project (apitrace)
-set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
-# Set default built type
-if (NOT CMAKE_BUILD_TYPE)
- set (CMAKE_BUILD_TYPE Debug
- CACHE
- STRING "Choose the build type, options are: None, Debug, Release, RelWithDebInfo, or MinSizeRel."
- FORCE)
-endif (NOT CMAKE_BUILD_TYPE)
+##############################################################################
+# Options
+
+# On Mac OS X build fat binaries with i386 and x86_64 architectures by default.
+if (APPLE AND NOT CMAKE_OSX_ARCHITECTURES)
+ set (CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX" FORCE)
+endif ()
+
+# We use a cached string variable instead of the standard (boolean) OPTION
+# command so that we can default to auto-detecting optional depencies, while
+# still providing a mechanism to force/disable these optional dependencies, as
+# prescribed in http://www.gentoo.org/proj/en/qa/automagic.xml
+set (ENABLE_GUI "AUTO" CACHE STRING "Enable Qt GUI.")
+
+set (ENABLE_EGL "AUTO" CACHE STRING "Enable EGL support.")
+
-set (CMAKE_USE_PYTHON_VERSION 2.6)
+##############################################################################
+# Find dependencies
+
+include (FindPkgConfig)
+
+set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
+
+set (CMAKE_USE_PYTHON_VERSION 2.7 2.6)
find_package (PythonInterp REQUIRED)
find_package (OpenGL REQUIRED)
-if (NOT WIN32)
- # Always use the bundled zlib and libpng sources on Windows to make it easy
- # to deploy the wrappers DLLs
- find_package (ZLIB)
- find_package (PNG)
-else (NOT WIN32)
+if (ENABLE_GUI)
+ if (NOT (ENABLE_GUI STREQUAL "AUTO"))
+ set (REQUIRE_GUI REQUIRED)
+ endif ()
+ find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit ${REQUIRE_GUI})
+ find_package (QJSON ${REQUIRE_GUI})
+endif ()
+
+include_directories (${OPENGL_INCLUDE_DIR})
+
+if (WIN32)
find_package (DirectX)
-endif (NOT WIN32)
+elseif (APPLE)
+else ()
+ find_package (X11)
+
+ if (X11_FOUND)
+ include_directories (${X11_INCLUDE_DIR})
+ add_definitions (-DHAVE_X11)
+ endif ()
-find_package (GLUT)
+ if (ENABLE_EGL)
+ if (NOT ENABLE_EGL STREQUAL "AUTO")
+ set (REQUIRE_EGL REQUIRED)
+ endif ()
+ pkg_check_modules (EGL egl glesv1_cm glesv2 ${REQUIRE_EGL})
+ if (EGL_FOUND)
+ include_directories (${EGL_INCLUDE_DIR})
+ add_definitions (-DHAVE_EGL)
+ endif ()
+ else ()
+ set (EGL_FOUND 0)
+ endif ()
+endif ()
+
+
+##############################################################################
+# Set global build options
+
+include (CheckCXXCompilerFlag)
if (WIN32)
# MSVC & MinGW only define & use APIENTRY
add_definitions (-DGLAPIENTRY=__stdcall)
+
+ # http://msdn.microsoft.com/en-us/library/aa383745.aspx
+ add_definitions (-D_WIN32_WINNT=0x0500 -DWINVER=0x0500)
+else (WIN32)
+ CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" CXX_COMPILER_FLAG_VISIBILITY)
+ if (CXX_COMPILER_FLAG_VISIBILITY)
+ add_definitions ("-fvisibility=hidden")
+ endif (CXX_COMPILER_FLAG_VISIBILITY)
endif (WIN32)
if (MSVC)
+ # C99 includes for msvc
+ include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/msvc)
+
# Enable math constants defines
add_definitions (-D_USE_MATH_DEFINES)
+ # No min/max macros
+ add_definitions (-DNOMINMAX)
+
# Adjust warnings
add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
add_definitions (-W4)
+ add_definitions (-wd4063) # not a valid value for switch of enum
+ add_definitions (-wd4127) # conditional expression is constant
add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
add_definitions (-wd4505) # unreferenced local function has been removed
add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning)
add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions
