detects Mingw-w64 as win32
+if (MINGW)
+ if (CMAKE_SIZEOF_VOID_P EQUAL 8)
+ set (CPACK_SYSTEM_NAME win64)
+ endif ()
+endif ()
+
# See http://www.vtk.org/Wiki/CMake:CPackPackageGenerators
if (WIN32)
set (CPACK_GENERATOR "ZIP")