-cmake_minimum_required (VERSION 2.6)
+cmake_minimum_required (VERSION 2.8)
project (apitrace)
+
+##############################################################################
+# Options
+#
+# We use a cached string variable instead of the standard (boolean) OPTION
+# command so that we can default to auto-detecting optional depencies, while
+# still providing a mechanism to force/disable these optional dependencies, as
+# prescribed in http://www.gentoo.org/proj/en/qa/automagic.xml
+
+set (ENABLE_GUI "AUTO" CACHE STRING "Enable Qt GUI.")
+
+
+##############################################################################
+# Find dependencies
+
set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
+set (CMAKE_USE_PYTHON_VERSION 2.7 2.6)
+
find_package (PythonInterp REQUIRED)
find_package (OpenGL REQUIRED)
-find_package (ZLIB)
-find_package (DirectX)
+if (ENABLE_GUI)
+ if (NOT (ENABLE_GUI STREQUAL "AUTO"))
+ set (REQUIRE_GUI REQUIRED)
+ endif ()
+ find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit ${REQUIRE_GUI})
+ find_package (QJSON ${REQUIRE_GUI})
+endif ()
-find_package (GLUT)
+if (NOT WIN32)
+ find_package (X11 REQUIRED)
-find_library (GLEW_glew_LIBRARY GLEW
- /usr/lib
-)
+ # On Mac OS X, GLX is provided as a separate OpenGL implementation, different
+ # from the standard OpenGL framework which provides support for native Mac OS X
+ # applications.
+ if (APPLE)
+ find_path (X11_GL_INCLUDE_PATH GL/glx.h ${X11_INC_SEARCH_PATH})
+ if (NOT X11_GL_INCLUDE_PATH)
+ message (SEND_ERROR "Could not find GL/glx.h")
+ endif (NOT X11_GL_INCLUDE_PATH)
+ set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${X11_GL_INCLUDE_PATH})
-find_path (GLEW_INCLUDE_DIR GL/glew.h
- /usr/include/GL
-)
+ find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH})
+ if (NOT X11_GL_LIB)
+ message (SEND_ERROR "Could not find libGL.dylib")
+ endif (NOT X11_GL_LIB)
+ else ()
+ set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
+ set (X11_GL_LIB ${OPENGL_gl_LIBRARY})
+ endif ()
+
+ include_directories (${X11_INCLUDE_DIR})
+endif (NOT WIN32)
if (WIN32)
- # Nobody likes to include windows.h:
- # - Microsoft's GL/gl.h header depends on windows.h but doesn't include it;
- # - GLEW temporarily defines the necessary defines but undefines them later
- # - certain GLUT distributions don't include it;
- # - most of our programs are meant to be portable so don't include it.
- #
- # We could try to replicate the windows.h definitions required by
- # GL/gl.h, but the build time savings don't compensate the constant
- # headaches that brings, so instead we force windows.h to be included
- # on every file.