endif ()
-# Use bundled ZLIB if system one can't be found
-if (ZLIB_FOUND)
- include_directories (${ZLIB_INCLUDE_DIRS})
- link_libraries (${ZLIB_LIBRARIES})
-else (ZLIB_FOUND)
- add_library (zlib STATIC
- zlib/adler32.c
- zlib/compress.c
- zlib/crc32.c
- zlib/gzio.c
- zlib/uncompr.c
- zlib/deflate.c
- zlib/trees.c
- zlib/zutil.c
- zlib/inflate.c
- zlib/infback.c
- zlib/inftrees.c
- zlib/inffast.c
- )
- include_directories (zlib)
- link_libraries (zlib)
-endif (ZLIB_FOUND)
-
-# Use bundled LIBPNG if system one can't be found
-if (PNG_FOUND)
- include_directories (${PNG_INCLUDE_DIR})
- add_definitions (${PNG_DEFINITIONS})
- link_libraries (${PNG_LIBRARIES})
-else (PNG_FOUND)
- add_library (png STATIC
- libpng/png.c
- libpng/pngerror.c
- libpng/pngget.c
- libpng/pngmem.c
- libpng/pngpread.c
- libpng/pngread.c
- libpng/pngrio.c
- libpng/pngrtran.c
- libpng/pngrutil.c
- libpng/pngset.c
- libpng/pngtrans.c
- libpng/pngwio.c
- libpng/pngwrite.c
- libpng/pngwtran.c
- libpng/pngwutil.c
- )
- include_directories (libpng)
- link_libraries (png)
-endif (PNG_FOUND)
-
-include_directories (${CMAKE_CURRENT_SOURCE_DIR})
+if (MINGW)
+ # Avoid depending on MinGW runtime DLLs
+ check_cxx_compiler_flag (-static-libgcc HAVE_STATIC_LIBGCC_FLAG)
+ if (HAVE_STATIC_LIBGCC_FLAG)
+ set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libgcc")
+ set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libgcc")
+ set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -static-libgcc")
+ endif ()
+ check_cxx_compiler_flag (-static-libstdc++ HAVE_STATIC_LIBSTDCXX_FLAG)
+ if (HAVE_STATIC_LIBSTDCXX_FLAG)
+ set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++")
+ set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libstdc++")
+ set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -static-libstdc++")
+ endif ()
+endif ()
+
+
+# Put all executables into the same top level build directory, regardless of
+# which subdirectory they are declared
+set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
+
+
+##############################################################################
+# Bundled dependencies
+#
+# We always use the bundled zlib, libpng, and snappy sources:
+# - on Windows to make it easy to deploy the wrappers DLLs
+# - on unices to prevent symbol collisions when tracing applications that link
+# against other versions of these libraries
+
+set (ZLIB_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/zlib)
+set (ZLIB_LIBRARIES z_bundled)
+add_subdirectory (thirdparty/zlib EXCLUDE_FROM_ALL)
+
+include_directories (${ZLIB_INCLUDE_DIRS})
+link_libraries (${ZLIB_LIBRARIES})
+
+set (SNAPPY_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/snappy)
+set (SNAPPY_LIBRARIES snappy_bundled)
+add_subdirectory (thirdparty/snappy EXCLUDE_FROM_ALL)
+
+include_directories (${SNAPPY_INCLUDE_DIRS})
+link_libraries (${SNAPPY_LIBRARIES})
+
+set (PNG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/libpng)
+set (PNG_DEFINITIONS "")
+set (PNG_LIBRARIES png_bundled)
+
+add_subdirectory (thirdparty/libpng EXCLUDE_FROM_ALL)
+include_directories (${PNG_INCLUDE_DIR})
+add_definitions (${PNG_DEFINITIONS})
+link_libraries (${PNG_LIBRARIES})
+
+# The Qt website provides binaries for Windows and MacOSX, and they are
+# automatically found by cmake without any manual intervention. The situation
+# for QJSON is substantially different: there are no binaries for QJSON
+# available, and there is no standard installation directory that is detected
+# by cmake.
+#
+# By bundling the QJSON source, we make it much more easier to build the GUI on
+# Windows and MacOSX. But we only use the bundled sources when ENABLE_GUI is
+# AUTO.
