]> git.cworth.org Git - apitrace/blobdiff - CMakeLists.txt
Use double buffer visuals by default.
[apitrace] / CMakeLists.txt
index 5cd5781d88fa11e1a1485f5ff104e14ac2cd90e8..7fd53c792ddf8c01d1638818b4a776391c8ff477 100755 (executable)
@@ -59,6 +59,8 @@ if (MSVC)
     add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
     add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
     add_definitions (-W4)
+    add_definitions (-wd4063) # not a valid value for switch of enum
+    add_definitions (-wd4127) # conditional expression is constant
     add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
     add_definitions (-wd4505) # unreferenced local function has been removed
     add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning)
@@ -161,7 +163,7 @@ else (WIN32)
     set (glws glws_glx.cpp)
 endif (WIN32)
 
-add_library (trace trace_model.cpp trace_parser.cpp trace_write.cpp ${os})
+add_library (trace trace_model.cpp trace_parser.cpp trace_writer.cpp trace_model_writer.cpp ${os})
 
 add_executable (tracedump tracedump.cpp)
 target_link_libraries (tracedump trace)
@@ -172,22 +174,39 @@ install (TARGETS tracedump RUNTIME DESTINATION bin)
 # API tracers
 
 if (WIN32)
+    # ddraw.dll
+    if (DirectX_D3D_INCLUDE_DIR)
+        include_directories (${DirectX_D3D_INCLUDE_DIR})
+        add_custom_command (
+            OUTPUT ddraw.cpp
+            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d.py > ${CMAKE_CURRENT_BINARY_DIR}/ddraw.cpp
+            DEPENDS d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py
+        )
+        add_library (ddraw SHARED ddraw.def ddraw.cpp trace_writer.cpp os_win32.cpp)
+        set_target_properties (ddraw
+            PROPERTIES PREFIX ""
+            RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+            LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+        )
+        install (TARGETS ddraw RUNTIME DESTINATION wrappers)
+    endif (DirectX_D3D_INCLUDE_DIR)
+
     # d3d8.dll
-    if (DirectX_D3D8_INCLUDE_DIR)
-        include_directories (${DirectX_D3D8_INCLUDE_DIR})
+    if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
+        include_directories (${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
         add_custom_command (
             OUTPUT d3d8.cpp
             COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
-            DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py d3dshader.py winapi.py stdapi.py
+            DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py
         )
-        add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp)
+        add_library (d3d8 SHARED d3d8.def d3d8.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp)
         set_target_properties (d3d8
             PROPERTIES PREFIX ""
             RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
             LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
         )
         install (TARGETS d3d8 RUNTIME DESTINATION wrappers)
-    endif (DirectX_D3D8_INCLUDE_DIR)
+    endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
 
     # d3d9.dll
     if (DirectX_D3DX9_INCLUDE_DIR)
@@ -195,9 +214,9 @@ if (WIN32)
         add_custom_command (
             OUTPUT d3d9.cpp
             COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
-            DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py
+            DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py
         )
-        add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp)
+        add_library (d3d9 SHARED d3d9.def d3d9.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp)
         set_target_properties (d3d9
             PROPERTIES PREFIX ""
             RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
@@ -214,7 +233,7 @@ if (WIN32)
     #        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
     #        DEPENDS d3d10misc.py winapi.py stdapi.py
     #    )
-    #    add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_write.cpp os_win32.cpp)
+    #    add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_writer.cpp os_win32.cpp)
     #    set_target_properties (d3d10 PROPERTIES PREFIX "")
     #    install (TARGETS d3d10 RUNTIME DESTINATION wrappers)
     #endif (DirectX_D3D10_INCLUDE_DIR)
@@ -225,7 +244,7 @@ if (WIN32)
         COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
         DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py
     )
-    add_library (wgltrace SHARED opengl32.def wgltrace.cpp trace_write.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
+    add_library (wgltrace SHARED opengl32.def wgltrace.cpp trace_writer.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
     set_target_properties (wgltrace PROPERTIES
         PREFIX ""
         OUTPUT_NAME opengl32
@@ -240,32 +259,26 @@ if (WIN32)
 elseif (APPLE)
     include_directories (${X11_INCLUDE_DIR})
 
-    # libGL.dylib
+    # OpenGL framework
     add_custom_command (
         OUTPUT cgltrace.cpp
         COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp
-        DEPENDS cgltrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py
+        DEPENDS cgltrace.py gltrace.py trace.py cglapi.py glapi.py glparams.py gltypes.py stdapi.py
     )
 
-    add_library (cgltrace SHARED cgltrace.cpp trace_write.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
+    add_library (cgltrace SHARED cgltrace.cpp trace_writer.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
 
     set_target_properties (cgltrace PROPERTIES
-        # libGL.dylib
-        OUTPUT_NAME GL
-        # match the version
-        LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0"
+        # For
+        PREFIX "" OUTPUT_NAME "OpenGL" SUFFIX ""
+        # Specificy the version and reexport GLU symbols
+        LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0 -Wl,-reexport_library,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib"
         RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
         LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
     )
 
     target_link_libraries (cgltrace dl)
 
-    # Symbolic link from system's libGL.dylib
-    add_custom_command (
-        TARGET cgltrace
-        COMMAND ln -sf /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib ${PROJECT_BINARY_DIR}/wrappers/libGL.system.dylib
-    )
-
     install (TARGETS cgltrace LIBRARY DESTINATION lib)
 else ()
     include_directories (${X11_INCLUDE_DIR})
@@ -277,7 +290,7 @@ else ()
         DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py
     )
 
-    add_library (glxtrace SHARED glxtrace.cpp trace_write.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
+    add_library (glxtrace SHARED glxtrace.cpp trace_writer.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
 
     set_target_properties (glxtrace PROPERTIES
         # avoid the default "lib" prefix
@@ -306,8 +319,8 @@ add_custom_command (
 )
 
 add_custom_command (
-    OUTPUT glretrace_state.cpp
-    COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_state.cpp
+    OUTPUT glstate_params.cpp
+    COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp
     DEPENDS glstate.py glparams.py gltypes.py stdapi.py
 )
 
@@ -318,10 +331,12 @@ include_directories (
 
 add_executable (glretrace
     glretrace_gl.cpp
+    glretrace_cgl.cpp
     glretrace_glx.cpp
     glretrace_wgl.cpp
     glretrace_main.cpp
-    glretrace_state.cpp
+    glstate.cpp
+    glstate_params.cpp
     retrace.cpp
     ${glws}
     image.cpp 
@@ -345,7 +360,8 @@ if (NOT WIN32)
     # We use GLX on MacOSX, which is in a separate library
     if (APPLE)
         find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH})
-        target_link_libraries (glretrace ${X11_GL_LIB})
+        find_library (APPLICATIONSERVICES ApplicationServices)
+        target_link_libraries (glretrace ${X11_GL_LIB} ${APPLICATIONSERVICES})
     endif (APPLE)
 endif (NOT WIN32)