cmake_minimum_required (VERSION 2.8)
+
+# Use clang on MacOSX. gcc doesn't support __thread key, and Apple has
+# abandoned it for clang. This must be done before the project is defined.
+if (APPLE)
+ set (CMAKE_C_COMPILER "clang")
+ set (CMAKE_CXX_COMPILER "clang++")
+endif ()
+
+
project (apitrace)
##############################################################################
# Find dependencies
+# Ensure __thread is support
+if (NOT MSVC)
+ include (CheckCXXSourceCompiles)
+ check_cxx_source_compiles("__thread int i; int main() { return 0; }" HAVE_COMPILER_TLS)
+ if (NOT HAVE_COMPILER_TLS)
+ if (APPLE)
+ message (FATAL_ERROR "C++ compiler does not support __thread keyword. Please install XCode 4.5 or higher.")
+ else (MINGW32)
+ message (FATAL_ERROR "C++ compiler does not support __thread keyword. Please use MinGW g++ version 4.4 or higher")
+ else ()
+ message (FATAL_ERROR "C++ compiler does not support __thread keyword.")
+ endif ()
+ endif ()
+endif ()
+
set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
set (CMAKE_USE_PYTHON_VERSION 2.7 2.6)
set (REQUIRE_GUI REQUIRED)
endif ()
find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit ${REQUIRE_GUI})
- find_package (QJSON ${REQUIRE_GUI})
endif ()
if (WIN32)
if (X11_FOUND)
include_directories (${X11_INCLUDE_DIR})
add_definitions (-DHAVE_X11)
+ else ()
+ # Print a clear message when X11 is not found
+ include (FindPackageMessage)
+ find_package_message (X11 "Could not find X11" "")
endif ()
endif ()
if (WIN32)
# http://msdn.microsoft.com/en-us/library/aa383745.aspx
- add_definitions (-D_WIN32_WINNT=0x0500 -DWINVER=0x0500)
+ add_definitions (-D_WIN32_WINNT=0x0601 -DWINVER=0x0601)
else (WIN32)
CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" CXX_COMPILER_FLAG_VISIBILITY)
if (CXX_COMPILER_FLAG_VISIBILITY)
add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
add_definitions (-W4)
+ # XXX: it's safer to use ssize_t everywhere instead of disabling warning
+ add_definitions (-wd4018) # signed/unsigned mismatch
add_definitions (-wd4063) # not a valid value for switch of enum
+ add_definitions (-wd4100) # unreferenced formal parameter
add_definitions (-wd4127) # conditional expression is constant
add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
add_definitions (-wd4505) # unreferenced local function has been removed
+ add_definitions (-wd4512) # assignment operator could not be generated
add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning)
- # XXX: it's safer to use ssize_t everywhere instead of disabling warning
- add_definitions (-wd4018) # signed/unsigned mismatch
# Use static runtime
# http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F
add_definitions (-Wall)
# XXX: it's safer to use ssize_t everywhere instead of disabling warning
add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions
+
+ # Use GDB extensions if available
+ if (CMAKE_COMPILER_IS_GNUC)
+ set (CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -ggdb -O0")
+ set (CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -ggdb")
+ endif ()
+ if (CMAKE_COMPILER_IS_GNUCXX)
+ set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -ggdb -O0")
+ set (CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -ggdb")
+ endif ()
+
+ # Be nice to Eclipse
+ add_definitions (-fmessage-length=0)
endif ()
if (MINGW)
add_subdirectory (thirdparty/less)
endif ()
-# The Qt website provides binaries for Windows and MacOSX, and they are
-# automatically found by cmake without any manual intervention. The situation
-# for QJSON is substantially different: there are no binaries for QJSON
-# available, and there is no standard installation directory that is detected
-# by cmake.
-#
-# By bundling the QJSON source, we make it much more easier to build the GUI on
-# Windows and MacOSX. But we only use the bundled sources when ENABLE_GUI is
-# AUTO.
-if (QT4_FOUND AND NOT QJSON_FOUND AND (ENABLE_GUI STREQUAL "AUTO"))
+# Always use bundled QJSon.