+if (QT4_FOUND AND NOT QJSON_FOUND AND (ENABLE_GUI STREQUAL "AUTO"))
+ add_subdirectory (thirdparty/qjson EXCLUDE_FROM_ALL)
+ set (QJSON_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/qjson)
+ set (QJSON_LIBRARY_DIRS)
+ set (QJSON_LIBRARIES qjson_bundled)
+ set (QJSON_FOUND TRUE)
+endif ()
+
+# For glext headers
+include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty)
+
+# For EGL headers
+include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/khr)
+
+##############################################################################
+# Installation directories
+
+if (WIN32 OR APPLE)
+ # On Windows/MacOSX, applications are usually installed on a directory of
+ # their own
+ set (DOC_INSTALL_DIR doc)
+else ()
+ set (DOC_INSTALL_DIR share/doc/${CMAKE_PROJECT_NAME})
+endif ()
+
+set (LIB_INSTALL_DIR lib/apitrace)
+
+if (APPLE)
+ # MacOSX uses fat binaries, so no need to have per-architecture wrapper
+ # directories
+ set (LIB_ARCH_INSTALL_DIR ${LIB_INSTALL_DIR})
+else ()
+ set (LIB_ARCH_INSTALL_DIR ${LIB_INSTALL_DIR}/${CMAKE_SYSTEM_PROCESSOR})
+endif ()
+
+set(SCRIPTS_INSTALL_DIR ${LIB_INSTALL_DIR}/scripts)
+set(WRAPPER_INSTALL_DIR ${LIB_ARCH_INSTALL_DIR}/wrappers)
+
+# Expose the binary/install directories to source
+#
+# TODO: Use the same directory layout, for both build and install directories,
+# so that binaries can find each other using just relative paths.
+#
+add_definitions(
+ -DAPITRACE_BINARY_DIR="${CMAKE_BINARY_DIR}"
+ -DAPITRACE_INSTALL_PREFIX="${CMAKE_INSTALL_PREFIX}"
+ -DAPITRACE_WRAPPER_INSTALL_DIR="${CMAKE_INSTALL_PREFIX}/${WRAPPER_INSTALL_DIR}"
+)
+
+
+##############################################################################
+# Common libraries / utilities
+
+include_directories (
+ ${CMAKE_CURRENT_BINARY_DIR}
+ ${CMAKE_CURRENT_SOURCE_DIR}
+ ${CMAKE_CURRENT_SOURCE_DIR}/common
+)
add_custom_command (
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
- DEPENDS glproc.py wglapi.py glxapi.py glapi.py glenum.py stdapi.py
+ DEPENDS glproc.py dispatch.py specs/wglapi.py specs/glxapi.py specs/cglapi.py specs/eglapi.py specs/glesapi.py specs/glapi.py specs/gltypes.py specs/stdapi.py
+)
+
+# Wrap glproc.hpp as a target to prevent the command from being executed
+# multiple times simulatenously, when the targets that depend on it are built
+# in parallel.
+add_custom_target (glproc DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
+
+if (WIN32)
+ set (os os_win32.cpp)
+ set (glws_os glws_wgl.cpp)
+else ()
+ set (os os_posix.cpp)
+ if (APPLE)
+ set (glws_os glws_cocoa.mm)
+ else ()
+ set (glws_os glws_glx.cpp)
+ endif ()
+endif ()
+
+add_library (common STATIC
+ common/trace_dump.cpp
+ common/trace_file.cpp
+ common/trace_file_read.cpp
+ common/trace_file_write.cpp
+ common/trace_file_zlib.cpp
+ common/trace_file_snappy.cpp
+ common/trace_model.cpp
+ common/trace_parser.cpp
+ common/trace_parser_flags.cpp
+ common/trace_writer.cpp
+ common/trace_writer_local.cpp
+ common/trace_writer_model.cpp
+ common/trace_loader.cpp
+ common/trace_resource.cpp
+ common/trace_tools_trace.cpp
+ common/image.cpp
+ common/image_bmp.cpp
+ common/image_pnm.cpp
+ common/image_png.cpp
+ common/${os}
)
+set_target_properties (common PROPERTIES
+ COMPILE_DEFINITIONS APITRACE_SOURCE_DIR="${CMAKE_SOURCE_DIR}"
+ # Ensure it can be statically linked in shared libraries
+ COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_CXX_FLAGS}"
+)
+
+link_libraries (common)
+
+
+##############################################################################
+# API tracers
+
if (WIN32)
- # Put wrappers in a separate directory
- set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers)
+ if (MINGW)
+ # Silence warnings about @nn suffix mismatch
+ set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -Wl,--enable-stdcall-fixup")