- if (MSVC)
- add_definitions (-FIwindows.h)
- else (MSVC)
- add_definitions (--include windows.h)
- endif (MSVC)
-
- # MSVC & MinGW only define & use APIENTRY
- add_definitions (-DGLAPIENTRY=__stdcall)
-
- link_libraries (winmm)
+ find_package (DirectX)
+endif (WIN32)
+
+
+##############################################################################
+# Set global build options
+
+include (CheckCXXCompilerFlag)
+
+if (WIN32)
+ # MSVC & MinGW only define & use APIENTRY
+ add_definitions (-DGLAPIENTRY=__stdcall)
+
+ # http://msdn.microsoft.com/en-us/library/aa383745.aspx
+ add_definitions (-D_WIN32_WINNT=0x0500 -DWINVER=0x0500)
+else (WIN32)
+ CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" CXX_COMPILER_FLAG_VISIBILITY)
+ if (CXX_COMPILER_FLAG_VISIBILITY)
+ add_definitions ("-fvisibility=hidden")
+ endif (CXX_COMPILER_FLAG_VISIBILITY)
endif (WIN32)
if (MSVC)
- # Enable math constants defines
- add_definitions (-D_USE_MATH_DEFINES)
-
- # Adjust warnings
- add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
- add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
- add_definitions (-W4)
- add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
- add_definitions (-wd4505) # unreferenced local function has been removed
- add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning)
-
- # Use static runtime
- # http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F
- foreach (flag_var
- CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO
- CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO
- )
- if (${flag_var} MATCHES "/MD")
- string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
- endif (${flag_var} MATCHES "/MD")
- endforeach (flag_var)
+ # C99 includes for msvc
+ include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/msvc)
+
+ # Enable math constants defines
+ add_definitions (-D_USE_MATH_DEFINES)
+
+ # No min/max macros
+ add_definitions (-DNOMINMAX)
+
+ # Adjust warnings
+ add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
+ add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
+ add_definitions (-W4)
+ add_definitions (-wd4063) # not a valid value for switch of enum
+ add_definitions (-wd4127) # conditional expression is constant
+ add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
+ add_definitions (-wd4505) # unreferenced local function has been removed
+ add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning)
+ # XXX: it's safer to use ssize_t everywhere instead of disabling warning
+ add_definitions (-wd4018) # signed/unsigned mismatch
+
+ # Use static runtime
+ # http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F
+ foreach (flag_var
+ CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO
+ CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO
+ )
+ if (${flag_var} MATCHES "/MD")
+ string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
+ endif (${flag_var} MATCHES "/MD")
+ endforeach (flag_var)
else ()
- add_definitions (-Wall)
+ # Adjust warnings
+ add_definitions (-Wall)
+ # XXX: it's safer to use ssize_t everywhere instead of disabling warning
+ add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions
endif ()
-# Use bundled ZLIB if system one can't be found
-if (NOT ZLIB_FOUND)
- add_library (zlib STATIC
- zlib/adler32.c
- zlib/compress.c
- zlib/crc32.c
- zlib/gzio.c
- zlib/uncompr.c
- zlib/deflate.c
- zlib/trees.c
- zlib/zutil.c
- zlib/inflate.c
- zlib/infback.c
- zlib/inftrees.c
- zlib/inffast.c
- )
-
- include_directories (zlib)
- link_libraries (zlib)
-else (NOT ZLIB_FOUND)
- include_directories (${ZLIB_INCLUDE_DIRS})
- link_libraries (${ZLIB_LIBRARIES})
-endif (NOT ZLIB_FOUND)
+
+# Put all executables into the same top level build directory, regardless of
+# which subdirectory they are declared
+set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
+
+
+##############################################################################
+# Bundled dependencies
+#
+# We always use the bundled zlib and libpng sources:
