]> git.cworth.org Git - apitrace/blobdiff - CMakeLists.txt
Bundle QJSON sources.
[apitrace] / CMakeLists.txt
old mode 100644 (file)
new mode 100755 (executable)
index 1860e3d..9370f47
@@ -2,49 +2,100 @@ cmake_minimum_required (VERSION 2.8)
 
 project (apitrace)
 
-set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
 
-# Set default built type
-if (NOT CMAKE_BUILD_TYPE)
-    set (CMAKE_BUILD_TYPE Debug
-        CACHE
-        STRING "Choose the build type, options are: None, Debug, Release, RelWithDebInfo, or MinSizeRel."
-        FORCE)
-endif (NOT CMAKE_BUILD_TYPE)
+##############################################################################
+# Options
+#
+# We use a cached string variable instead of the standard (boolean) OPTION
+# command so that we can default to auto-detecting optional depencies, while
+# still providing a mechanism to force/disable these optional dependencies, as
+# prescribed in http://www.gentoo.org/proj/en/qa/automagic.xml
+
+set (ENABLE_GUI "AUTO" CACHE STRING "Enable Qt GUI.")
 
-set (CMAKE_USE_PYTHON_VERSION 2.6)
+
+##############################################################################
+# Find dependencies
+
+set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
+
+set (CMAKE_USE_PYTHON_VERSION 2.7 2.6)
 
 find_package (PythonInterp REQUIRED)
 find_package (OpenGL REQUIRED)
-find_package (Qt4 COMPONENTS QtCore QtGui QtWebKit)
-find_package (QJSON)
+
+if (ENABLE_GUI)
+    if (NOT (ENABLE_GUI STREQUAL "AUTO"))
+        set (REQUIRE_GUI REQUIRED)
+    endif ()
+    find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit ${REQUIRE_GUI})
+    find_package (QJSON ${REQUIRE_GUI})
+endif ()
 
 if (NOT WIN32)
-    # Always use the bundled zlib and libpng sources on Windows to make it easy
-    # to deploy the wrappers DLLs
-    find_package (ZLIB)
-    find_package (PNG)
     find_package (X11 REQUIRED)
-else (NOT WIN32)
-    find_package (DirectX)
+
+    # On Mac OS X, GLX is provided as a separate OpenGL implementation, different
+    # from the standard OpenGL framework which provides support for native Mac OS X
+    # applications.
+    if (APPLE)
+        find_path (X11_GL_INCLUDE_PATH GL/glx.h ${X11_INC_SEARCH_PATH})
+        if (NOT X11_GL_INCLUDE_PATH)
+            message (SEND_ERROR "Could not find GL/glx.h")
+        endif (NOT X11_GL_INCLUDE_PATH)
+        set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${X11_GL_INCLUDE_PATH})
+
+        find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH})
+        if (NOT X11_GL_LIB)
+            message (SEND_ERROR "Could not find libGL.dylib")
+        endif (NOT X11_GL_LIB)
+    else ()
+        set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
+        set (X11_GL_LIB ${OPENGL_gl_LIBRARY})
+    endif ()
+
+    include_directories (${X11_INCLUDE_DIR})
 endif (NOT WIN32)
 
+if (WIN32)
+    find_package (DirectX)
+endif (WIN32)
+
+
+##############################################################################
+# Set global build options
+
+include (CheckCXXCompilerFlag)
+
 if (WIN32)
     # MSVC & MinGW only define & use APIENTRY
     add_definitions (-DGLAPIENTRY=__stdcall)
+
+    # http://msdn.microsoft.com/en-us/library/aa383745.aspx
+    add_definitions (-D_WIN32_WINNT=0x0500 -DWINVER=0x0500)
+else (WIN32)
+    CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" CXX_COMPILER_FLAG_VISIBILITY)
+    if (CXX_COMPILER_FLAG_VISIBILITY)
+        add_definitions ("-fvisibility=hidden")
+    endif (CXX_COMPILER_FLAG_VISIBILITY)
 endif (WIN32)
 
 if (MSVC)
     # C99 includes for msvc
-    include_directories (msvc)
+    include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/msvc)
 