+ endif (MINGW)
+
+ # ddraw.dll
+ if (DirectX_D3D_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT ddrawtrace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/ddrawtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/ddrawtrace.cpp
+ DEPENDS ddrawtrace.py trace.py specs/d3d.py specs/d3dtypes.py specs/d3dcaps.py specs/ddraw.py specs/winapi.py specs/stdapi.py
+ )
+ add_library (ddraw MODULE specs/ddraw.def ddrawtrace.cpp)
+ set_target_properties (ddraw
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ install (TARGETS ddraw LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+ endif (DirectX_D3D_INCLUDE_DIR)
# d3d8.dll
- #if (DirectX_D3D8_FOUND)
- # include_directories (${DirectX_D3D8_INCLUDE_DIR})
- # add_custom_command (
- # OUTPUT d3d8.cpp
- # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
- # DEPENDS d3d8.py d3d8types.py d3d8caps.py winapi.py stdapi.py
- # )
- # add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp)
- # set_target_properties (d3d8 PROPERTIES PREFIX "")
- #endif (DirectX_D3D8_FOUND)
+ if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT d3d8trace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp
+ DEPENDS d3d8trace.py trace.py specs/d3d8.py specs/d3d8types.py specs/d3d8caps.py specs/winapi.py specs/stdapi.py
+ )
+ add_library (d3d8 MODULE specs/d3d8.def d3d8trace.cpp d3dshader.cpp)
+ set_target_properties (d3d8
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ install (TARGETS d3d8 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+ endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
# d3d9.dll
- if (DirectX_D3DX9_FOUND)
- include_directories (${DirectX_D3DX9_INCLUDE_DIR})
+ if (DirectX_D3DX9_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
- OUTPUT d3d9.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
- DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py
+ OUTPUT d3d9trace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp
+ DEPENDS d3d9trace.py trace.py specs/d3d9.py specs/d3d9types.py specs/d3d9caps.py specs/winapi.py specs/stdapi.py
+ )
+ add_library (d3d9 MODULE specs/d3d9.def d3d9trace.cpp d3dshader.cpp)
+ set_target_properties (d3d9
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
- add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp)
- set_target_properties (d3d9 PROPERTIES PREFIX "")
- endif (DirectX_D3DX9_FOUND)
+ install (TARGETS d3d9 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+ endif (DirectX_D3DX9_INCLUDE_DIR)
# d3d10.dll
- #if (DirectX_D3D10_FOUND)
- # include_directories (${DirectX_D3D10_INCLUDE_DIR})
- # add_custom_command (
- # OUTPUT d3d10.cpp
- # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
- # DEPENDS d3d10misc.py winapi.py stdapi.py
- # )
- # add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_write.cpp os_win32.cpp)
- # set_target_properties (d3d10 PROPERTIES PREFIX "")
- #endif (DirectX_D3D10_FOUND)
+ if (DirectX_D3D10_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT d3d10trace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp
+ DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py
+ )
+ add_library (d3d10 MODULE specs/d3d10.def d3d10trace.cpp)
+ set_target_properties (d3d10
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ install (TARGETS d3d10 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+ endif (DirectX_D3D10_INCLUDE_DIR)
# opengl32.dll
add_custom_command (
OUTPUT wgltrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
- DEPENDS wgltrace.py gltrace.py trace.py wglapi.py glapi.py glenum.py winapi.py stdapi.py
+ DEPENDS wgltrace.py gltrace.py trace.py specs/wglapi.py specs/wglenum.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/winapi.py specs/stdapi.py
)
- add_library (opengl SHARED opengl32.def wgltrace.cpp trace_write.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