+# - on Windows to make it easy to deploy the wrappers DLLs
+# - on unices to prevent symbol collisions when tracing applications that link
+# against other versions of these libraries
+
+set (ZLIB_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/zlib)
+set (ZLIB_LIBRARIES z_bundled)
+add_subdirectory (thirdparty/zlib EXCLUDE_FROM_ALL)
+
+include_directories (${ZLIB_INCLUDE_DIRS})
+link_libraries (${ZLIB_LIBRARIES})
+
+set (SNAPPY_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/snappy)
+set (SNAPPY_LIBRARIES snappy_bundled)
+add_subdirectory (thirdparty/snappy EXCLUDE_FROM_ALL)
+
+include_directories (${SNAPPY_INCLUDE_DIRS})
+link_libraries (${SNAPPY_LIBRARIES})
+
+set (PNG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/libpng)
+set (PNG_DEFINITIONS "")
+set (PNG_LIBRARIES png_bundled)
+
+add_subdirectory (thirdparty/libpng EXCLUDE_FROM_ALL)
+include_directories (${PNG_INCLUDE_DIR})
+add_definitions (${PNG_DEFINITIONS})
+link_libraries (${PNG_LIBRARIES})
+
+# For glext headers
+include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty)
+
+
+##############################################################################
+# Common libraries / utilities
include_directories (${CMAKE_CURRENT_SOURCE_DIR})
+add_custom_command (
+ OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+ DEPENDS glproc.py dispatch.py wglapi.py glxapi.py cglapi.py glapi.py gltypes.py stdapi.py
+)
+
if (WIN32)
- # Put wrappers in a separate directory
- set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers)
-
- # d3d8.dll
- if (DirectX_D3D8_FOUND)
- include_directories (${DirectX_D3D8_INCLUDE_DIR})
- add_custom_command (
- OUTPUT d3d8.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
- DEPENDS d3d8.py d3d8types.py d3d8caps.py windows.py base.py
- )
- add_library (d3d8 SHARED d3d8.def d3d8.cpp log.cpp os_win32.cpp)
- set_target_properties (d3d8 PROPERTIES PREFIX "")
- endif (DirectX_D3D8_FOUND)
-
- # d3d9.dll
- if (DirectX_D3DX9_FOUND)
- include_directories (${DirectX_D3DX9_INCLUDE_DIR})
- add_custom_command (
- OUTPUT d3d9.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
- DEPENDS d3d9.py d3d9types.py d3d9caps.py d3dshader.py windows.py base.py
- )
- add_library (d3d9 SHARED d3d9.def d3d9.cpp log.cpp os_win32.cpp)
- set_target_properties (d3d9 PROPERTIES PREFIX "")
- endif (DirectX_D3DX9_FOUND)
-
- # d3d10.dll
- if (DirectX_D3D10_FOUND)
- include_directories (${DirectX_D3D10_INCLUDE_DIR})
- add_custom_command (
- OUTPUT d3d10.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
- DEPENDS d3d10misc.py windows.py base.py
- )
- add_library (d3d10 SHARED d3d10.def d3d10.cpp log.cpp os_win32.cpp)
- set_target_properties (d3d10 PROPERTIES PREFIX "")
- endif (DirectX_D3D10_FOUND)
-
- # opengl32.dll
- add_custom_command (
- OUTPUT opengl32.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.py > ${CMAKE_CURRENT_BINARY_DIR}/opengl32.cpp
- DEPENDS opengl32.py gl.py windows.py base.py
- )
- add_library (opengl SHARED opengl32.def opengl32.cpp log.cpp os_win32.cpp)
- set_target_properties (opengl PROPERTIES
- PREFIX ""
- OUTPUT_NAME opengl32)
- if (MINGW)
- SET_TARGET_PROPERTIES(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
- endif (MINGW)
+ set (os os_win32.cpp)
+ set (glws glws_wgl.cpp)
+else (WIN32)
+ set (os os_posix.cpp)
+ set (glws glws_glx.cpp)
+endif (WIN32)
+
+add_library (common
+ trace_file.cpp
+ trace_model.cpp
+ trace_parser.cpp
+ trace_writer.cpp
+ trace_model_writer.cpp
+ image.cpp
+ image_bmp.cpp
+ image_pnm.cpp
+ image_png.cpp
+ ${os}
+)
+
+set_target_properties (common PROPERTIES
+ # Ensure it can be statically linked in shared libraries
+ COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_C_FLAGS}"
+)
+
+link_libraries (common)
+
+add_executable (tracedump tracedump.cpp)
+install (TARGETS tracedump RUNTIME DESTINATION bin)
+
+##############################################################################
+# API tracers
+
+if (WIN32)
+ # ddraw.dll
