]> git.cworth.org Git - apitrace/blobdiff - CMakeLists.txt
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[apitrace] / CMakeLists.txt
index 7fd53c792ddf8c01d1638818b4a776391c8ff477..9d55619b6f834512e33be53c19b373e6e2d5dc32 100755 (executable)
@@ -96,54 +96,26 @@ include_directories (${CMAKE_CURRENT_SOURCE_DIR})
 # Bundled dependencies
 
 # Use bundled ZLIB if system one can't be found
-if (ZLIB_FOUND)
-    include_directories (${ZLIB_INCLUDE_DIRS})
-    link_libraries (${ZLIB_LIBRARIES})
-else (ZLIB_FOUND)
-    add_library (zlib STATIC
-        zlib/adler32.c
-        zlib/compress.c
-        zlib/crc32.c
-        zlib/gzio.c
-        zlib/uncompr.c
-        zlib/deflate.c
-        zlib/trees.c
-        zlib/zutil.c
-        zlib/inflate.c
-        zlib/infback.c
-        zlib/inftrees.c
-        zlib/inffast.c
-    )
-    include_directories (zlib)
-    link_libraries (zlib)
-endif (ZLIB_FOUND)
+if (NOT ZLIB_FOUND)
+    set (ZLIB_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/zlib)
+    set (ZLIB_LIBRARIES zlib)
+    add_subdirectory (zlib EXCLUDE_FROM_ALL)
+endif (NOT ZLIB_FOUND)
+
+include_directories (${ZLIB_INCLUDE_DIRS})
+link_libraries (${ZLIB_LIBRARIES})
 
 # Use bundled LIBPNG if system one can't be found
 if (PNG_FOUND)
-    include_directories (${PNG_INCLUDE_DIR})
-    add_definitions (${PNG_DEFINITIONS})
-    link_libraries (${PNG_LIBRARIES})
 else (PNG_FOUND)
-    add_library (png STATIC
-        libpng/png.c
-        libpng/pngerror.c
-        libpng/pngget.c
-        libpng/pngmem.c
-        libpng/pngpread.c
-        libpng/pngread.c
-        libpng/pngrio.c
-        libpng/pngrtran.c
-        libpng/pngrutil.c
-        libpng/pngset.c
-        libpng/pngtrans.c
-        libpng/pngwio.c
-        libpng/pngwrite.c
-        libpng/pngwtran.c
-        libpng/pngwutil.c
-    )
-    include_directories (libpng)
-    link_libraries (png)
+    set (PNG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libpng)
+    set (PNG_DEFINITIONS "")
+    set (PNG_LIBRARIES png)
+    add_subdirectory (libpng EXCLUDE_FROM_ALL)
 endif (PNG_FOUND)
+include_directories (${PNG_INCLUDE_DIR})
+add_definitions (${PNG_DEFINITIONS})
+link_libraries (${PNG_LIBRARIES})
 
 
 ##############################################################################
@@ -176,66 +148,66 @@ install (TARGETS tracedump RUNTIME DESTINATION bin)
 if (WIN32)
     # ddraw.dll
     if (DirectX_D3D_INCLUDE_DIR)
-        include_directories (${DirectX_D3D_INCLUDE_DIR})
+        include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR})
         add_custom_command (
             OUTPUT ddraw.cpp
             COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d.py > ${CMAKE_CURRENT_BINARY_DIR}/ddraw.cpp
             DEPENDS d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py
         )
-        add_library (ddraw SHARED ddraw.def ddraw.cpp trace_writer.cpp os_win32.cpp)
+        add_library (ddraw MODULE ddraw.def ddraw.cpp trace_writer.cpp os_win32.cpp)
         set_target_properties (ddraw
             PROPERTIES PREFIX ""
             RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
             LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
         )
-        install (TARGETS ddraw RUNTIME DESTINATION wrappers)
+        install (TARGETS ddraw LIBRARY DESTINATION wrappers)
     endif (DirectX_D3D_INCLUDE_DIR)
 
