-cmake_minimum_required (VERSION 2.6)
+cmake_minimum_required (VERSION 2.8)
project (apitrace)
set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
+# Set default built type
+if (NOT CMAKE_BUILD_TYPE)
+ set (CMAKE_BUILD_TYPE Debug
+ CACHE
+ STRING "Choose the build type, options are: None, Debug, Release, RelWithDebInfo, or MinSizeRel."
+ FORCE)
+endif (NOT CMAKE_BUILD_TYPE)
+
find_package (PythonInterp REQUIRED)
find_package (OpenGL REQUIRED)
find_package (ZLIB)
find_package (GLUT)
-find_library (GLEW_glew_LIBRARY GLEW
- /usr/lib
-)
-
-find_path (GLEW_INCLUDE_DIR GL/glew.h
- /usr/include/GL
-)
-
if (WIN32)
- # Nobody likes to include windows.h:
- # - Microsoft's GL/gl.h header depends on windows.h but doesn't include it;
- # - GLEW temporarily defines the necessary defines but undefines them later
- # - certain GLUT distributions don't include it;
- # - most of our programs are meant to be portable so don't include it.
- #
- # We could try to replicate the windows.h definitions required by
- # GL/gl.h, but the build time savings don't compensate the constant
- # headaches that brings, so instead we force windows.h to be included
- # on every file.
- if (MSVC)
- add_definitions (-FIwindows.h)
- else (MSVC)
- add_definitions (--include windows.h)
- endif (MSVC)
-
# MSVC & MinGW only define & use APIENTRY
add_definitions (-DGLAPIENTRY=__stdcall)
-
- link_libraries (winmm)
endif (WIN32)
if (MSVC)
add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
add_definitions (-wd4505) # unreferenced local function has been removed
add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning)
+ # XXX: it's safer to use ssize_t everywhere instead of disabling warning
+ add_definitions (-wd4018) # signed/unsigned mismatch
# Use static runtime
# http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F
string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
endif (${flag_var} MATCHES "/MD")
endforeach (flag_var)
+
+ # C99 headers
+ include_directories (c99)
else ()
+ # Adjust warnings
add_definitions (-Wall)
+ # XXX: it's safer to use ssize_t everywhere instead of disabling warning
+ add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions
endif ()
# Use bundled ZLIB if system one can't be found
set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers)
# d3d8.dll
- if (DirectX_D3D8_FOUND)
- include_directories (${DirectX_D3D8_INCLUDE_DIR})
- add_custom_command (
- OUTPUT d3d8.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
- DEPENDS d3d8.py d3d8types.py d3d8caps.py windows.py base.py
- )
- add_library (d3d8 SHARED d3d8.def d3d8.cpp log.cpp os_win32.cpp)
- set_target_properties (d3d8 PROPERTIES PREFIX "")
- endif (DirectX_D3D8_FOUND)
+ #if (DirectX_D3D8_FOUND)
+ # include_directories (${DirectX_D3D8_INCLUDE_DIR})
+ # add_custom_command (
+ # OUTPUT d3d8.cpp
+ # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
+ # DEPENDS d3d8.py d3d8types.py d3d8caps.py winapi.py stdapi.py
+ # )
+ # add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp)
+ # set_target_properties (d3d8 PROPERTIES PREFIX "")
+ #endif (DirectX_D3D8_FOUND)
# d3d9.dll
- if (DirectX_D3DX9_FOUND)
- include_directories (${DirectX_D3DX9_INCLUDE_DIR})
- add_custom_command (
- OUTPUT d3d9.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
- DEPENDS d3d9.py d3d9types.py d3d9caps.py d3dshader.py windows.py base.py
- )
- add_library (d3d9 SHARED d3d9.def d3d9.cpp log.cpp os_win32.cpp)