- set_target_properties (opengl PROPERTIES
+ add_library (wgltrace MODULE specs/opengl32.def
+ wgltrace.cpp
+ glcaps.cpp
+ glproc_gl.cpp
+ )
+ add_dependencies (wgltrace glproc)
+ set_target_properties (wgltrace PROPERTIES
PREFIX ""
- OUTPUT_NAME opengl32)
- if (MINGW)
- set_target_properties(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
- endif (MINGW)
+ OUTPUT_NAME opengl32
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ install (TARGETS wgltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
-else ()
+elseif (APPLE)
+ # OpenGL framework
+ add_custom_command (
+ OUTPUT cgltrace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp
+ DEPENDS cgltrace.py gltrace.py trace.py specs/cglapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py
+ )
+
+ add_library (cgltrace SHARED
+ cgltrace.cpp
+ glcaps.cpp
+ glproc_gl.cpp
+ )
+ add_dependencies (cgltrace glproc)
+
+ set_target_properties (cgltrace PROPERTIES
+ # OpenGL framework name
+ PREFIX "" OUTPUT_NAME "OpenGL" SUFFIX ""
+ # Specificy the version and reexport GLU symbols
+ LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0 -Wl,-reexport_library,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib"
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+
+ target_link_libraries (cgltrace
+ pthread
+ dl
+ )
+
+ install (TARGETS cgltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+elseif (X11_FOUND)
# libGL.so
add_custom_command (
OUTPUT glxtrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
- DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glenum.py stdapi.py
+ DEPENDS glxtrace.py gltrace.py trace.py specs/glxapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py
+ )
+
+ add_library (glxtrace SHARED
+ glxtrace.cpp
+ glcaps.cpp
+ glproc_gl.cpp
)
- add_library (glxtrace SHARED glxtrace.cpp trace_write.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
- set_target_properties (glxtrace PROPERTIES
- COMPILER_DEFINITIONS "-DRETRACE"
+ add_dependencies (glxtrace glproc)
+
+ set_target_properties (glxtrace PROPERTIES
+ # avoid the default "lib" prefix
PREFIX ""
+ # Prevent symbol relocations internal to our wrapper library to be
+ # overwritten by the application.
+ LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions"
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
- target_link_libraries (glxtrace dl)
-endif ()
-add_executable (dump dump.cpp trace_model.cpp)
+ target_link_libraries (glxtrace
+ ${X11_X11_LIB}
+ pthread
+ dl
+ )
+
+ install (TARGETS glxtrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+endif ()
-if (WIN32)
- set (os os_win32.cpp)
-else (WIN32)
- set (os os_posix.cpp)
-endif (WIN32)
-if (GLUT_INCLUDE_DIR)
+if (EGL_FOUND)
+ # libEGL.so/libGL.so
add_custom_command (
- OUTPUT glretrace.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace.cpp
- DEPENDS glretrace.py retrace.py codegen.py glapi.py glenum.py stdapi.py
+ OUTPUT egltrace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/egltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/egltrace.cpp
+ DEPENDS egltrace.py gltrace.py trace.py specs/eglapi.py specs/glesapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py
+ )
+
+ add_library (egltrace SHARED
+ egltrace.cpp
+ glcaps.cpp
+ glproc_egl.cpp
+ )
+
+ add_dependencies (egltrace glproc)
+
+ set_property (
+ TARGET egltrace
+ APPEND
+ PROPERTY COMPILE_DEFINITIONS "TRACE_EGL"
)
- include_directories (
- ${CMAKE_CURRENT_BINARY_DIR}
- ${OPENGL_INCLUDE_PATH}
- ${GLUT_INCLUDE_DIR}
+ set_target_properties (egltrace PROPERTIES
+ # avoid the default "lib" prefix
+ PREFIX ""
+ LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions"
+ # Prevent symbol relocations internal to our wrapper library to be
+ # overwritten by the application.
