# prescribed in http://www.gentoo.org/proj/en/qa/automagic.xml
set (ENABLE_GUI "AUTO" CACHE STRING "Enable Qt GUI.")
+set (ENABLE_CLI true CACHE BOOL "Enable command Line interface.")
+
+set (ENABLE_EGL true CACHE BOOL "Enable EGL support.")
+
##############################################################################
# Find dependencies
set (CMAKE_USE_PYTHON_VERSION 2.7 2.6)
-find_package (PythonInterp REQUIRED)
-find_package (OpenGL REQUIRED)
+if (ANDROID)
+ set (ENABLE_GUI false)
+else ()
+ macro (find_host_package)
+ find_package (${ARGN})
+ endmacro()
+endif ()
+
+find_host_package (PythonInterp REQUIRED)
+find_package (Threads)
if (ENABLE_GUI)
if (NOT (ENABLE_GUI STREQUAL "AUTO"))
if (WIN32)
find_package (DirectX)
-elif (APPLE)
+ set (ENABLE_EGL false)
+elseif (APPLE)
+ set (ENABLE_EGL false)
else ()
- find_package (X11 REQUIRED)
-
- set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
- set (X11_GL_LIB ${OPENGL_gl_LIBRARY})
+ find_package (X11)
- include_directories (${X11_INCLUDE_DIR})
+ if (X11_FOUND)
+ include_directories (${X11_INCLUDE_DIR})
+ add_definitions (-DHAVE_X11)
+ endif ()
endif ()
include (CheckCXXCompilerFlag)
if (WIN32)
- # MSVC & MinGW only define & use APIENTRY
- add_definitions (-DGLAPIENTRY=__stdcall)
-
# http://msdn.microsoft.com/en-us/library/aa383745.aspx
add_definitions (-D_WIN32_WINNT=0x0500 -DWINVER=0x0500)
else (WIN32)
CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" CXX_COMPILER_FLAG_VISIBILITY)
if (CXX_COMPILER_FLAG_VISIBILITY)
add_definitions ("-fvisibility=hidden")
- endif (CXX_COMPILER_FLAG_VISIBILITY)
-endif (WIN32)
+ endif ()
+endif ()
if (MSVC)
# C99 includes for msvc
)
if (${flag_var} MATCHES "/MD")
string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
- endif (${flag_var} MATCHES "/MD")
+ endif ()
endforeach (flag_var)
else ()
# Adjust warnings
add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions
endif ()
+if (MINGW)
+ # Avoid depending on MinGW runtime DLLs
+ check_cxx_compiler_flag (-static-libgcc HAVE_STATIC_LIBGCC_FLAG)
+ if (HAVE_STATIC_LIBGCC_FLAG)
+ set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libgcc")
+ set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libgcc")
+ set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -static-libgcc")
+ endif ()
+ check_cxx_compiler_flag (-static-libstdc++ HAVE_STATIC_LIBSTDCXX_FLAG)
+ if (HAVE_STATIC_LIBSTDCXX_FLAG)
+ set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++")
+ set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libstdc++")
+ set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -static-libstdc++")
+ endif ()
+endif ()
+
# Put all executables into the same top level build directory, regardless of
# which subdirectory they are declared
add_subdirectory (thirdparty/zlib EXCLUDE_FROM_ALL)
include_directories (${ZLIB_INCLUDE_DIRS})
-link_libraries (${ZLIB_LIBRARIES})
set (SNAPPY_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/snappy)
set (SNAPPY_LIBRARIES snappy_bundled)
add_subdirectory (thirdparty/snappy EXCLUDE_FROM_ALL)
include_directories (${SNAPPY_INCLUDE_DIRS})
-link_libraries (${SNAPPY_LIBRARIES})
set (PNG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/libpng)
set (PNG_DEFINITIONS "")
add_subdirectory (thirdparty/libpng EXCLUDE_FROM_ALL)
include_directories (${PNG_INCLUDE_DIR})
add_definitions (${PNG_DEFINITIONS})
-link_libraries (${PNG_LIBRARIES})
+
+if (MSVC)
+ add_subdirectory (thirdparty/getopt EXCLUDE_FROM_ALL)
+ include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/getopt)
+ set (GETOPT_LIBRARIES getopt_bundled)
+endif ()
+
+if (WIN32)
+ add_subdirectory (thirdparty/less)
+endif ()