     # Enable math constants defines
     add_definitions (-D_USE_MATH_DEFINES)
 
+    # No min/max macros
+    add_definitions (-DNOMINMAX)
+
     # Adjust warnings
     add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
     add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
     add_definitions (-W4)
+    add_definitions (-wd4063) # not a valid value for switch of enum
+    add_definitions (-wd4127) # conditional expression is constant
     add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
     add_definitions (-wd4505) # unreferenced local function has been removed
     add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning)
@@ -68,160 +119,274 @@ else ()
     add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions
 endif ()
 
-# Use bundled ZLIB if system one can't be found
-if (ZLIB_FOUND)
-    include_directories (${ZLIB_INCLUDE_DIRS})
-    link_libraries (${ZLIB_LIBRARIES})
-else (ZLIB_FOUND)
-    add_library (zlib STATIC
-        zlib/adler32.c
-        zlib/compress.c
-        zlib/crc32.c
-        zlib/gzio.c
-        zlib/uncompr.c
-        zlib/deflate.c
-        zlib/trees.c
-        zlib/zutil.c
-        zlib/inflate.c
-        zlib/infback.c
-        zlib/inftrees.c
-        zlib/inffast.c
-    )
-    include_directories (zlib)
-    link_libraries (zlib)
-endif (ZLIB_FOUND)
-
-# Use bundled LIBPNG if system one can't be found
-if (PNG_FOUND)
-    include_directories (${PNG_INCLUDE_DIR})
-    add_definitions (${PNG_DEFINITIONS})
-    link_libraries (${PNG_LIBRARIES})
-else (PNG_FOUND)
-    add_library (png STATIC
-        libpng/png.c
-        libpng/pngerror.c
-        libpng/pngget.c
-        libpng/pngmem.c
-        libpng/pngpread.c
-        libpng/pngread.c
-        libpng/pngrio.c
-        libpng/pngrtran.c
-        libpng/pngrutil.c
-        libpng/pngset.c
-        libpng/pngtrans.c
-        libpng/pngwio.c
-        libpng/pngwrite.c
-        libpng/pngwtran.c
-        libpng/pngwutil.c
-    )
-    include_directories (libpng)
-    link_libraries (png)
-endif (PNG_FOUND)
 
-include_directories (${CMAKE_CURRENT_SOURCE_DIR})
+# Put all executables into the same top level build directory, regardless of
+# which subdirectory they are declared
+set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
+
+
+##############################################################################
+# Bundled dependencies
+#
+# We always use the bundled zlib, libpng, and snappy sources:
+# - on Windows to make it easy to deploy the wrappers DLLs
+# - on unices to prevent symbol collisions when tracing applications that link
+# against other versions of these libraries
+
+set (ZLIB_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/zlib)
+set (ZLIB_LIBRARIES z_bundled)
+add_subdirectory (thirdparty/zlib EXCLUDE_FROM_ALL)
+
+include_directories (${ZLIB_INCLUDE_DIRS})
+link_libraries (${ZLIB_LIBRARIES})
+
+set (SNAPPY_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/snappy)
+set (SNAPPY_LIBRARIES snappy_bundled)
+add_subdirectory (thirdparty/snappy EXCLUDE_FROM_ALL)
+
+include_directories (${SNAPPY_INCLUDE_DIRS})
+link_libraries (${SNAPPY_LIBRARIES})
+
+set (PNG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/libpng)
+set (PNG_DEFINITIONS "")
+set (PNG_LIBRARIES png_bundled)
+
+add_subdirectory (thirdparty/libpng EXCLUDE_FROM_ALL)
+include_directories (${PNG_INCLUDE_DIR})
+add_definitions (${PNG_DEFINITIONS})
+link_libraries (${PNG_LIBRARIES})
+
+# The Qt website provides binaries for Windows and MacOSX, and they are
+# automatically found by cmake without any manual intervention.  The situation
+# for QJSON is substantially different: there are no binaries for QJSON
+# available, and there is no standard installation directory that is detected
+# by cmake.
+#
+# By bundling the QJSON source, we make it much more easier to build the GUI on
+# Windows and MacOSX.  But we only use the bundled sources when ENABLE_GUI is
+# AUTO.
+if (QT4_FOUND AND NOT QJSON_FOUND AND (ENABLE_GUI STREQUAL "AUTO"))
+    add_subdirectory (thirdparty/qjson EXCLUDE_FROM_ALL)
+    set (QJSON_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/qjson)
+    set (QJSON_LIBRARY_DIRS)
+    set (QJSON_LIBRARIES qjson_bundled)
+    set (QJSON_FOUND TRUE)
+endif ()
+
+# For glext headers
+include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty)
+
+
+##############################################################################
+# Common libraries / utilities
+
+include_directories (
+    ${CMAKE_CURRENT_SOURCE_DIR}
+    ${CMAKE_CURRENT_SOURCE_DIR}/common
+)
 