     # d3d8.dll
     if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
-        include_directories (${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
+        include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
         add_custom_command (
             OUTPUT d3d8.cpp
             COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
             DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py
         )
-        add_library (d3d8 SHARED d3d8.def d3d8.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp)
+        add_library (d3d8 MODULE d3d8.def d3d8.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp)
         set_target_properties (d3d8
             PROPERTIES PREFIX ""
             RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
             LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
         )
-        install (TARGETS d3d8 RUNTIME DESTINATION wrappers)
+        install (TARGETS d3d8 LIBRARY DESTINATION wrappers)
     endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
 
     # d3d9.dll
     if (DirectX_D3DX9_INCLUDE_DIR)
-        include_directories (${DirectX_D3DX9_INCLUDE_DIR})
+        include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
         add_custom_command (
             OUTPUT d3d9.cpp
             COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
             DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py
         )
-        add_library (d3d9 SHARED d3d9.def d3d9.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp)
+        add_library (d3d9 MODULE d3d9.def d3d9.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp)
         set_target_properties (d3d9
             PROPERTIES PREFIX ""
             RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
             LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
         )
-        install (TARGETS d3d9 RUNTIME DESTINATION wrappers)
+        install (TARGETS d3d9 LIBRARY DESTINATION wrappers)
     endif (DirectX_D3DX9_INCLUDE_DIR)
 
     # d3d10.dll
     #if (DirectX_D3D10_INCLUDE_DIR)
-    #    include_directories (${DirectX_D3D10_INCLUDE_DIR})
+    #    include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
     #    add_custom_command (
     #        OUTPUT d3d10.cpp
     #        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
     #        DEPENDS d3d10misc.py winapi.py stdapi.py
     #    )
-    #    add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_writer.cpp os_win32.cpp)
+    #    add_library (d3d10 MODULE d3d10.def d3d10.cpp trace_writer.cpp os_win32.cpp)
     #    set_target_properties (d3d10 PROPERTIES PREFIX "")
-    #    install (TARGETS d3d10 RUNTIME DESTINATION wrappers)
+    #    install (TARGETS d3d10 LIBRARY DESTINATION wrappers)
     #endif (DirectX_D3D10_INCLUDE_DIR)
 
     # opengl32.dll
@@ -244,7 +216,7 @@ if (WIN32)
         COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
         DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py
     )
-    add_library (wgltrace SHARED opengl32.def wgltrace.cpp trace_writer.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
+    add_library (wgltrace MODULE opengl32.def wgltrace.cpp trace_writer.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
     set_target_properties (wgltrace PROPERTIES
         PREFIX ""
         OUTPUT_NAME opengl32
@@ -254,7 +226,7 @@ if (WIN32)
     if (MINGW)
         set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
     endif (MINGW)
-    install (TARGETS wgltrace RUNTIME DESTINATION wrappers)
+    install (TARGETS wgltrace LIBRARY DESTINATION wrappers)
 
 elseif (APPLE)
     include_directories (${X11_INCLUDE_DIR})
@@ -279,7 +251,7 @@ elseif (APPLE)
 
     target_link_libraries (cgltrace dl)
 
-    install (TARGETS cgltrace LIBRARY DESTINATION lib)
+    install (TARGETS cgltrace LIBRARY DESTINATION wrappers)
 else ()
     include_directories (${X11_INCLUDE_DIR})
 
@@ -390,10 +362,13 @@ execute_process (
     OUTPUT_VARIABLE CPACK_PACKAGE_VERSION_PATCH
 )
 
+# See http://www.vtk.org/Wiki/CMake:CPackPackageGenerators
 if (WIN32)
     set (CPACK_GENERATOR "ZIP")
-else (WIN32)
+elseif (APPLE)
+    set (CPACK_GENERATOR "DragNDrop")
+else ()
     set (CPACK_GENERATOR "TGZ")
-endif (WIN32)
+endif ()
 
 include(CPack)