# The Qt website provides binaries for Windows and MacOSX, and they are
# automatically found by cmake without any manual intervention. The situation
# AUTO.
if (QT4_FOUND AND NOT QJSON_FOUND AND (ENABLE_GUI STREQUAL "AUTO"))
add_subdirectory (thirdparty/qjson EXCLUDE_FROM_ALL)
- set (QJSON_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/qjson)
+ set (QJSON_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty)
set (QJSON_LIBRARY_DIRS)
set (QJSON_LIBRARIES qjson_bundled)
set (QJSON_FOUND TRUE)
endif ()
-# For glext headers
-include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty)
+# We use bundled headers for all Khronos APIs, to guarantee support for both
+# OpenGL and OpenGL ES at build time, because the OpenGL and OpenGL ES 1 APIs
+# are so intertwined that conditional compilation extremely difficult. This
+# also avoids missing/inconsistent declarations in system headers.
+include_directories (BEFORE ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/khronos)
+
+##############################################################################
+# Installation directories
+
+if (WIN32 OR APPLE)
+ # On Windows/MacOSX, applications are usually installed on a directory of
+ # their own
+ set (DOC_INSTALL_DIR doc)
+ set (LIB_INSTALL_DIR lib)
+else ()
+ set (DOC_INSTALL_DIR share/doc/${CMAKE_PROJECT_NAME})
+ set (LIB_INSTALL_DIR lib/${CMAKE_PROJECT_NAME})
+endif ()
+
+set(SCRIPTS_INSTALL_DIR ${LIB_INSTALL_DIR}/scripts)
+set(WRAPPER_INSTALL_DIR ${LIB_INSTALL_DIR}/wrappers)
+
+# Expose the binary/install directories to source
+#
+# TODO: Use the same directory layout, for both build and install directories,
+# so that binaries can find each other using just relative paths.
+#
+add_definitions(
+ -DAPITRACE_BINARY_DIR="${CMAKE_BINARY_DIR}"
+ -DAPITRACE_INSTALL_PREFIX="${CMAKE_INSTALL_PREFIX}"
+ -DAPITRACE_WRAPPER_INSTALL_DIR="${CMAKE_INSTALL_PREFIX}/${WRAPPER_INSTALL_DIR}"
+)
##############################################################################
# Common libraries / utilities
include_directories (
+ ${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/common
)
add_custom_command (
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
- DEPENDS glproc.py dispatch.py specs/wglapi.py specs/glxapi.py specs/cglapi.py specs/glapi.py specs/gltypes.py specs/stdapi.py
+ DEPENDS glproc.py dispatch.py specs/wglapi.py specs/glxapi.py specs/cglapi.py specs/eglapi.py specs/glesapi.py specs/glapi.py specs/gltypes.py specs/stdapi.py
)
+# Wrap glproc.hpp as a target to prevent the command from being executed
+# multiple times simulatenously, when the targets that depend on it are built
+# in parallel.
+add_custom_target (glproc DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
+
if (WIN32)
set (os os_win32.cpp)
set (glws_os glws_wgl.cpp)
endif ()
add_library (common STATIC
+ common/trace_callset.cpp
+ common/trace_dump.cpp
common/trace_file.cpp
- common/trace_snappyfile.cpp
+ common/trace_file_read.cpp
+ common/trace_file_write.cpp
+ common/trace_file_zlib.cpp
+ common/trace_file_snappy.cpp
common/trace_model.cpp
common/trace_parser.cpp
+ common/trace_parser_flags.cpp
common/trace_writer.cpp
- common/trace_local_writer.cpp
- common/trace_model_writer.cpp
+ common/trace_writer_local.cpp
+ common/trace_writer_model.cpp
common/trace_loader.cpp
+ common/trace_resource.cpp
+ common/trace_tools_trace.cpp
common/image.cpp
common/image_bmp.cpp
common/image_pnm.cpp
)
set_target_properties (common PROPERTIES
+ COMPILE_DEFINITIONS APITRACE_SOURCE_DIR="${CMAKE_SOURCE_DIR}"
# Ensure it can be statically linked in shared libraries
COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_CXX_FLAGS}"
)
-link_libraries (common)
-
-add_executable (tracedump tracedump.cpp)
-install (TARGETS tracedump RUNTIME DESTINATION bin)
+if (ANDROID)
+ target_link_libraries (common log)
+endif ()
##############################################################################
if (MINGW)
# Silence warnings about @nn suffix mismatch
set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -Wl,--enable-stdcall-fixup")
- endif (MINGW)
+ endif ()
# ddraw.dll
if (DirectX_D3D_INCLUDE_DIR)
DEPENDS ddrawtrace.py trace.py specs/d3d.py specs/d3dtypes.py specs/d3dcaps.py specs/ddraw.py specs/winapi.py specs/stdapi.py
)
add_library (ddraw MODULE specs/ddraw.def ddrawtrace.cpp)
+ target_link_libraries (ddraw
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ )
set_target_properties (ddraw
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
- install (TARGETS ddraw LIBRARY DESTINATION wrappers)
- endif (DirectX_D3D_INCLUDE_DIR)
+ install (TARGETS ddraw LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+ endif ()
# d3d8.dll
if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
DEPENDS d3d8trace.py trace.py specs/d3d8.py specs/d3d8types.py specs/d3d8caps.py specs/winapi.py specs/stdapi.py
)
add_library (d3d8 MODULE specs/d3d8.def d3d8trace.cpp d3dshader.cpp)
+ target_link_libraries (d3d8