 add_custom_command (
     OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
     COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
-    DEPENDS glproc.py dispatch.py wglapi.py glxapi.py glapi.py glenum.py stdapi.py
+    DEPENDS glproc.py dispatch.py wglapi.py glxapi.py cglapi.py glapi.py gltypes.py stdapi.py
 )
 
 if (WIN32)
-    # Put wrappers in a separate directory
-    set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers)
+    set (os os_win32.cpp)
+    set (glws glws_wgl.cpp)
+else (WIN32)
+    set (os os_posix.cpp)
+    set (glws glws_glx.cpp)
+endif (WIN32)
+
+add_library (common
+    common/trace_file.cpp
+    common/trace_snappyfile.cpp
+    common/trace_model.cpp
+    common/trace_parser.cpp
+    common/trace_writer.cpp
+    common/trace_local_writer.cpp
+    common/trace_model_writer.cpp
+    common/trace_loader.cpp
+    common/image.cpp
+    common/image_bmp.cpp
+    common/image_pnm.cpp
+    common/image_png.cpp
+    common/${os}
+)
+
+set_target_properties (common PROPERTIES
+    # Ensure it can be statically linked in shared libraries
+    COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_C_FLAGS}"
+)
+
+link_libraries (common)
+
+add_executable (tracedump tracedump.cpp)
+install (TARGETS tracedump RUNTIME DESTINATION bin) 
+
+
+##############################################################################
+# API tracers
+
+if (WIN32)
+    # ddraw.dll
+    if (DirectX_D3D_INCLUDE_DIR)
+        include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR})
+        add_custom_command (
+            OUTPUT ddrawtrace.cpp
+            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/ddrawtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/ddrawtrace.cpp
+            DEPENDS ddrawtrace.py d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py
+        )
+        add_library (ddraw MODULE ddraw.def ddrawtrace.cpp)
+        set_target_properties (ddraw
+            PROPERTIES PREFIX ""
+            RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+            LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+        )
+        install (TARGETS ddraw LIBRARY DESTINATION wrappers)
+    endif (DirectX_D3D_INCLUDE_DIR)
 
     # d3d8.dll
-    #if (DirectX_D3D8_FOUND)
-    #    include_directories (${DirectX_D3D8_INCLUDE_DIR})
-    #    add_custom_command (
-    #        OUTPUT d3d8.cpp
-    #        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
-    #        DEPENDS d3d8.py d3d8types.py d3d8caps.py winapi.py stdapi.py
-    #    )
-    #    add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp)
-    #    set_target_properties (d3d8 PROPERTIES PREFIX "")
-    #endif (DirectX_D3D8_FOUND)
+    if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
+        include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
+        add_custom_command (
+            OUTPUT d3d8trace.cpp
+            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp
+            DEPENDS d3d8trace.py d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py
+        )
+        add_library (d3d8 MODULE d3d8.def d3d8trace.cpp d3dshader.cpp)
+        set_target_properties (d3d8
+            PROPERTIES PREFIX ""
+            RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+            LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+        )
+        install (TARGETS d3d8 LIBRARY DESTINATION wrappers)
+    endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
 