+ if (DirectX_D3D_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT ddraw.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d.py > ${CMAKE_CURRENT_BINARY_DIR}/ddraw.cpp
+ DEPENDS d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py
+ )
+ add_library (ddraw MODULE ddraw.def ddraw.cpp)
+ set_target_properties (ddraw
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ install (TARGETS ddraw LIBRARY DESTINATION wrappers)
+ endif (DirectX_D3D_INCLUDE_DIR)
+
+ # d3d8.dll
+ if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT d3d8.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
+ DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py
+ )
+ add_library (d3d8 MODULE d3d8.def d3d8.cpp d3dshader.cpp)
+ set_target_properties (d3d8
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ install (TARGETS d3d8 LIBRARY DESTINATION wrappers)
+ endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
+
+ # d3d9.dll
+ if (DirectX_D3DX9_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT d3d9.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
+ DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py
+ )
+ add_library (d3d9 MODULE d3d9.def d3d9.cpp d3dshader.cpp)
+ set_target_properties (d3d9
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ install (TARGETS d3d9 LIBRARY DESTINATION wrappers)
+ endif (DirectX_D3DX9_INCLUDE_DIR)
+
+ # d3d10.dll
+ #if (DirectX_D3D10_INCLUDE_DIR)
+ # include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+ # add_custom_command (
+ # OUTPUT d3d10.cpp
+ # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
+ # DEPENDS d3d10misc.py winapi.py stdapi.py
+ # )
+ # add_library (d3d10 MODULE d3d10.def d3d10.cpp)
+ # set_target_properties (d3d10 PROPERTIES PREFIX "")
+ # install (TARGETS d3d10 LIBRARY DESTINATION wrappers)
+ #endif (DirectX_D3D10_INCLUDE_DIR)
+
+ # opengl32.dll
+ add_custom_command (
+ OUTPUT wgltrace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
+ DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py
+ )
+ add_library (wgltrace MODULE opengl32.def
+ wgltrace.cpp
+ glcaps.cpp
+ ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+ )
+ set_target_properties (wgltrace PROPERTIES
+ PREFIX ""
+ OUTPUT_NAME opengl32
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ if (MINGW)
+ set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
+ endif (MINGW)
+ install (TARGETS wgltrace LIBRARY DESTINATION wrappers)
+
+elseif (APPLE)
+ # OpenGL framework
+ add_custom_command (
+ OUTPUT cgltrace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp
+ DEPENDS cgltrace.py gltrace.py trace.py cglapi.py glapi.py glparams.py gltypes.py stdapi.py
+ )
+
+ add_library (cgltrace SHARED
+ cgltrace.cpp
+ glcaps.cpp
+ ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+ )
+
+ set_target_properties (cgltrace PROPERTIES
+ # OpenGL framework name
+ PREFIX "" OUTPUT_NAME "OpenGL" SUFFIX ""
+ # Specificy the version and reexport GLU symbols
+ LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0 -Wl,-reexport_library,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib"
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+
+ target_link_libraries (cgltrace dl)
+
+ install (TARGETS cgltrace LIBRARY DESTINATION wrappers)
else ()
+ # libGL.so
+ add_custom_command (
+ OUTPUT glxtrace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
+ DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py
+ )
- # libGL.so
- add_custom_command (
- OUTPUT glx.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glx.py > ${CMAKE_CURRENT_BINARY_DIR}/glx.cpp
- DEPENDS glx.py gl.py dl.py base.py
- )
- add_library (glxtrace SHARED glx.cpp log.cpp os_posix.cpp)
- set_target_properties (glxtrace PROPERTIES PREFIX "")
- target_link_libraries (glxtrace dl)
+ add_library (glxtrace SHARED
+ ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+ glxtrace.cpp
+ glcaps.cpp
+ glsnapshot.cpp
+ )
+
+ set_target_properties (glxtrace PROPERTIES
+ # avoid the default "lib" prefix
+ PREFIX ""
+ )
+
+ # Prevent symbol relocations internal to our wrapper library to be
+ # overwritten by the application.