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ )
set_target_properties (d3d8
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
- install (TARGETS d3d8 LIBRARY DESTINATION wrappers)
- endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
+ install (TARGETS d3d8 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+ endif ()
# d3d9.dll
if (DirectX_D3DX9_INCLUDE_DIR)
DEPENDS d3d9trace.py trace.py specs/d3d9.py specs/d3d9types.py specs/d3d9caps.py specs/winapi.py specs/stdapi.py
)
add_library (d3d9 MODULE specs/d3d9.def d3d9trace.cpp d3dshader.cpp)
+ target_link_libraries (d3d9
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ )
set_target_properties (d3d9
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
- install (TARGETS d3d9 LIBRARY DESTINATION wrappers)
- endif (DirectX_D3DX9_INCLUDE_DIR)
+ install (TARGETS d3d9 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+ endif ()
# d3d10.dll
- if (DirectX_D3D10_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+ if (DirectX_D3DX10_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3DX10_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d10trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp
- DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py
+ DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/d3d10sdklayers.py specs/d3dcommon.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py
)
add_library (d3d10 MODULE specs/d3d10.def d3d10trace.cpp)
+ target_link_libraries (d3d10
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ )
set_target_properties (d3d10
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
- install (TARGETS d3d10 LIBRARY DESTINATION wrappers)
- endif (DirectX_D3D10_INCLUDE_DIR)
+ install (TARGETS d3d10 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+ endif ()
+
+ # d3d10_1.dll
+ if (DirectX_D3DX10_INCLUDE_DIR AND DirectX_D3D10_1_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT d3d10_1trace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10_1trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10_1trace.cpp
+ DEPENDS d3d10_1trace.py trace.py specs/d3d10_1.py specs/d3d10.py specs/d3d10sdklayers.py specs/d3dcommon.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py
+ )
+ add_library (d3d10_1 MODULE specs/d3d10_1.def d3d10_1trace.cpp)
+ target_link_libraries (d3d10_1
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ )
+ set_target_properties (d3d10_1
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ install (TARGETS d3d10_1 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+ endif ()
+
+ # d3d11.dll
+ if (DirectX_D3DX11_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3DX11_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT d3d11trace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d11trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d11trace.cpp
+ DEPENDS d3d11trace.py trace.py specs/d3d11.py specs/d3d11sdklayers.py specs/d3dcommon.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py
+ )
+ add_library (d3d11 MODULE specs/d3d11.def d3d11trace.cpp)
+ target_link_libraries (d3d11
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ )
+ set_target_properties (d3d11
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ install (TARGETS d3d11 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+ endif ()
# opengl32.dll
add_custom_command (
add_library (wgltrace MODULE specs/opengl32.def
wgltrace.cpp
glcaps.cpp
- ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+ glproc_gl.cpp
+ )
+ add_dependencies (wgltrace glproc)
+ target_link_libraries (wgltrace
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
)
set_target_properties (wgltrace PROPERTIES
PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
- install (TARGETS wgltrace LIBRARY DESTINATION wrappers)
+ install (TARGETS wgltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
elseif (APPLE)
# OpenGL framework
add_library (cgltrace SHARED
cgltrace.cpp
glcaps.cpp
- ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+ glproc_gl.cpp
)
+ add_dependencies (cgltrace glproc)
+
set_target_properties (cgltrace PROPERTIES
# OpenGL framework name
PREFIX "" OUTPUT_NAME "OpenGL" SUFFIX ""
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
- target_link_libraries (cgltrace dl)
+ target_link_libraries (cgltrace
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ ${CMAKE_THREAD_LIBS_INIT}
+ dl
+ )
- install (TARGETS cgltrace LIBRARY DESTINATION wrappers)
-else ()
+ install (TARGETS cgltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+elseif (X11_FOUND)
# libGL.so
add_custom_command (
OUTPUT glxtrace.cpp
)
add_library (glxtrace SHARED
- ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
glxtrace.cpp
glcaps.cpp
- glsnapshot.cpp
+ glproc_gl.cpp
)
+ add_dependencies (glxtrace glproc)
+
set_target_properties (glxtrace PROPERTIES
# avoid the default "lib" prefix
PREFIX ""
+ # Prevent symbol relocations internal to our wrapper library to be
+ # overwritten by the application.
+ LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions"
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
- # Prevent symbol relocations internal to our wrapper library to be
- # overwritten by the application.
- set_target_properties (glxtrace PROPERTIES
+ target_link_libraries (glxtrace
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ ${X11_X11_LIB}
+ ${CMAKE_THREAD_LIBS_INIT}
+ dl
+ )
+
+ install (TARGETS glxtrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+endif ()
+
+
+if (ENABLE_EGL AND NOT WIN32 AND NOT APPLE)
+ # libEGL.so/libGL.so
+ add_custom_command (
+ OUTPUT egltrace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/egltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/egltrace.cpp
+ DEPENDS egltrace.py gltrace.py trace.py specs/eglapi.py specs/glesapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py
+ )
+
+ add_library (egltrace SHARED
+ egltrace.cpp
+ glcaps.cpp
+ glproc_egl.cpp
+ )
+
+ add_dependencies (egltrace glproc)
+
+ set_target_properties (egltrace PROPERTIES
+ # avoid the default "lib" prefix
+ PREFIX ""
LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions"
+ # Prevent symbol relocations internal to our wrapper library to be
+ # overwritten by the application.
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
- target_link_libraries (glxtrace dl ${X11_X11_LIB})
+ target_link_libraries (egltrace
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ ${CMAKE_THREAD_LIBS_INIT}
+ dl
+ )
- install (TARGETS glxtrace LIBRARY DESTINATION lib)
+ install (TARGETS egltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
endif ()
-
##############################################################################
# API retracers
add_custom_command (
OUTPUT glstate_params.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp
- DEPENDS glstate.py specs/glparams.py specs/gltypes.py specs/stdapi.py
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate_params.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp
+ DEPENDS glstate_params.py specs/glparams.py specs/gltypes.py specs/stdapi.py
)
-include_directories (
- ${CMAKE_CURRENT_BINARY_DIR}
- ${OPENGL_INCLUDE_PATH}
-)
-
-add_executable (glretrace
+add_library (retrace_common
glretrace_gl.cpp
glretrace_cgl.cpp
glretrace_glx.cpp
glretrace_wgl.cpp
+ glretrace_egl.cpp
glretrace_main.cpp
glstate.cpp
+ glstate_images.cpp
glstate_params.cpp
+ glstate_shaders.cpp
retrace.cpp
+ retrace_stdc.cpp
glws.cpp
- ${glws_os}
- ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
)
+add_dependencies (retrace_common glproc)
+
set_property (
- TARGET glretrace
+ TARGET retrace_common
APPEND
PROPERTY COMPILE_DEFINITIONS "RETRACE"
)
-target_link_libraries (glretrace
- common
-)
+if (WIN32 OR APPLE OR X11_FOUND)
+ add_executable (glretrace
+ ${glws_os}
+ glproc_gl.cpp
+ )
+
+ add_dependencies (glretrace glproc)
+
+ set_property (
+ TARGET glretrace
+ APPEND
+ PROPERTY COMPILE_DEFINITIONS "RETRACE"
+ )
-if (WIN32)
- target_link_libraries (glretrace ${OPENGL_gl_LIBRARY})
-elseif (APPLE)
target_link_libraries (glretrace
- "-framework Cocoa"
- "-framework ApplicationServices" # CGS*
- ${OPENGL_gl_LIBRARY} # CGL*
+ retrace_common
+ common
+ ${PNG_LIBRARIES}
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ )
+