- set_target_properties (d3d9 PROPERTIES PREFIX "")
- endif (DirectX_D3DX9_FOUND)
+ #if (DirectX_D3DX9_FOUND)
+ # include_directories (${DirectX_D3DX9_INCLUDE_DIR})
+ # add_custom_command (
+ # OUTPUT d3d9.cpp
+ # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
+ # DEPENDS d3d9.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py
+ # )
+ # add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp)
+ # set_target_properties (d3d9 PROPERTIES PREFIX "")
+ #endif (DirectX_D3DX9_FOUND)
# d3d10.dll
- if (DirectX_D3D10_FOUND)
- include_directories (${DirectX_D3D10_INCLUDE_DIR})
- add_custom_command (
- OUTPUT d3d10.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
- DEPENDS d3d10misc.py windows.py base.py
- )
- add_library (d3d10 SHARED d3d10.def d3d10.cpp log.cpp os_win32.cpp)
- set_target_properties (d3d10 PROPERTIES PREFIX "")
- endif (DirectX_D3D10_FOUND)
+ #if (DirectX_D3D10_FOUND)
+ # include_directories (${DirectX_D3D10_INCLUDE_DIR})
+ # add_custom_command (
+ # OUTPUT d3d10.cpp
+ # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
+ # DEPENDS d3d10misc.py winapi.py stdapi.py
+ # )
+ # add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_write.cpp os_win32.cpp)
+ # set_target_properties (d3d10 PROPERTIES PREFIX "")
+ #endif (DirectX_D3D10_FOUND)
# opengl32.dll
add_custom_command (
OUTPUT opengl32.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.py > ${CMAKE_CURRENT_BINARY_DIR}/opengl32.cpp
- DEPENDS opengl32.py gl.py windows.py base.py
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/opengl32.cpp
+ DEPENDS wgltrace.py trace.py wglapi.py glapi.py glenum.py winapi.py stdapi.py
)
- add_library (opengl SHARED opengl32.def opengl32.cpp log.cpp os_win32.cpp)
+ add_library (opengl SHARED opengl32.def opengl32.cpp trace_write.cpp os_win32.cpp)
set_target_properties (opengl PROPERTIES
PREFIX ""
OUTPUT_NAME opengl32)
# libGL.so
add_custom_command (
- OUTPUT glx.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glx.py > ${CMAKE_CURRENT_BINARY_DIR}/glx.cpp
- DEPENDS glx.py gl.py dl.py base.py
+ OUTPUT glxtrace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
+ DEPENDS glxtrace.py trace.py glxapi.py glapi.py glenum.py stdapi.py
)
- add_library (glxtrace SHARED glx.cpp log.cpp os_posix.cpp)
+
+ add_library (glxtrace SHARED glxtrace.cpp trace_write.cpp os_posix.cpp)
set_target_properties (glxtrace PROPERTIES PREFIX "")
target_link_libraries (glxtrace dl)
endif ()
add_executable (dump dump.cpp trace_model.cpp)
+if (WIN32)
+ set (os os_win32.cpp)
+else (WIN32)
+ set (os os_posix.cpp)
+endif (WIN32)
+
+if (GLUT_INCLUDE_DIR)
+ add_custom_command (
+ OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+ DEPENDS glproc.py wglapi.py glxapi.py glapi.py glenum.py stdapi.py
+ )
-if (GLEW_INCLUDE_DIR)
add_custom_command (
OUTPUT glretrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace.cpp
- DEPENDS glretrace.py glx.py gl.py dl.py base.py
+ DEPENDS glretrace.py retrace.py codegen.py glapi.py glenum.py stdapi.py
)
include_directories (
+ ${CMAKE_CURRENT_BINARY_DIR}
${OPENGL_INCLUDE_PATH}
${GLUT_INCLUDE_DIR}
- ${GLEW_INCLUDE_DIR}
)
- add_executable (glretrace glretrace.cpp trace_model.cpp)
+ add_executable (glretrace glretrace.cpp trace_model.cpp ${os} ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
target_link_libraries (glretrace
${OPENGL_gl_LIBRARY}
${OPENGL_glu_LIBRARY}
${GLUT_glut_LIBRARY}
- ${GLEW_glew_LIBRARY}
)
-endif (GLEW_INCLUDE_DIR)
+endif (GLUT_INCLUDE_DIR)