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+
+ target_link_libraries (egltrace
+ pthread
+ dl
)
- add_executable (glretrace glretrace.cpp trace_model.cpp image.cpp ${os} ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
+ install (TARGETS egltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+endif ()
+
+##############################################################################
+# API retracers
+
+add_custom_command (
+ OUTPUT glretrace_gl.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp
+ DEPENDS glretrace.py retrace.py specs/glapi.py specs/gltypes.py specs/stdapi.py
+)
+
+add_custom_command (
+ OUTPUT glstate_params.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp
+ DEPENDS glstate.py specs/glparams.py specs/gltypes.py specs/stdapi.py
+)
+
+set (retrace_sources
+ glretrace_gl.cpp
+ glretrace_cgl.cpp
+ glretrace_glx.cpp
+ glretrace_wgl.cpp
+ glretrace_egl.cpp
+ glretrace_main.cpp
+ glstate.cpp
+ glstate_params.cpp
+ retrace.cpp
+ retrace_stdc.cpp
+ glws.cpp
+)
+
+if (WIN32 OR APPLE OR X11_FOUND)
+ add_executable (glretrace
+ ${retrace_sources}
+ ${glws_os}
+ glproc_gl.cpp
+ )
+
+ add_dependencies (glretrace glproc)
+
+ set_property (
+ TARGET glretrace
+ APPEND
+ PROPERTY COMPILE_DEFINITIONS "RETRACE"
+ )
target_link_libraries (glretrace
- ${OPENGL_gl_LIBRARY}
- ${OPENGL_glu_LIBRARY}
- ${GLUT_glut_LIBRARY}
+ common
+ )
+
+ if (WIN32)
+ else ()
+ if (APPLE)
+ target_link_libraries (glretrace
+ "-framework Cocoa"
+ "-framework ApplicationServices" # CGS*
+ ${OPENGL_gl_LIBRARY} # CGL*
+ )
+ else ()
+ target_link_libraries (glretrace ${X11_X11_LIB})
+ endif ()
+
+ target_link_libraries (glretrace
+ # gdb doesn't like when pthreads is loaded through dlopen (which happens
+ # when dlopen'ing libGL), so link pthreads to avoid this issue. See also
+ # http://stackoverflow.com/questions/2702628/gdb-cannot-find-new-threads-generic-error
+ pthread
+ dl
+ )
+ endif ()
+
+ install (TARGETS glretrace RUNTIME DESTINATION bin)
+endif ()
+
+if (EGL_FOUND AND X11_FOUND AND NOT WIN32 AND NOT APPLE)
+ add_executable (eglretrace
+ ${retrace_sources}
+ glws_egl_xlib.cpp
+ glproc_egl.cpp
+ )
+
+ add_dependencies (eglretrace glproc)
+
+ set_property (
+ TARGET eglretrace
+ APPEND
+ PROPERTY COMPILE_DEFINITIONS "RETRACE"
+ PROPERTY COMPILE_DEFINITIONS "TRACE_EGL"
+ )
+
+ target_link_libraries (eglretrace
+ common
+ ${X11_X11_LIB}
+ pthread
+ dl
)
-endif (GLUT_INCLUDE_DIR)
+ install (TARGETS eglretrace RUNTIME DESTINATION bin)
+endif ()
+
+##############################################################################
+# CLI
+
+add_subdirectory(cli)
+
+##############################################################################
+# Scripts (to support the CLI)
+
+install (
+ PROGRAMS
+ ${CMAKE_CURRENT_SOURCE_DIR}/scripts/tracediff.sh
+ ${CMAKE_CURRENT_SOURCE_DIR}/scripts/jsondiff.py
+ ${CMAKE_CURRENT_SOURCE_DIR}/scripts/snapdiff.py
+ DESTINATION ${SCRIPTS_INSTALL_DIR}
+)
+
+##############################################################################
+# GUI
+
+if (ENABLE_GUI AND QT4_FOUND AND QJSON_FOUND)
+ add_subdirectory(gui)
+endif ()
+
+
+##############################################################################
+# Packaging
+
+install (
+ FILES
+ BUGS.markdown
+ LICENSE
+ NEWS.markdown
+ README.markdown
+ TODO.markdown
+ DESTINATION ${DOC_INSTALL_DIR}
+)
+
+set (CPACK_PACKAGE_VERSION_MAJOR "2")
+set (CPACK_PACKAGE_VERSION_MINOR "0")
+
+# Use current date in YYYYMMDD format as patch number
+execute_process (
+ COMMAND ${PYTHON_EXECUTABLE} -c "import time, sys; sys.stdout.write(time.strftime('%Y%m%d'))"
+ OUTPUT_VARIABLE CPACK_PACKAGE_VERSION_PATCH
+)
+
+# See http://www.vtk.org/Wiki/CMake:CPackPackageGenerators
+if (WIN32)
+ set (CPACK_GENERATOR "ZIP")
+elseif (APPLE)
+ set (CPACK_GENERATOR "DragNDrop")
+else ()
+ set (CPACK_GENERATOR "TBZ2")
+endif ()
+include(CPack)