project (apitrace)
+##############################################################################
+# Options
+
+# On Mac OS X build fat binaries with i386 and x86_64 architectures by default.
+if (APPLE AND NOT CMAKE_OSX_ARCHITECTURES)
+ set (CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX" FORCE)
+endif ()
+
+# We use a cached string variable instead of the standard (boolean) OPTION
+# command so that we can default to auto-detecting optional depencies, while
+# still providing a mechanism to force/disable these optional dependencies, as
+# prescribed in http://www.gentoo.org/proj/en/qa/automagic.xml
+set (ENABLE_GUI "AUTO" CACHE STRING "Enable Qt GUI.")
+
+
##############################################################################
# Find dependencies
find_package (PythonInterp REQUIRED)
find_package (OpenGL REQUIRED)
-find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit)
-find_package (QJSON)
+
+if (ENABLE_GUI)
+ if (NOT (ENABLE_GUI STREQUAL "AUTO"))
+ set (REQUIRE_GUI REQUIRED)
+ endif ()
+ find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit ${REQUIRE_GUI})
+ find_package (QJSON ${REQUIRE_GUI})
+endif ()
if (NOT WIN32)
find_package (X11 REQUIRED)
##############################################################################
# Bundled dependencies
#
-# We always use the bundled zlib and libpng sources:
+# We always use the bundled zlib, libpng, and snappy sources:
# - on Windows to make it easy to deploy the wrappers DLLs
# - on unices to prevent symbol collisions when tracing applications that link
# against other versions of these libraries
include_directories (${ZLIB_INCLUDE_DIRS})
link_libraries (${ZLIB_LIBRARIES})
+set (SNAPPY_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/snappy)
+set (SNAPPY_LIBRARIES snappy_bundled)
+add_subdirectory (thirdparty/snappy EXCLUDE_FROM_ALL)
+
+include_directories (${SNAPPY_INCLUDE_DIRS})
+link_libraries (${SNAPPY_LIBRARIES})
+
set (PNG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/libpng)
set (PNG_DEFINITIONS "")
set (PNG_LIBRARIES png_bundled)
add_definitions (${PNG_DEFINITIONS})
link_libraries (${PNG_LIBRARIES})
+# The Qt website provides binaries for Windows and MacOSX, and they are
+# automatically found by cmake without any manual intervention. The situation
+# for QJSON is substantially different: there are no binaries for QJSON
+# available, and there is no standard installation directory that is detected
+# by cmake.
+#
+# By bundling the QJSON source, we make it much more easier to build the GUI on
+# Windows and MacOSX. But we only use the bundled sources when ENABLE_GUI is
+# AUTO.
+if (QT4_FOUND AND NOT QJSON_FOUND AND (ENABLE_GUI STREQUAL "AUTO"))
+ add_subdirectory (thirdparty/qjson EXCLUDE_FROM_ALL)
+ set (QJSON_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/qjson)
+ set (QJSON_LIBRARY_DIRS)
+ set (QJSON_LIBRARIES qjson_bundled)
+ set (QJSON_FOUND TRUE)
+endif ()
+
# For glext headers
include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty)
##############################################################################
# Common libraries / utilities
-include_directories (${CMAKE_CURRENT_SOURCE_DIR})
+include_directories (
+ ${CMAKE_CURRENT_SOURCE_DIR}
+ ${CMAKE_CURRENT_SOURCE_DIR}/common
+)
add_custom_command (
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
- DEPENDS glproc.py dispatch.py wglapi.py glxapi.py cglapi.py glapi.py gltypes.py stdapi.py
+ DEPENDS glproc.py dispatch.py specs/wglapi.py specs/glxapi.py specs/cglapi.py specs/glapi.py specs/gltypes.py specs/stdapi.py
)
if (WIN32)
endif (WIN32)
add_library (common
- trace_model.cpp
- trace_parser.cpp
- trace_writer.cpp
- trace_model_writer.cpp
- ${os}
+ common/trace_file.cpp
+ common/trace_snappyfile.cpp
+ common/trace_model.cpp
+ common/trace_parser.cpp
+ common/trace_writer.cpp
+ common/trace_local_writer.cpp
+ common/trace_model_writer.cpp
+ common/trace_loader.cpp
+ common/image.cpp
+ common/image_bmp.cpp
+ common/image_pnm.cpp
+ common/image_png.cpp
+ common/${os}
)
+set_target_properties (common PROPERTIES
+ # Ensure it can be statically linked in shared libraries
+ COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_C_FLAGS}"
+)
+
+link_libraries (common)
+
add_executable (tracedump tracedump.cpp)
-target_link_libraries (tracedump common)
install (TARGETS tracedump RUNTIME DESTINATION bin)
if (DirectX_D3D_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR})
add_custom_command (
- OUTPUT ddraw.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d.py > ${CMAKE_CURRENT_BINARY_DIR}/ddraw.cpp
- DEPENDS d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py
+ OUTPUT ddrawtrace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/ddrawtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/ddrawtrace.cpp
+ DEPENDS ddrawtrace.py trace.py specs/d3d.py specs/d3dtypes.py specs/d3dcaps.py specs/ddraw.py specs/winapi.py specs/stdapi.py
)
- add_library (ddraw MODULE ddraw.def ddraw.cpp trace_writer.cpp os_win32.cpp)
+ add_library (ddraw MODULE specs/ddraw.def ddrawtrace.cpp)
set_target_properties (ddraw
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
- OUTPUT d3d8.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
- DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py
+ OUTPUT d3d8trace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp
+ DEPENDS d3d8trace.py trace.py specs/d3d8.py specs/d3d8types.py specs/d3d8caps.py specs/winapi.py specs/stdapi.py
)
- add_library (d3d8 MODULE d3d8.def d3d8.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp)
+ add_library (d3d8 MODULE specs/d3d8.def d3d8trace.cpp d3dshader.cpp)
set_target_properties (d3d8
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
if (DirectX_D3DX9_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
- OUTPUT d3d9.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
- DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py
+ OUTPUT d3d9trace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp
+ DEPENDS d3d9trace.py trace.py specs/d3d9.py specs/d3d9types.py specs/d3d9caps.py specs/winapi.py specs/stdapi.py
)
- add_library (d3d9 MODULE d3d9.def d3d9.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp)
+ add_library (d3d9 MODULE specs/d3d9.def d3d9trace.cpp d3dshader.cpp)
set_target_properties (d3d9
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
endif (DirectX_D3DX9_INCLUDE_DIR)
# d3d10.dll
- #if (DirectX_D3D10_INCLUDE_DIR)
- # include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
- # add_custom_command (
- # OUTPUT d3d10.cpp
- # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
- # DEPENDS d3d10misc.py winapi.py stdapi.py
- # )
- # add_library (d3d10 MODULE d3d10.def d3d10.cpp trace_writer.cpp os_win32.cpp)
- # set_target_properties (d3d10 PROPERTIES PREFIX "")
- # install (TARGETS d3d10 LIBRARY DESTINATION wrappers)
- #endif (DirectX_D3D10_INCLUDE_DIR)
+ if (DirectX_D3D10_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT d3d10trace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp
+ DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/dxgi.py specs/winapi.py specs/stdapi.py
+ )
+ add_library (d3d10 MODULE specs/d3d10.def d3d10trace.cpp)
+ set_target_properties (d3d10
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ install (TARGETS d3d10 LIBRARY DESTINATION wrappers)
+ endif (DirectX_D3D10_INCLUDE_DIR)
# opengl32.dll
add_custom_command (
OUTPUT wgltrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
- DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py
+ DEPENDS wgltrace.py gltrace.py trace.py specs/wglapi.py specs/wglenum.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/winapi.py specs/stdapi.py
+ )
+ add_library (wgltrace MODULE specs/opengl32.def
+ wgltrace.cpp
+ glcaps.cpp
+ ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
)
- add_library (wgltrace MODULE opengl32.def wgltrace.cpp trace_writer.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
set_target_properties (wgltrace PROPERTIES
PREFIX ""
OUTPUT_NAME opengl32
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
if (MINGW)
- set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
+ set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup")
endif (MINGW)
install (TARGETS wgltrace LIBRARY DESTINATION wrappers)
add_custom_command (
OUTPUT cgltrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp
- DEPENDS cgltrace.py gltrace.py trace.py cglapi.py glapi.py glparams.py gltypes.py stdapi.py
+ DEPENDS cgltrace.py gltrace.py trace.py specs/cglapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py
)
- add_library (cgltrace SHARED cgltrace.cpp trace_writer.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
+ add_library (cgltrace SHARED
+ cgltrace.cpp
+ glcaps.cpp
+ ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+ )
set_target_properties (cgltrace PROPERTIES
# OpenGL framework name
add_custom_command (
OUTPUT glxtrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
- DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py
+ DEPENDS glxtrace.py gltrace.py trace.py specs/glxapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py
)
add_library (glxtrace SHARED
${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
glxtrace.cpp
+ glcaps.cpp
glsnapshot.cpp
- trace_writer.cpp
- image.cpp
- os_posix.cpp
)
set_target_properties (glxtrace PROPERTIES
)
target_link_libraries (glxtrace dl ${X11_X11_LIB})
-
+
install (TARGETS glxtrace LIBRARY DESTINATION lib)
endif ()
add_custom_command (
OUTPUT glretrace_gl.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp
- DEPENDS glretrace.py retrace.py codegen.py glapi.py gltypes.py stdapi.py
+ DEPENDS glretrace.py retrace.py codegen.py specs/glapi.py specs/gltypes.py specs/stdapi.py
)
add_custom_command (
OUTPUT glstate_params.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp
- DEPENDS glstate.py glparams.py gltypes.py stdapi.py
+ DEPENDS glstate.py specs/glparams.py specs/gltypes.py specs/stdapi.py
)
include_directories (
glstate_params.cpp
retrace.cpp
${glws}
- image.cpp
${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
)
##############################################################################
# GUI
-if (QT4_FOUND AND QJSON_FOUND)
+if (ENABLE_GUI AND QT4_FOUND AND QJSON_FOUND)
add_subdirectory(gui)
-endif (QT4_FOUND AND QJSON_FOUND)
+endif ()
##############################################################################
# Packaging
-install (FILES LICENSE README.markdown TODO.markdown DESTINATION doc)
+install (
+ FILES
+ BUGS.markdown
+ LICENSE
+ NEWS.markdown
+ README.markdown
+ TODO.markdown
+ DESTINATION doc)
set (CPACK_PACKAGE_VERSION_MAJOR "1")
set (CPACK_PACKAGE_VERSION_MINOR "0")