+# - The packaged versions QJson are very old, and do not support NaN/Infinity.
+# - To make it easier to build the GUI on Windows and MacOSX, as there are no
+# binaries at all.
+if (QT4_FOUND)
+ add_definitions (-DQJSON_EXPORT=)
add_subdirectory (thirdparty/qjson EXCLUDE_FROM_ALL)
set (QJSON_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty)
set (QJSON_LIBRARY_DIRS)
# also avoids missing/inconsistent declarations in system headers.
include_directories (BEFORE ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/khronos)
+
##############################################################################
# Installation directories
+if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
+ # Debian multiarch support
+ execute_process(COMMAND dpkg-architecture -qDEB_HOST_MULTIARCH
+ OUTPUT_VARIABLE ARCH_SUBDIR
+ ERROR_QUIET
+ OUTPUT_STRIP_TRAILING_WHITESPACE
+ )
+endif()
+
if (WIN32 OR APPLE)
# On Windows/MacOSX, applications are usually installed on a directory of
# their own
set (DOC_INSTALL_DIR doc)
set (LIB_INSTALL_DIR lib)
+ set (LIB_ARCH_INSTALL_DIR lib)
else ()
set (DOC_INSTALL_DIR share/doc/${CMAKE_PROJECT_NAME})
set (LIB_INSTALL_DIR lib/${CMAKE_PROJECT_NAME})
+ if (ARCH_SUBDIR)
+ set (LIB_ARCH_INSTALL_DIR lib/${ARCH_SUBDIR}/${CMAKE_PROJECT_NAME})
+ else ()
+ set (LIB_ARCH_INSTALL_DIR lib/${CMAKE_PROJECT_NAME})
+ endif ()
endif ()
-set(SCRIPTS_INSTALL_DIR ${LIB_INSTALL_DIR}/scripts)
-set(WRAPPER_INSTALL_DIR ${LIB_INSTALL_DIR}/wrappers)
+set (SCRIPTS_INSTALL_DIR ${LIB_INSTALL_DIR}/scripts)
+set (WRAPPER_INSTALL_DIR ${LIB_ARCH_INSTALL_DIR}/wrappers)
# Expose the binary/install directories to source
#
add_definitions(
-DAPITRACE_BINARY_DIR="${CMAKE_BINARY_DIR}"
-DAPITRACE_INSTALL_PREFIX="${CMAKE_INSTALL_PREFIX}"
- -DAPITRACE_WRAPPER_INSTALL_DIR="${CMAKE_INSTALL_PREFIX}/${WRAPPER_INSTALL_DIR}"
+ -DAPITRACE_SCRIPTS_INSTALL_DIR="${CMAKE_INSTALL_PREFIX}/${SCRIPTS_INSTALL_DIR}"
+ -DAPITRACE_WRAPPERS_INSTALL_DIR="${CMAKE_INSTALL_PREFIX}/${WRAPPER_INSTALL_DIR}"
)
${CMAKE_CURRENT_SOURCE_DIR}/common
)
-add_custom_command (
- OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
- DEPENDS glproc.py dispatch.py specs/wglapi.py specs/glxapi.py specs/cglapi.py specs/eglapi.py specs/glesapi.py specs/glapi.py specs/gltypes.py specs/stdapi.py
-)
-
-# Wrap glproc.hpp as a target to prevent the command from being executed
-# multiple times simulatenously, when the targets that depend on it are built
-# in parallel.