+ if (WIN32)
+ else ()
+ if (APPLE)
+ target_link_libraries (glretrace
+ "-framework Cocoa"
+ "-framework ApplicationServices" # CGS*
+ #"-framework OpenGL" # CGL*
+ )
+ else ()
+ target_link_libraries (glretrace ${X11_X11_LIB})
+ endif ()
+
+ target_link_libraries (glretrace
+ # gdb doesn't like when pthreads is loaded through dlopen (which happens
+ # when dlopen'ing libGL), so link pthreads to avoid this issue. See also
+ # http://stackoverflow.com/questions/2702628/gdb-cannot-find-new-threads-generic-error
+ ${CMAKE_THREAD_LIBS_INIT}
+ dl
+ )
+
+ if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
+ target_link_libraries (glretrace rt)
+ endif ()
+
+ endif ()
+
+ install (TARGETS glretrace RUNTIME DESTINATION bin)
+endif ()
+
+if (ENABLE_EGL AND X11_FOUND AND NOT WIN32 AND NOT APPLE)
+ add_executable (eglretrace
+ glws_egl_xlib.cpp
+ glproc_egl.cpp
+ )
+
+ add_dependencies (eglretrace glproc)
+
+ set_property (
+ TARGET eglretrace
+ APPEND
+ PROPERTY COMPILE_DEFINITIONS "RETRACE"
+ )
+
+ target_link_libraries (eglretrace
+ retrace_common
+ common
+ ${PNG_LIBRARIES}
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ ${X11_X11_LIB}
+ ${CMAKE_THREAD_LIBS_INIT}
+ dl
+ )
+
+ if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
+ target_link_libraries (eglretrace rt)
+ endif ()
+
+ install (TARGETS eglretrace RUNTIME DESTINATION bin)
+endif ()
+
+if (WIN32 AND DirectX_D3DX9_FOUND)
+ add_custom_command (
+ OUTPUT d3dretrace_d3d9.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3dretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp
+ DEPENDS d3dretrace.py retrace.py specs/d3d9.py specs/d3d9types.py specs/d3d9caps.py specs/winapi.py specs/stdapi.py
+ )
+
+ include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
+ add_executable (d3dretrace
+ retrace.cpp
+ retrace_stdc.cpp
+ d3dretrace_main.cpp
+ d3dretrace_d3d9.cpp
+ )
+ target_link_libraries (d3dretrace
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ ${DirectX_D3D9_LIBRARY}
)
-else ()
- target_link_libraries (glretrace ${OPENGL_gl_LIBRARY} ${X11_X11_LIB})
endif ()
-install (TARGETS glretrace RUNTIME DESTINATION bin)
+##############################################################################
+# CLI
+if (ENABLE_CLI)
+ add_subdirectory(cli)
+endif ()
+
+##############################################################################
+# Scripts (to support the CLI)
+
+install (
+ PROGRAMS
+ ${CMAKE_CURRENT_SOURCE_DIR}/scripts/tracediff.py
+ ${CMAKE_CURRENT_SOURCE_DIR}/scripts/jsondiff.py
+ ${CMAKE_CURRENT_SOURCE_DIR}/scripts/snapdiff.py
+ DESTINATION ${SCRIPTS_INSTALL_DIR}
+)
##############################################################################
# GUI
LICENSE
NEWS.markdown
README.markdown
- TODO.markdown
- DESTINATION doc)
+ DESTINATION ${DOC_INSTALL_DIR}
+)
-set (CPACK_PACKAGE_VERSION_MAJOR "2")
+set (CPACK_PACKAGE_VERSION_MAJOR "3")
set (CPACK_PACKAGE_VERSION_MINOR "0")
# Use current date in YYYYMMDD format as patch number
OUTPUT_VARIABLE CPACK_PACKAGE_VERSION_PATCH
)
+# cpack mistakenly detects Mingw-w64 as win32
+if (MINGW)
+ if (CMAKE_SIZEOF_VOID_P EQUAL 8)
+ set (CPACK_SYSTEM_NAME win64)
+ endif ()
+endif ()
+
# See http://www.vtk.org/Wiki/CMake:CPackPackageGenerators
if (WIN32)
set (CPACK_GENERATOR "ZIP")