     # d3d9.dll
-    if (DirectX_D3DX9_FOUND)
-        include_directories (${DirectX_D3DX9_INCLUDE_DIR})
+    if (DirectX_D3DX9_INCLUDE_DIR)
+        include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
         add_custom_command (
-            OUTPUT d3d9.cpp
-            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
-            DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py
+            OUTPUT d3d9trace.cpp
+            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp
+            DEPENDS d3d9trace.py d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py
         )
-        add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp)
-        set_target_properties (d3d9 PROPERTIES PREFIX "")
-    endif (DirectX_D3DX9_FOUND)
+        add_library (d3d9 MODULE d3d9.def d3d9trace.cpp d3dshader.cpp)
+        set_target_properties (d3d9
+            PROPERTIES PREFIX ""
+            RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+            LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+        )
+        install (TARGETS d3d9 LIBRARY DESTINATION wrappers)
+    endif (DirectX_D3DX9_INCLUDE_DIR)
 
     # d3d10.dll
-    #if (DirectX_D3D10_FOUND)
-    #    include_directories (${DirectX_D3D10_INCLUDE_DIR})
-    #    add_custom_command (
-    #        OUTPUT d3d10.cpp
-    #        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
-    #        DEPENDS d3d10misc.py winapi.py stdapi.py
-    #    )
-    #    add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_write.cpp os_win32.cpp)
-    #    set_target_properties (d3d10 PROPERTIES PREFIX "")
-    #endif (DirectX_D3D10_FOUND)
+    if (DirectX_D3D10_INCLUDE_DIR)
+        include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+        add_custom_command (
+            OUTPUT d3d10trace.cpp
+            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp
+            DEPENDS d3d10trace.py d3d10misc.py d3d10.py dxgi.py winapi.py stdapi.py
+        )
+        add_library (d3d10 MODULE d3d10.def d3d10trace.cpp)
+        set_target_properties (d3d10 PROPERTIES PREFIX "")
+        install (TARGETS d3d10 LIBRARY DESTINATION wrappers)
+    endif (DirectX_D3D10_INCLUDE_DIR)
 
     # opengl32.dll
     add_custom_command (
         OUTPUT wgltrace.cpp
         COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
-        DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glenum.py winapi.py stdapi.py
+        DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py
+    )
+    add_library (wgltrace MODULE opengl32.def
+        wgltrace.cpp
+        glcaps.cpp
+        ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
     )
-    add_library (opengl SHARED opengl32.def wgltrace.cpp trace_write.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
-    set_target_properties (opengl PROPERTIES
+    set_target_properties (wgltrace PROPERTIES
         PREFIX ""
-        OUTPUT_NAME opengl32)
+        OUTPUT_NAME opengl32
+        RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+        LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+    )
     if (MINGW)
-        set_target_properties(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
+        set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
     endif (MINGW)
+    install (TARGETS wgltrace LIBRARY DESTINATION wrappers)
 
-else ()
-    include_directories (${X11_INCLUDE_DIR})
+elseif (APPLE)
+    # OpenGL framework
+    add_custom_command (
+        OUTPUT cgltrace.cpp
+        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp
+        DEPENDS cgltrace.py gltrace.py trace.py cglapi.py glapi.py glparams.py gltypes.py stdapi.py
+    )
+
+    add_library (cgltrace SHARED
+        cgltrace.cpp
+        glcaps.cpp
+        ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+    )
 
+    set_target_properties (cgltrace PROPERTIES
+        # OpenGL framework name
+        PREFIX "" OUTPUT_NAME "OpenGL" SUFFIX ""
+        # Specificy the version and reexport GLU symbols
+        LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0 -Wl,-reexport_library,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib"
+        RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+        LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+    )
+
+    target_link_libraries (cgltrace dl)
+
+    install (TARGETS cgltrace LIBRARY DESTINATION wrappers)
+else ()
     # libGL.so
     add_custom_command (
         OUTPUT glxtrace.cpp
         COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
-        DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glenum.py stdapi.py
+        DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py
     )
 
-    add_library (glxtrace SHARED glxtrace.cpp trace_write.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
+    add_library (glxtrace SHARED
+        ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+        glxtrace.cpp
+        glcaps.cpp
+        glsnapshot.cpp
+    )
 
     set_target_properties (glxtrace PROPERTIES
+        # avoid the default "lib" prefix
         PREFIX ""
     )
 
-    target_link_libraries (glxtrace dl)
-endif ()
+    # Prevent symbol relocations internal to our wrapper library to be
+    # overwritten by the application.
+    set_target_properties (glxtrace PROPERTIES
+        LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions"
+    )
 