-add_custom_target (glproc DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
-
if (WIN32)
set (os os_win32.cpp)
set (glws_os glws_wgl.cpp)
common/trace_loader.cpp
common/trace_resource.cpp
common/trace_tools_trace.cpp
+ common/trace_profiler.cpp
common/image.cpp
common/image_bmp.cpp
common/image_pnm.cpp
common/image_png.cpp
+ common/trace_option.cpp
common/${os}
)
##############################################################################
-# API tracers
+# Sub-directories
+add_subdirectory (dispatch)
add_subdirectory (wrappers)
+add_subdirectory (retrace)
-##############################################################################
-# API retracers
-
-add_custom_command (
- OUTPUT glretrace_gl.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp
- DEPENDS glretrace.py retrace.py specs/glapi.py specs/gltypes.py specs/stdapi.py
-)
-
-add_custom_command (
- OUTPUT glstate_params.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate_params.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp
- DEPENDS glstate_params.py specs/glparams.py specs/gltypes.py specs/stdapi.py
-)
-
-add_library (retrace_common
- glretrace_gl.cpp
- glretrace_cgl.cpp
- glretrace_glx.cpp
- glretrace_wgl.cpp
- glretrace_egl.cpp
- glretrace_main.cpp
- glstate.cpp
- glstate_images.cpp
- glstate_params.cpp
- glstate_shaders.cpp
- retrace.cpp
- retrace_stdc.cpp
- glws.cpp
-)
-
-add_dependencies (retrace_common glproc)
-
-set_property (
- TARGET retrace_common
- APPEND
- PROPERTY COMPILE_DEFINITIONS "RETRACE"
-)
-
-if (WIN32 OR APPLE OR X11_FOUND)
- add_executable (glretrace
- ${glws_os}
- glproc_gl.cpp
- )
-
- add_dependencies (glretrace glproc)
-
- set_property (
- TARGET glretrace
- APPEND
- PROPERTY COMPILE_DEFINITIONS "RETRACE"
- )
-
- target_link_libraries (glretrace
- retrace_common
- common
- ${PNG_LIBRARIES}
- ${ZLIB_LIBRARIES}
- ${SNAPPY_LIBRARIES}
- )
-
- if (WIN32)
- else ()
- if (APPLE)
- target_link_libraries (glretrace
- "-framework Cocoa"
- "-framework ApplicationServices" # CGS*
- #"-framework OpenGL" # CGL*
- )
- else ()
- target_link_libraries (glretrace ${X11_X11_LIB})
- endif ()
-
- target_link_libraries (glretrace
- # gdb doesn't like when pthreads is loaded through dlopen (which happens
- # when dlopen'ing libGL), so link pthreads to avoid this issue. See also
- # http://stackoverflow.com/questions/2702628/gdb-cannot-find-new-threads-generic-error
- ${CMAKE_THREAD_LIBS_INIT}
- dl
- )
-
- if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
- target_link_libraries (glretrace rt)
- endif ()
-
- endif ()
-
- install (TARGETS glretrace RUNTIME DESTINATION bin)
-endif ()
-
-if (ENABLE_EGL AND X11_FOUND AND NOT WIN32 AND NOT APPLE)
- add_executable (eglretrace
- glws_egl_xlib.cpp
- glproc_egl.cpp
- )
-
- add_dependencies (eglretrace glproc)
-
- set_property (
- TARGET eglretrace
- APPEND
- PROPERTY COMPILE_DEFINITIONS "RETRACE"
- )
-
- target_link_libraries (eglretrace
- retrace_common
- common
- ${PNG_LIBRARIES}
- ${ZLIB_LIBRARIES}
- ${SNAPPY_LIBRARIES}
- ${X11_X11_LIB}
- ${CMAKE_THREAD_LIBS_INIT}
- dl
- )
-
- if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
- target_link_libraries (eglretrace rt)
- endif ()
-
- install (TARGETS eglretrace RUNTIME DESTINATION bin)
-endif ()
-
-if (WIN32 AND DirectX_D3DX9_FOUND)
- add_custom_command (
- OUTPUT d3dretrace_d3d9.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3dretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp
- DEPENDS d3dretrace.py retrace.py specs/d3d9.py specs/d3d9types.py specs/d3d9caps.py specs/winapi.py specs/stdapi.py
- )
-
- include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
- add_executable (d3dretrace
- retrace.cpp
- retrace_stdc.cpp
- d3dretrace_main.cpp
- d3dretrace_d3d9.cpp
- )
- target_link_libraries (d3dretrace
- common
- ${ZLIB_LIBRARIES}
- ${SNAPPY_LIBRARIES}
- ${DirectX_D3D9_LIBRARY}
- )
-endif ()
-
##############################################################################
# CLI