include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty)
+##############################################################################
+# Installation directories
+
+if (WIN32 OR APPLE)
+ # On Windows/MacOSX, applications are usually installed on a directory of
+ # their own
+ set (DOC_INSTALL_DIR doc)
+else ()
+ set (DOC_INSTALL_DIR share/doc/${CMAKE_PROJECT_NAME})
+endif ()
+
+if (APPLE)
+ # MacOSX uses fat binaries, so no need to have per-architecture wrapper
+ # directories
+ set (WRAPPER_INSTALL_DIR lib/apitrace)
+else ()
+ set (WRAPPER_INSTALL_DIR lib/apitrace/${CMAKE_SYSTEM_PROCESSOR})
+endif ()
+
+# Expose the binary/install directories to source
+#
+# TODO: Use the same directory layout, for both build and install directories,
+# so that binaries can find each other using just relative paths.
+#
+add_definitions(
+ -DAPITRACE_BINARY_DIR="${CMAKE_BINARY_DIR}"
+ -DAPITRACE_INSTALL_PREFIX="${CMAKE_INSTALL_PREFIX}"
+ -DAPITRACE_WRAPPER_INSTALL_DIR="${CMAKE_INSTALL_PREFIX}/${WRAPPER_INSTALL_DIR}"
+)
+
+
##############################################################################
# Common libraries / utilities
common/trace_writer_local.cpp
common/trace_writer_model.cpp
common/trace_loader.cpp
+ common/trace_tools_trace.cpp
common/image.cpp
common/image_bmp.cpp
common/image_pnm.cpp
link_libraries (common)
+
##############################################################################
# API tracers
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
- install (TARGETS ddraw LIBRARY DESTINATION wrappers)
+ install (TARGETS ddraw LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
endif (DirectX_D3D_INCLUDE_DIR)
# d3d8.dll
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
- install (TARGETS d3d8 LIBRARY DESTINATION wrappers)
+ install (TARGETS d3d8 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
# d3d9.dll
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
- install (TARGETS d3d9 LIBRARY DESTINATION wrappers)
+ install (TARGETS d3d9 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
endif (DirectX_D3DX9_INCLUDE_DIR)
# d3d10.dll
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
- install (TARGETS d3d10 LIBRARY DESTINATION wrappers)
+ install (TARGETS d3d10 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
endif (DirectX_D3D10_INCLUDE_DIR)
# opengl32.dll
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
- install (TARGETS wgltrace LIBRARY DESTINATION wrappers)
+ install (TARGETS wgltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
elseif (APPLE)
# OpenGL framework
target_link_libraries (cgltrace dl)
- install (TARGETS cgltrace LIBRARY DESTINATION wrappers)
+ install (TARGETS cgltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
else ()
# libGL.so
add_custom_command (
set_target_properties (glxtrace PROPERTIES
# avoid the default "lib" prefix
PREFIX ""
- )
-
- # Prevent symbol relocations internal to our wrapper library to be
- # overwritten by the application.
- set_target_properties (glxtrace PROPERTIES
+ # Prevent symbol relocations internal to our wrapper library to be
+ # overwritten by the application.
LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions"
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
target_link_libraries (glxtrace dl ${X11_X11_LIB})
- install (TARGETS glxtrace LIBRARY DESTINATION lib)
+ install (TARGETS glxtrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
endif ()
NEWS.markdown
README.markdown
TODO.markdown
- DESTINATION doc)
+ DESTINATION ${DOC_INSTALL_DIR}
+)
set (CPACK_PACKAGE_VERSION_MAJOR "2")
set (CPACK_PACKAGE_VERSION_MINOR "0")