-if (WIN32)
-    set (os os_win32.cpp)
-    set (glws glws_wgl.cpp)
-else (WIN32)
-    set (os os_posix.cpp)
-    set (glws glws_glx.cpp)
-endif (WIN32)
+    target_link_libraries (glxtrace dl ${X11_X11_LIB})
+
+    install (TARGETS glxtrace LIBRARY DESTINATION lib)
+endif ()
 
-add_library (trace trace_model.cpp trace_parser.cpp ${os})
 
-add_executable (dump dump.cpp)
-target_link_libraries (dump trace)
+##############################################################################
+# API retracers
 
 add_custom_command (
     OUTPUT glretrace_gl.cpp
     COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp
-    DEPENDS glretrace.py retrace.py codegen.py glapi.py glenum.py stdapi.py
+    DEPENDS glretrace.py retrace.py codegen.py glapi.py gltypes.py stdapi.py
 )
 
 add_custom_command (
-    OUTPUT glretrace_state.cpp
-    COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_state.cpp
-    DEPENDS glstate.py glenum.py stdapi.py
+    OUTPUT glstate_params.cpp
+    COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp
+    DEPENDS glstate.py glparams.py gltypes.py stdapi.py
 )
 
 include_directories (
@@ -231,11 +396,14 @@ include_directories (
 
 add_executable (glretrace
     glretrace_gl.cpp
+    glretrace_cgl.cpp
+    glretrace_glx.cpp
+    glretrace_wgl.cpp
     glretrace_main.cpp
-    glretrace_state.cpp
+    glstate.cpp
+    glstate_params.cpp
     retrace.cpp
     ${glws}
-    image.cpp 
     ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
 )
 
@@ -246,16 +414,62 @@ set_property (
 )
 
 target_link_libraries (glretrace
-    trace
-    ${OPENGL_gl_LIBRARY}
-    ${OPENGL_glu_LIBRARY}
-    ${X11_LIBRARIES}
+    common
 )
 
-if (NOT WIN32)
-    target_link_libraries (glretrace ${X11_LIBRARIES})
-endif (NOT WIN32)
+if (WIN32)
+    target_link_libraries (glretrace ${OPENGL_gl_LIBRARY})
+elseif (APPLE)
+    # XXX: We use GLX on MacOSX, which is in a separate library.
+    target_link_libraries (glretrace
+        ${X11_GL_LIB}
+        ${X11_X11_LIB}
+        "-framework ApplicationServices" # CGS*
+        ${OPENGL_gl_LIBRARY} # CGL*
+    )
+else ()
+    target_link_libraries (glretrace ${OPENGL_gl_LIBRARY} ${X11_X11_LIB})
+endif ()
+
+install (TARGETS glretrace RUNTIME DESTINATION bin) 
+
+
+##############################################################################
+# GUI
 
-if (QT4_FOUND AND QJSON_FOUND)
+if (ENABLE_GUI AND QT4_FOUND AND QJSON_FOUND)
     add_subdirectory(gui)
-endif (QT4_FOUND AND QJSON_FOUND)
+endif ()
+
+
+##############################################################################
+# Packaging
+
+install (
+    FILES
+        BUGS.markdown
+        LICENSE
+        NEWS.markdown
+        README.markdown
+        TODO.markdown
+    DESTINATION doc)
+
+set (CPACK_PACKAGE_VERSION_MAJOR "1")
+set (CPACK_PACKAGE_VERSION_MINOR "0")
+
+# Use current date in YYYYMMDD format as patch number 
+execute_process (
+    COMMAND ${PYTHON_EXECUTABLE} -c "import time, sys; sys.stdout.write(time.strftime('%Y%m%d'))"
+    OUTPUT_VARIABLE CPACK_PACKAGE_VERSION_PATCH
+)
+
+# See http://www.vtk.org/Wiki/CMake:CPackPackageGenerators
+if (WIN32)
+    set (CPACK_GENERATOR "ZIP")
+elseif (APPLE)
+    set (CPACK_GENERATOR "DragNDrop")
+else ()
+    set (CPACK_GENERATOR "TBZ2")
+endif ()
+
+include(CPack)