+ set_target_properties (glxtrace PROPERTIES
+ LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions"
+ )
+
+ target_link_libraries (glxtrace dl ${X11_X11_LIB})
+
+ install (TARGETS glxtrace LIBRARY DESTINATION lib)
endif ()
-add_executable (dump dump.cpp trace_model.cpp)
+##############################################################################
+# API retracers
+
+add_custom_command (
+ OUTPUT glretrace_gl.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp
+ DEPENDS glretrace.py retrace.py codegen.py glapi.py gltypes.py stdapi.py
+)
-if (GLEW_INCLUDE_DIR)
- add_custom_command (
- OUTPUT glretrace.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace.cpp
- DEPENDS glretrace.py glx.py gl.py dl.py base.py
- )
+add_custom_command (
+ OUTPUT glstate_params.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp
+ DEPENDS glstate.py glparams.py gltypes.py stdapi.py
+)
- include_directories (
- ${OPENGL_INCLUDE_PATH}
- ${GLUT_INCLUDE_DIR}
- ${GLEW_INCLUDE_DIR}
- )
+include_directories (
+ ${CMAKE_CURRENT_BINARY_DIR}
+ ${OPENGL_INCLUDE_PATH}
+)
- add_executable (glretrace glretrace.cpp trace_model.cpp)
+add_executable (glretrace
+ glretrace_gl.cpp
+ glretrace_cgl.cpp
+ glretrace_glx.cpp
+ glretrace_wgl.cpp
+ glretrace_main.cpp
+ glstate.cpp
+ glstate_params.cpp
+ retrace.cpp
+ ${glws}
+ image.cpp
+ ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+)
- target_link_libraries (glretrace
- ${OPENGL_gl_LIBRARY}
- ${OPENGL_glu_LIBRARY}
- ${GLUT_glut_LIBRARY}
- ${GLEW_glew_LIBRARY}
- )
-endif (GLEW_INCLUDE_DIR)
+set_property (
+ TARGET glretrace
+ APPEND
+ PROPERTY COMPILE_DEFINITIONS "RETRACE"
+)
+target_link_libraries (glretrace
+ common
+)
+
+if (WIN32)
+ target_link_libraries (glretrace ${OPENGL_gl_LIBRARY})
+elseif (APPLE)
+ # XXX: We use GLX on MacOSX, which is in a separate library.
+ target_link_libraries (glretrace
+ ${X11_GL_LIB}
+ ${X11_X11_LIB}
+ "-framework ApplicationServices" # CGS*
+ ${OPENGL_gl_LIBRARY} # CGL*
+ )
+else ()
+ target_link_libraries (glretrace ${OPENGL_gl_LIBRARY} ${X11_X11_LIB})
+endif ()
+
+install (TARGETS glretrace RUNTIME DESTINATION bin)
+
+
+##############################################################################
+# GUI
+
+if (ENABLE_GUI AND QT4_FOUND AND QJSON_FOUND)
+ add_subdirectory(gui)
+endif ()
+
+
+##############################################################################
+# Packaging
+
+install (FILES LICENSE README.markdown TODO.markdown DESTINATION doc)
+
+set (CPACK_PACKAGE_VERSION_MAJOR "1")
+set (CPACK_PACKAGE_VERSION_MINOR "0")
+
+# Use current date in YYYYMMDD format as patch number
+execute_process (
+ COMMAND ${PYTHON_EXECUTABLE} -c "import time, sys; sys.stdout.write(time.strftime('%Y%m%d'))"
+ OUTPUT_VARIABLE CPACK_PACKAGE_VERSION_PATCH
+)
+
+# See http://www.vtk.org/Wiki/CMake:CPackPackageGenerators
+if (WIN32)
+ set (CPACK_GENERATOR "ZIP")
+elseif (APPLE)
+ set (CPACK_GENERATOR "DragNDrop")
+else ()
+ set (CPACK_GENERATOR "TBZ2")
+endif ()
+include(CPack)